对话框菜单不响应UPDATE_COMMAND_UI

问题

从命令用户界面处理函数(Command UIhandler)改变菜单状态(启用/禁用,选择/取消选择,更改文字)在由对话框处理时没有正常工作。

void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI
{
    pCmdUI->Enable(FALSE); //没有显示为禁用.
    pCmdUI->SetCheck(TRUE); // 没有文字前显示选定标记.
    pCmdUI->SetRadio(TRUE); // 没有在文字前显示点.
    pCmdUI->SetText("Close"); //没有更改菜单文字.
} 

以上菜单预处理函数在处理对话框的菜单时,并不会正常工作,这是就需要另找一个可行的办法来代替。

问题原因

在下拉菜单显示的时候,WM_INITMENUPOPUP消息被先发送执行以显示菜单项,在有框架的视图/文档模式下,CFrameWnd::OnInitMenuPopup函数便利菜单项以响应。在对话框中,基类CDialog中没有相应的处理函数OnInitMenuPopup来处理,所以消息得不到执行。

解决方法

BEGIN_MESSAGE_MAP(CTestDlg,CDialog)
//{..............
    ON_WM_INITMENUPOPUP()
END_MESSAGE_MAP()

然后在对话框类头文件中,添加OnInitMenuPopUp成员函数并复制一下代码到该函数(基本上都是从CFrameWnd::OnInitMenuPopUp中复制过来的)

void CTestDlg::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
{
	CDialog::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);

	// TODO: 在此处添加消息处理程序代码
	ASSERT(pPopupMenu != NULL);
	// Check the enabled state of various menu items.
	CCmdUI state;
	state.m_pMenu = pPopupMenu;
	ASSERT(state.m_pOther == NULL);
	ASSERT(state.m_pParentMenu == NULL);

	// Determine if menu is popup in top-level menu and set m_pOther to

	// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
    
	HMENU hParentMenu;
	if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
		state.m_pParentMenu = pPopupMenu;    // Parent == child for tracking popup.
	else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
	{
		CWnd* pParent = this;
		// Child Windows don't have menus--need to go to the top!
		if (pParent != NULL &&
			(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
		{
			int nIndexMax = ::GetMenuItemCount(hParentMenu);
			for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
			{
				if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
				{
					// When popup is found, m_pParentMenu is containing menu.
					break;
				}
			}
		}
	} 
	state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
	for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
		state.m_nIndex++)
	{
		state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
		if (state.m_nID == 0)
			continue; // Menu separator or invalid cmd - ignore it.
		ASSERT(state.m_pOther == NULL);
		ASSERT(state.m_pMenu != NULL);
		if (state.m_nID == (UINT)-1)
		{
			// Possibly a popup menu, route to first item of that popup.
			state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
			if (state.m_pSubMenu == NULL || 
				(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
				state.m_nID == (UINT)-1)
			{
				continue;       // First item of popup can't be routed to.
			}
			state.DoUpdate(this, TRUE);   // Popups are never auto disabled.
		}
		else
		{
			// Normal menu item.
			// Auto enable/disable if frame window has m_bAutoMenuEnable
			// set and command is _not_ a system command.
			state.m_pSubMenu = NULL;
			state.DoUpdate(this, FALSE);
		}
		// Adjust for menu deletions and additions.
		UINT nCount = pPopupMenu->GetMenuItemCount();
		if (nCount < state.m_nIndexMax)
		{
			state.m_nIndex -= (state.m_nIndexMax - nCount);
			while (state.m_nIndex < nCount &&
              pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
			{
				state.m_nIndex++;
			}
		}
		state.m_nIndexMax = nCount;
	}
}
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