使用live555制作rtsp客户端,捕获h264等解码

本文介绍了如何利用live555库创建RTSP客户端,深入理解rtsp协议及其包含的rtp、rtcp和sdp协议。代码示例展示了客户端关键设置,如接收缓冲区大小调整、服务端连接方式判断、断线重连机制,以及live555库的保活连接功能。建议读者通过抓包分析进一步理解。
摘要由CSDN通过智能技术生成

1、live555

live555是一个优秀的rtsp lib,坚持了很多年,细看代码,是精炼的,值得研读。

2、rtsp

rtsp协议包含了rtp,rtcp,sdp等协议,需要把这几个协议都有一定的了解,才能更好地理解代码。

3、show me the code

以下是客户端代码,不作过多解释,值得注意的地方:
1 需要设定接收缓冲区大小,对于高分辨率的视频来说,系统socket缓冲区需要设大一些
2 需要知道服务端支持tcp方式还是udp方式
3 断线需要重连
4 实际上,live555帮我们做了保活连接

/* ---------------------------------------------------------------------------
**
2021-02-13
email 418511899@qq.com
** 
** -------------------------------------------------------------------------*/

#pragma once

#include "BasicUsageEnvironment.hh"
#include "liveMedia.hh"
#include <string>
#include <iostream>
#ifdef WIN32
#pragma warning (disable: 4512) 
#pragma warning (disable: 4100) 
#pragma warning (disable: 4091) 
#include <stdint.h>
typedef int ssize_t;
#endif



#define RTSP_CALLBACK(uri, resultCode, resultString) \
static void continueAfter ## uri(RTSPClient* rtspClient, int resultCode, char* resultString) {
      static_cast<c_rtsp::RTSPClientConnection*>(rtspClient)->continueAfter ## uri(resultCode, resultString); } \
void continueAfter ## uri (int resultCode, char* resultString); \
/**/

#define TASK_CALLBACK(class,task) \
TaskToken m_ ## task ## Task; \
static void Task ## task(void* rtspClient) {
      static_cast<class*>(rtspClient)->Task ## task(); } \
void Task ## task (); \
/**/


#if LIVEMEDIA_LIBRARY_VERSION_INT > 1371168000 
	#define RTSPClientConstrutor(env, url, verbosity, appname, httpTunnelPort) RTSPClient(env, url, verbosity, appname, httpTunnelPort ,-1)
#else					
	#define RTSPClientConstrutor(env, url, verbosity, appname, httpTunnelPort) RTSPClient(env, url, verbosity, appname, httpTunnelPort)
#endif



class Environment : public BasicUsageEnvironment
{
   
public:
	Environment(char * stop) : BasicUsageEnvironment(*BasicTaskScheduler::createNew()), m_stop(stop)
	{
   
		m_stop = stop;
	}

	~Environment()
	{
   
		TaskScheduler* scheduler = &this->taskScheduler();
		delete scheduler;
	}

	void mainloop()
	{
   
		this->taskScheduler().doEventLoop(m_stop);
	}

	void stop()
	{
   
		*m_stop = 1;
	}


protected:
	char* m_stop;
};


typedef void (*callback_onData)(void * puser, uint8_t*, ssize_t len);


class c_rtsp
{
   
	public:
		class Callback
		{
   
			public:
				virtual bool    onNewSession(const char* id, const char* media, 
					const char* codec, const char* sdp) {
    return true; }
				virtual bool    onData(const char* id, unsigned char* buffer,
					ssize_t size, struct timeval presentationTime)
				{
   
					if (v_callback != NULL) {
   
						//回调函数,传回名称和数据,数据大小+头部的大小
						v_callback(v_user, buffer, size);
						return true;
					}
					return false;
				}
				virtual ssize_t onNewBuffer(unsigned char* buffer, ssize_t size) 
				{
   
					return 0; 
				}
				virtual void    onError(c_rtsp&, const char*message)  {
   
					std::cout << v_name << ":Error:" << message << std::endl;
				}
				virtual void    onConnectionTimeout(c_rtsp& connection)
				{
   
					std::cout << v_name << ":Connection timeout -> retry" << std::endl;
					v_callback(v_user, NULL, -1);
					connection.start();
				}
				virtual void    onDataTimeout(c_rtsp& connection)
				{
   
					std::cout << v_name << ":Data timeout -> retry" << std::endl;
					v_callback(v_user, NULL, -1);
					connection.start();
				}
				//增加的头部长度
				int v_header = 0;
				std::string v_name= "empty" ;
				void RegisterCallBack(void * puser, int headlen, callback_onData cb) {
   
					v_user = puser;
					v_header = headlen;
					v_callback = cb;
				}
				callback_onData v_callback = NULL;
				void * v_user = NULL;
		};

	protected:

		class SessionSink: public MediaSink 
		{
   
			public:
				static SessionSink* createNew(UsageEnvironment& env, Callback* callback) {
    return new SessionSink(env, callback); }

			private:
				SessionSink(UsageEnvironment& env, Callback* callback);
				virtual ~SessionSink();

				void allocate(ssize_t bufferSize);

				static void afterGettingFrame(void* clientData, unsigned frameSize,
							unsigned numTruncatedBytes,
							struct timeval presentationTime,
							unsigned durationInMicroseconds)
				{
   
					static_cast<SessionSink*>(clientData)->afterGettingFrame(frameSize, numTruncatedBytes, presentationTime, durationInMicroseconds);
				}
				
				void afterGettingFrame(unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime, unsigned durationInMicroseconds);

				virtual Boolean continuePlaying();

			private:
				u_int8_t*              m_buffer;
				ssize_t                 m_bufferSize;
				Callback*              m_callback; 	
		};
	
	
		class RTSPClientConnection : public RTSPClient
		{
   
			public:
				RTSPClientConnection(c_rtsp& connection, Environment& env, Callback* callback, const char* rtspURL, int timeout, bool rtpovertcp, int verbosityLevel);
				virtual ~RTSPClientConnection(); 
			
			protected:
				void sendNextCommand(); 
						
				RTSP_CALLBACK(DESCRIBE,resultCode,resultString);
				RTSP_CALLBACK(SETUP,resultCode,resultString);
				RTSP_CALLBACK(PLAY,resultCode,resultString);
			
				TASK_CALLBACK(c_rtsp::RTSPClientConnection,ConnectionTimeout);
				TASK_CALLBACK(c_rtsp::RTSPClientConnection,DataArrivalTimeout);
				
			protected:
				c_rtsp&          m_connection;
				int                      m_timeout;
				bool                     m_rtpovertcp;
				MediaSession*            m_session;                   
				MediaSubsession*         m_subSession;             
				MediaSubsessionIterator* m_subSessionIter;
				Callback               * m_callback; 	
				unsigned int             m_nbPacket;
		};
		
	public:
		c_rtsp(const char* rtspURL,
			int header = 4,
			int timeout = 5, 
			bool rtpovertcp = false, 
			int verbosityLevel = 0);
		virtual ~c_rtsp();

		void Register_Callcack(void *
  • 0
    点赞
  • 8
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

qianbo_insist

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值