Unity3D 1D动画行为混合树 第三人称人物控制器

相机控制(Cameramanager)

using UnityEngine;
namespace dgl {

    public class CameraManager : MonoBehaviour {
        public bool lockon = false;
        public float followSpeed = 9;
        public float mouseSpeed = 2;
        public float controllerSpeed = 7;
        public Transform target;
        [HideInInspector]
        public Transform pivot;
        [HideInInspector]
        public Transform camTrans;

        float turnSmoothing = .1f;
        public float minAngle = -35;
        public float maxAngle = 35;

        float smoothX;
        float smoothY;
        float smoothXVelocity;
        float smoothYVelocity;
        public float lookAngle;
        public float tilAngle;

        public static CameraManager singleton;
        public void Init (Transform t) {
            target = t;
            camTrans = Camera.main.transform;
            pivot = camTrans.parent;
        }
        public void Tick (float d) {
            float h = Input.GetAxis ("Mouse X");
            float v = Input.GetAxis ("Mouse Y");

            float c_h = Input.GetAxis ("RightAxis X");
            float c_v = Input.GetAxis ("RightAxis Y");

            float targetSpeed = mouseSpeed;

            if (c_h != 0 || c_v != 0) {
                h = c_h;
                v = c_v;
                targetSpeed = controllerSpeed;
            }
            FollowTarget (d);
            HandleRotations (d, v, h, targetSpeed);
        }

        void FollowTarget (float d) {
            float speed = d * followSpeed
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值