IOCP例子一

#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <list>
#pragma comment(lib, "WS2_32.lib")
using namespace std;

LONG volatile               g_ThreadNum;                                                            //线程数目  
HANDLE                         g_hCompletion;                                                        //完成端口句柄                                                 
SOCKET                          g_socket;                                                                   //sock     

#define							BUFFER_SIZE																20480						//最大缓冲

#define							OP_READ		1				//网络读取
#define							OP_WRITE		2				//网络写入
#define							OP_ACCEPT	3				//网络连接

#pragma pack(1)

// per-handle数据
typedef struct _PER_HANDLE_DATA		
{
	SOCKET clientSocket;					// 对应的套节字句柄
	sockaddr_in addr;	// 客户方地址

} PER_HANDLE_DATA, *PPER_HANDLE_DATA;

// per-I/O数据
typedef struct _PER_IO_DATA			
{
	OVERLAPPED ol;					// 重叠结构
	char buf[BUFFER_SIZE];		// 数据缓冲区
	int nOperationType;			// 操作类型
} PER_IO_DATA, *PPER_IO_DATA;

#pragma pack()

list<PPER_HANDLE_DATA> g_Arrar_per_handle_data;

DWORD WINAPI ServerThread(LPVOID lpParam)
{
	//定义变量
	HANDLE hCompletion = (HANDLE)lpParam;
	DWORD dwTrans=0;
	PPER_HANDLE_DATA pPerHandle=NULL;
	PPER_IO_DATA pPerIO=NULL;
	InterlockedIncrement(&g_ThreadNum);  

	while(TRUE)
	{
		// 在关联到此完成端口的所有套节字上等待I/O完成
		BOOL bOK =GetQueuedCompletionStatus(hCompletion, &dwTrans, (LPDWORD)&pPerHandle, (LPOVERLAPPED*)&pPerIO, WSA_INFINITE);

		//收到关闭通知  
		if (pPerHandle==NULL || pPerIO==NULL) break;  

		// 在此套节字上有错误发生
		if(!bOK)						
		{
			g_Arrar_per_handle_data.remove(pPerHandle);
			closesocket(pPerHandle->clientSocket);
			::GlobalFree(pPerHandle);
			::GlobalFree(pPerIO);
			continue;
		}

		// 套节字被对方关闭
		if(dwTrans == 0 &&(pPerIO->nOperationType == OP_READ || pPerIO->nOperationType == OP_WRITE))	
		{
			g_Arrar_per_handle_data.remove(pPerHandle);
			closesocket(pPerHandle->clientSocket);
			::GlobalFree(pPerHandle);
			::GlobalFree(pPerIO);
			continue;
		}

		switch(pPerIO->nOperationType)	// 通过per-I/O数据中的nOperationType域查看什么I/O请求完成了
		{
		case OP_READ:	// 完成一个接收请求
			{
				pPerIO->buf[dwTrans] = '\0';
				printf(pPerIO -> buf);

				//发送到单个客户端
				//send(pPerHandle->clientSocket,pPerIO -> buf,dwTrans,NULL);

				//所有客户端群发  
				list<PPER_HANDLE_DATA>::const_iterator cIterSocke;    
				for (cIterSocke = g_Arrar_per_handle_data.begin(); cIterSocke != g_Arrar_per_handle_data.end(); cIterSocke++)    
				{  
					send((*cIterSocke)->clientSocket,pPerIO -> buf,dwTrans,NULL);
				}  


				// 继续投递接收I/O请求
				WSABUF buf;
				buf.buf = pPerIO->buf ;
				buf.len = BUFFER_SIZE;
				pPerIO->nOperationType = OP_READ;
				DWORD nFlags = 0;
				WSARecv(pPerHandle->clientSocket, &buf, 1, &dwTrans, &nFlags, &pPerIO->ol, NULL);
			}
			break;
		case OP_WRITE: // 本例中没有投递这些类型的I/O请求
			{
				printf("OP_WRITE\n");
			}
			break;
		case OP_ACCEPT:
			{
				printf("OP_ACCEPT\n");
			}
			break;
		}
	}

	InterlockedDecrement(&g_ThreadNum);  
	return 0;
}

DWORD ThreadProc(  LPVOID lpParameter)
{

	g_Arrar_per_handle_data.clear();
	int nPort = 4567;

	// 创建完成端口对象,创建工作线程处理完成端口对象中事件
	g_hCompletion = ::CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);

	//队列工作项在线程池中的工作线程  
	QueueUserWorkItem(ServerThread, g_hCompletion, WT_EXECUTELONGFUNCTION);  

	//创建套接字
	g_socket = socket(AF_INET, SOCK_STREAM, 0);

	//绑定端口
	SOCKADDR_IN si;
	si.sin_family = AF_INET;
	si.sin_port = ::ntohs(nPort);
	si.sin_addr.S_un.S_addr = INADDR_ANY;
	bind(g_socket, (sockaddr*)&si, sizeof(si));

	//监听端口
	listen(g_socket, SOMAXCONN);

	// 循环处理到来的连接
	while(TRUE)
	{
		// 等待接受未决的连接请求
		SOCKADDR_IN saRemote;
		int nRemoteLen = sizeof(saRemote);
		SOCKET ClientNew = ::accept(g_socket, (sockaddr*)&saRemote, &nRemoteLen);

		// 接受到新连接之后,为它创建一个per-handle数据,并将它们关联到完成端口对象。
		PPER_HANDLE_DATA pPerHandle = (PPER_HANDLE_DATA)::GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA));
		pPerHandle->clientSocket = ClientNew;
		memcpy(&pPerHandle->addr, &saRemote, nRemoteLen);
		CreateIoCompletionPort((HANDLE)pPerHandle->clientSocket, g_hCompletion, (DWORD)pPerHandle, 0);

		// 投递一个接收请求
		PPER_IO_DATA pPerIO = (PPER_IO_DATA)::GlobalAlloc(GPTR, sizeof(PER_IO_DATA));
		pPerIO->nOperationType = OP_READ;
		WSABUF buf;
		buf.buf = pPerIO->buf;
		buf.len = BUFFER_SIZE;	
		DWORD dwRecv;
		DWORD dwFlags = 0;
		WSARecv(pPerHandle->clientSocket, &buf, 1, &dwRecv, &dwFlags, &pPerIO->ol, NULL);

		g_Arrar_per_handle_data.push_back(pPerHandle);
		//OutputDebugStringA(buf.buf);
	}

	return true;
}

void main()
{
	// 初始化WS2_32.dll
	WSADATA wsaData;
	WORD sockVersion = MAKEWORD(2, 0);
	WSAStartup(sockVersion, &wsaData);

	CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)ThreadProc,NULL,NULL,NULL);
	getchar();

	//清理线程工作  
	while(g_ThreadNum > 0)  
	{  
		PostQueuedCompletionStatus(g_hCompletion, 0, 0, NULL);  
		Sleep(100);  
	}  

	list<PPER_HANDLE_DATA>::const_iterator cIterSocke;    
	for (cIterSocke = g_Arrar_per_handle_data.begin(); cIterSocke != g_Arrar_per_handle_data.end(); cIterSocke++)    
	{  
		closesocket((*cIterSocke)->clientSocket);  
	}  
	g_Arrar_per_handle_data.clear();
	CloseHandle(g_hCompletion);    

	WSACleanup();	
	return;
}

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
以下是一个使用IOCP实现的简单服务端程序的示例代码: ``` #include <WinSock2.h> #include <Windows.h> #include <iostream> #pragma comment(lib, "ws2_32.lib") #define BUFFER_SIZE 1024 #define MAX_CLIENTS 10 struct ClientContext { SOCKET socket; char buffer[BUFFER_SIZE]; int bytesReceived; OVERLAPPED overlapped; }; int main() { WSADATA wsaData; WSAStartup(MAKEWORD(2, 2), &wsaData); // 创建监听socket SOCKET listenSocket = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED); SOCKADDR_IN serverAddr; serverAddr.sin_family = AF_INET; serverAddr.sin_addr.s_addr = htonl(INADDR_ANY); serverAddr.sin_port = htons(12345); bind(listenSocket, (SOCKADDR*)&serverAddr, sizeof(serverAddr)); listen(listenSocket, SOMAXCONN); // 创建IOCP HANDLE iocpHandle = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0); // 将监听socket加入IOCP CreateIoCompletionPort((HANDLE)listenSocket, iocpHandle, (ULONG_PTR)listenSocket, 0); // 创建客户端上下文数组 ClientContext clientContexts[MAX_CLIENTS]; for (int i = 0; i < MAX_CLIENTS; i++) { clientContexts[i].socket = INVALID_SOCKET; clientContexts[i].bytesReceived = 0; ZeroMemory(&clientContexts[i].overlapped, sizeof(OVERLAPPED)); } // 不断等待客户端连接 while (true) { // 接收客户端连接请求 SOCKET clientSocket = accept(listenSocket, NULL, NULL); // 将客户端socket加入IOCP CreateIoCompletionPort((HANDLE)clientSocket, iocpHandle, (ULONG_PTR)clientSocket, 0); // 找到一个空闲的客户端上下文 ClientContext* clientContext = NULL; for (int i = 0; i < MAX_CLIENTS; i++) { if (clientContexts[i].socket == INVALID_SOCKET) { clientContext = &clientContexts[i]; break; } } if (clientContext == NULL) { std::cout << "Too many clients." << std::endl; closesocket(clientSocket); continue; } // 初始化客户端上下文 clientContext->socket = clientSocket; clientContext->bytesReceived = 0; ZeroMemory(&clientContext->overlapped, sizeof(OVERLAPPED)); // 异步接收数据 DWORD flags = 0; WSARecv(clientSocket, &clientContext->buffer[clientContext->bytesReceived], BUFFER_SIZE - clientContext->bytesReceived, NULL, &flags, &clientContext->overlapped, NULL); } // 关闭监听socket closesocket(listenSocket); // 关闭IOCP CloseHandle(iocpHandle); WSACleanup(); return 0; } ``` 该程序使用IOCP监听客户端连接请求,并异步接收客户端发送的数据。程序中使用了一个客户端上下文数组来保存每个客户端的状态信息。在接收到客户端连接请求时,程序会找到一个空闲的客户端上下文,并将连接的客户端socket加入IOCP。在异步接收数据时,程序使用客户端上下文中的缓冲区来保存已接收到的数据,并在数据接收完成后再次调用WSARecv函数来继续接收数据。程序中使用了OVERLAPPED结构体来实现异步操作。程序使用了WSARecv函数来异步接收数据。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值