/**
*
* s 0 1 0
* 0 0 0 0
* 0 0 1 0
* 0 1 e 0
* 0 0 0 1
*
*
* 竖轴为x轴
* 横轴为Y轴
*/
/**
* 迷宫找最短路径 0代表平地,1代表障碍物,s代表起点,e代表终点 (起点和终点肯定也是0)
*/
1深度优先搜索
package algorithm;
public class Algorithm2 {
static int[][] next = {
{0, 1},//右
{1, 0},//下
{0, -1},//左
{-1, 0}//上
};
static int[][] allLocation = new int[50][50];
static int[][] marks = new int[50][50];
static {
//我这列从1,1开始赋值
allLocation[1][1] = 0;
allLocation[1][2] = 0;
allLocation[1][3] = 1;
allLocation[1][4] = 0;
allLocation[2][1] = 0;
allLocation[2][2] = 0;
allLocation[2][3] = 0;
allLocation[2][4] = 0;
allLocation[3][1] = 0;
allLocation[3][2] = 0;
allLocation[3][3] = 1;
allLocation[3][4] = 0;
allLocation[4][1] = 0;
allLocation[4][2] = 1;
allLocation[4][3] = 0;
allLocation[4][4] = 0;
allLocation[5][1] = 0;
allLocation[5][2] = 0;
allLocation[5][3] = 0;
allLocation[5][4] = 1;
}
static int endX, endY;//终点
static int startX, startY;//起点
static int min = 99999;
static int n = 5;//行数
static int m = 4;//列数
public static void main(String[] args) {
startX = 1;
startY = 1;
endX = 4;
endY = 3;
marks[startX][startY] = 1;
dfs(startX,startY,0);
System.out.println("最短步数为:"+min);
}
//深度优先遍历
public static void dfs(int x, int y, int step) {
int tx, ty, k;
//判断是否到达终点的位置
if (x == endX && y == endY) {
//更新最小值
if (step < min) {
min = step;
}
return;
}
//枚举四种走法 这里的走法是 右 下 左 上
for (k = 0; k <= 3; k++) {
//计算下一个点的坐标
tx = x + next[k][0];
ty = y + next[k][1];
//判断是否越界
if (tx < 1 || tx > n || ty < 1 || ty > m) {
continue;
}
//判断该点是否为障碍物或者已经在路径中
if (allLocation[tx][ty] == 0 && marks[tx][ty] == 0) {
marks[tx][ty] = 1;//已经走过了
dfs(tx, ty, step + 1);
marks[tx][ty] = 0;//取消标记位
}
}
return;
}
}
2广度优先搜索
package algorithm;
public class Algorithm3 {
//宽度优先探索
static class Note {
int x;//横坐标
int y;//纵坐标
int f;//父亲在队列中的编号
int s;//步数
}
public static void main(String[] args) {
//队列最大为2500
Note[] que = new Note[2501];
for (int h = 0; h < que.length; h++) {
que[h] = new Note();
}
int a[][] = new int[51][51],//迷宫坐标存储
book[][] = new int[51][51];//标记是否使用过
//我这列从1,1开始赋值
a[1][1] = 0;
a[1][2] = 0;
a[1][3] = 1;
a[1][4] = 0;
a[2][1] = 0;
a[2][2] = 0;
a[2][3] = 0;
a[2][4] = 0;
a[3][1] = 0;
a[3][2] = 0;
a[3][3] = 1;
a[3][4] = 0;
a[4][1] = 0;
a[4][2] = 1;
a[4][3] = 0;
a[4][4] = 0;
a[5][1] = 0;
a[5][2] = 0;
a[5][3] = 0;
a[5][4] = 1;
//右 下 左 上
int next[][] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
int head = 1,//头
tail = 1;//尾
int n = 5, //行数
m = 4,//列数
startX = 1,//标记开始坐标被占用
startY = 1,
p = 4,//终点x坐标
q = 3,//终点y坐标
tx = 1,//记录变化的x坐标
ty = 1,//记录变化的y坐标
flag;//标记是否到达终点 0:没达到 1:表示达到
que[tail].x = startX;
que[tail].y = startY;
que[tail].f = 0;
que[tail].s = 0;
tail++;
book[startX][startY] = 1;
flag = 0;//标记是否到达终点 0:没达到 1:表示达到
while (head < tail) {
for (int k = 0; k <= 3; k++) {
tx = que[head].x + next[k][0];
ty = que[head].y + next[k][1];
if (tx < 1 || tx > n || ty < 1 || ty > m) {
continue;
}
if (a[tx][ty] == 0 && book[tx][ty] == 0) {
book[tx][ty] = 1;
que[tail].x = tx;
que[tail].y = ty;
que[tail].f = head;
que[tail].s = que[head].s + 1;
tail++;
}
if (tx == p && ty == q) {
flag = 1;
break;
}
}
if (flag == 1) {
break;
}
head++;
}
System.out.println("################最少步数为########");
System.out.println(que[tail - 1].s);
System.out.println("###########最短路径的逆行坐标###############");
Note note = que[tail - 1];
do {
System.out.println(note.x+","+note.y);
note = que[note.f];
}while (note.f != 0);
}
}
打印结果如下:
################最少步数为########
7
###########最短路径的逆行坐标###############
4,3
4,4
3,4
2,4
2,3
2,2
1,2
参考书籍:啊哈算法