十三、添加高精度计时器测试性能

前言

  • 之前都是通过查看系统的资源监视器来查看服务端和客户端数据的传输情况,现在自己定义一个计时器,在程序中进行计时,然后统计接收数据的数量
  • 不同的操作系统都有定义自己的计时器类,并且都可以精确到毫秒微秒,但是为了可移植性,此处我们采用C++11标准提供的计时器类

一、C++11跨平台高精度计时器

  • CELLTimestamp.hpp
    • 注释掉的部分是windows平台下的计时器实现
#ifndef _CELLTimestamp_hpp_
#define _CELLTimestamp_hpp_

//#include <windows.h>
#include<chrono>
using namespace std::chrono;

class CELLTimestamp
{
public:
    CELLTimestamp()
    {
        //QueryPerformanceFrequency(&_frequency);
        //QueryPerformanceCounter(&_startCount);
        update();
    }
    ~CELLTimestamp()
    {}

    void    update()
    {
        //QueryPerformanceCounter(&_startCount);
        _begin = high_resolution_clock::now();
    }
    /**
    *   获取当前秒
    */
    double getElapsedSecond()
    {
        return  getElapsedTimeInMicroSec() * 0.000001;
    }
    /**
    *   获取毫秒
    */
    double getElapsedTimeInMilliSec()
    {
        return this->getElapsedTimeInMicroSec() * 0.001;
    }
    /**
    *   获取微妙
    */
    long long getElapsedTimeInMicroSec()
    {
        /*
        LARGE_INTEGER endCount;
        QueryPerformanceCounter(&endCount);

        double  startTimeInMicroSec =   _startCount.QuadPart * (1000000.0 / _frequency.QuadPart);
        double  endTimeInMicroSec   =   endCount.QuadPart * (1000000.0 / _frequency.QuadPart);

        return  endTimeInMicroSec - startTimeInMicroSec;
        */

        return duration_cast<microseconds>(high_resolution_clock::now() - _begin).count();
    }
protected:
    //LARGE_INTEGER   _frequency;
    //LARGE_INTEGER   _startCount;
    time_point<high_resolution_clock> _begin;
};

#endif // !_CELLTimestamp_hpp_

二、EasyTcpServer.hpp代码优化

1、增加CELLTimestamp对象和计数

class EasyTcpServer
{
private:
	SOCKET _sock;
	std::vector<ClientSocket*> _clients;
	CELLTimestamp _tTime;
	int _recvCount;
public:
	//略。。。

2、OnNetMsg增加计数打印与计数重置

	//响应网络消息
	virtual void OnNetMsg(SOCKET cSock, DataHeader* header)
	{
		_recvCount++;
		auto t1 = _tTime.getElapsedSecond();
		if (t1 >= 1.0)
		{
			printf("time<%lf>,socket<%d>,clients<%d>,recvCount<%d>\n", t1, _sock, _clients.size(), _recvCount);
			_recvCount = 0;
			_tTime.update();
		}
		switch (header->cmd)
		{
		case CMD_LOGIN:
		//略。。。

3、屏蔽EasyTcpClient.hpp不必要的输出

//printf("建立Socket=<%d>成功...\n", _sock);
//printf("<socket=%d>正在连接服务器<%s:%d>...\n", _sock, ip, port);
//printf("<socket=%d>连接服务器<%s:%d>成功...\n",_sock, ip, port);

4、client.cpp中增加连接数打印

	for (int n = 0; n < cCount; n++)
	{
		if (!g_bRun)
		{
			return 0;
		}
		client[n]->Connect("127.0.0.1", 4567);
		printf("Connect=%d\n", n);
	}

5、服务端连接数上限修改

#ifdef _WIN32
	#define FD_SETSIZE      10240
	//略。。。

6、服务端在连接的时候不进行消息的收发

	bool OnRun()
	{
		if (isRun())
		{
			//略。。。
			//判断描述符(socket)是否在集合中
			if (FD_ISSET(_sock, &fdRead))
			{
				FD_CLR(_sock, &fdRead);
				Accept();
				return true;
			}
			//略。。。

三、测试

1、win10测试,client连接数100

  • 测试结论:
    每秒服务器可以处理10万多个包
    在这里插入图片描述

2、win10测试,client连接数1000

  • 测试结论:
    每秒服务器可以处理9万多个包
    在这里插入图片描述

3、win10测试,client连接数2000

  • 测试结论:
    每秒服务器可以处理8万多个包
    在这里插入图片描述

4、win10测试,client连接数10000

  • 测试结论:
    每秒服务器可以处理7万多个
    在这里插入图片描述

四、总结

上面的测试,我们使用的是单线程,并且在一个端口上连接了10000的客户端
在真正的开发环境中,我们建议单个端口的连接数不要超过1000
如果大于1000的以上的连接数,建议使用多端口
后续的章节会开始介绍多线程的select网络模型

五、完整源码

1、MessageHeader.hpp

#ifndef _MessageHeader_hpp_
#define _MessageHeader_hpp_

enum CMD
{
	CMD_LOGIN,
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR
};

struct DataHeader
{
	DataHeader()
	{
		dataLength = sizeof(DataHeader);
		cmd = CMD_ERROR;
	}
	short dataLength;
	short cmd;
};

//DataPackage
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
	char data[932];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
	char data[992];
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin : public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		scok = 0;
	}
	int scok;
};

#endif // !_MessageHeader_hpp_


2、服务端

a)CELLTimestamp.hpp

#ifndef _CELLTimestamp_hpp_
#define _CELLTimestamp_hpp_

//#include <windows.h>
#include<chrono>
using namespace std::chrono;

class CELLTimestamp
{
public:
    CELLTimestamp()
    {
        //QueryPerformanceFrequency(&_frequency);
        //QueryPerformanceCounter(&_startCount);
        update();
    }
    ~CELLTimestamp()
    {}

    void    update()
    {
        //QueryPerformanceCounter(&_startCount);
        _begin = high_resolution_clock::now();
    }
    /**
    *   获取当前秒
    */
    double getElapsedSecond()
    {
        return  getElapsedTimeInMicroSec() * 0.000001;
    }
    /**
    *   获取毫秒
    */
    double getElapsedTimeInMilliSec()
    {
        return this->getElapsedTimeInMicroSec() * 0.001;
    }
    /**
    *   获取微妙
    */
    long long getElapsedTimeInMicroSec()
    {
        /*
        LARGE_INTEGER endCount;
        QueryPerformanceCounter(&endCount);

        double  startTimeInMicroSec =   _startCount.QuadPart * (1000000.0 / _frequency.QuadPart);
        double  endTimeInMicroSec   =   endCount.QuadPart * (1000000.0 / _frequency.QuadPart);

        return  endTimeInMicroSec - startTimeInMicroSec;
        */

        return duration_cast<microseconds>(high_resolution_clock::now() - _begin).count();
    }
protected:
    //LARGE_INTEGER   _frequency;
    //LARGE_INTEGER   _startCount;
    time_point<high_resolution_clock> _begin;
};

#endif // !_CELLTimestamp_hpp_

b)EasyTcpServer.hpp

#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_

#ifdef _WIN32
#define FD_SETSIZE      10240
#define _CRT_SECURE_NO_WARNINGS
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<windows.h>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h> //uni std
#include<arpa/inet.h>
#include<string.h>

#define SOCKET int
#define INVALID_SOCKET  (SOCKET)(~0)
#define SOCKET_ERROR            (-1)
#endif

#include<stdio.h>
#include<vector>
#include"MessageHeader.hpp"
#include"CELLTimestamp.hpp"

//缓冲区最小单元大小
#ifndef RECV_BUFF_SZIE
#define RECV_BUFF_SZIE 10240
#endif // !RECV_BUFF_SZIE

class ClientSocket
{
public:
	ClientSocket(SOCKET sockfd = INVALID_SOCKET)
	{
		_sockfd = sockfd;
		memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
		_lastPos = 0;
	}

	SOCKET sockfd()
	{
		return _sockfd;
	}

	char* msgBuf()
	{
		return _szMsgBuf;
	}

	int getLastPos()
	{
		return _lastPos;
	}
	void setLastPos(int pos)
	{
		_lastPos = pos;
	}
private:
	// socket fd_set  file desc set
	SOCKET _sockfd;
	//第二缓冲区 消息缓冲区
	char _szMsgBuf[RECV_BUFF_SZIE * 10];
	//消息缓冲区的数据尾部位置
	int _lastPos;
};

class EasyTcpServer
{
private:
	SOCKET _sock;
	std::vector<ClientSocket*> _clients;
	CELLTimestamp _tTime;
	int _recvCount;
public:
	EasyTcpServer()
	{
		_sock = INVALID_SOCKET;
		_recvCount = 0;
	}
	virtual ~EasyTcpServer()
	{
		Close();
	}
	//初始化Socket
	SOCKET InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock)
		{
			printf("<socket=%d>关闭旧连接...\n", (int)_sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立socket失败...\n");
		}
		else {
			printf("建立socket=<%d>成功...\n", (int)_sock);
		}
		return _sock;
	}

	//绑定IP和端口号
	int Bind(const char* ip, unsigned short port)
	{
		//if (INVALID_SOCKET == _sock)
		//{
		//	InitSocket();
		//}
		// 2 bind 绑定用于接受客户端连接的网络端口
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);//host to net unsigned short

#ifdef _WIN32
		if (ip) {
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;
		}
#else
		if (ip) {
			_sin.sin_addr.s_addr = inet_addr(ip);
		}
		else {
			_sin.sin_addr.s_addr = INADDR_ANY;
		}
#endif
		int ret = bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
		if (SOCKET_ERROR == ret)
		{
			printf("错误,绑定网络端口<%d>失败...\n", port);
		}
		else {
			printf("绑定网络端口<%d>成功...\n", port);
		}
		return ret;
	}

	//监听端口号
	int Listen(int n)
	{
		// 3 listen 监听网络端口
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret)
		{
			printf("socket=<%d>错误,监听网络端口失败...\n", _sock);
		}
		else {
			printf("socket=<%d>监听网络端口成功...\n", _sock);
		}
		return ret;
	}

	//接受客户端连接
	SOCKET Accept()
	{
		// 4 accept 等待接受客户端连接
		sockaddr_in clientAddr = {};
		int nAddrLen = sizeof(sockaddr_in);
		SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
		cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
		cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t*)&nAddrLen);
#endif
		if (INVALID_SOCKET == cSock)
		{
			printf("socket=<%d>错误,接受到无效客户端SOCKET...\n", (int)_sock);
		}
		else
		{
			//NewUserJoin userJoin;
			//SendDataToAll(&userJoin);
			_clients.push_back(new ClientSocket(cSock));
			//printf("socket=<%d>新客户端<%d>加入:socket = %d,IP = %s \n", (int)_sock, _clients.size(),(int)cSock, inet_ntoa(clientAddr.sin_addr));
		}
		return cSock;
	}

	//关闭Socket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			for (int n = (int)_clients.size() - 1; n >= 0; n--)
			{
				closesocket(_clients[n]->sockfd());
				delete _clients[n];
			}
			// 8 关闭套节字closesocket
			closesocket(_sock);
			//------------
			//清除Windows socket环境
			WSACleanup();
#else
			for (int n = (int)_clients.size() - 1; n >= 0; n--)
			{
				close(_clients[n]->sockfd());
				delete _clients[n];
			}
			// 8 关闭套节字closesocket
			close(_sock);
#endif
			_clients.clear();
		}
	}
	//处理网络消息
	int _nCount = 0;
	bool OnRun()
	{
		if (isRun())
		{
			//伯克利套接字 BSD socket
			fd_set fdRead;//描述符(socket) 集合
			fd_set fdWrite;
			fd_set fdExp;
			//清理集合
			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);
			//将描述符(socket)加入集合
			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);
			SOCKET maxSock = _sock;
			for (int n = (int)_clients.size() - 1; n >= 0; n--)
			{
				FD_SET(_clients[n]->sockfd(), &fdRead);
				if (maxSock < _clients[n]->sockfd())
				{
					maxSock = _clients[n]->sockfd();
				}
			}
			///nfds 是一个整数值 是指fd_set集合中所有描述符(socket)的范围,而不是数量
			///既是所有文件描述符最大值+1 在Windows中这个参数可以写0
			timeval t = { 1,0 };
			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t); //
			//printf("select ret=%d count=%d\n", ret, _nCount++);
			if (ret < 0)
			{
				printf("select任务结束。\n");
				Close();
				return false;
			}
			//判断描述符(socket)是否在集合中
			if (FD_ISSET(_sock, &fdRead))
			{
				FD_CLR(_sock, &fdRead);
				Accept();
				return true;
			}
			for (int n = (int)_clients.size() - 1; n >= 0; n--)
			{
				if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
				{
					if (-1 == RecvData(_clients[n]))
					{
						auto iter = _clients.begin() + n;//std::vector<SOCKET>::iterator
						if (iter != _clients.end())
						{
							delete _clients[n];
							_clients.erase(iter);
						}
					}
				}
			}
			return true;
		}
		return false;

	}
	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}
	//缓冲区
	char _szRecv[RECV_BUFF_SZIE] = {};

	//接收数据 处理粘包 拆分包
	int RecvData(ClientSocket* pClient)
	{
		// 5 接收客户端数据
		int nLen = (int)recv(pClient->sockfd(), _szRecv, RECV_BUFF_SZIE, 0);
		//printf("nLen=%d\n", nLen);
		if (nLen <= 0)
		{
			printf("客户端<Socket=%d>已退出,任务结束。\n", pClient->sockfd());
			return -1;
		}
		//将收取到的数据拷贝到消息缓冲区
		memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
		//消息缓冲区的数据尾部位置后移
		pClient->setLastPos(pClient->getLastPos() + nLen);

		//判断消息缓冲区的数据长度大于消息头DataHeader长度
		while (pClient->getLastPos() >= sizeof(DataHeader))
		{
			//这时就可以知道当前消息的长度
			DataHeader* header = (DataHeader*)pClient->msgBuf();
			//判断消息缓冲区的数据长度大于消息长度
			if (pClient->getLastPos() >= header->dataLength)
			{
				//消息缓冲区剩余未处理数据的长度
				int nSize = pClient->getLastPos() - header->dataLength;
				//处理网络消息
				OnNetMsg(pClient->sockfd(), header);
				//将消息缓冲区剩余未处理数据前移
				memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
				//消息缓冲区的数据尾部位置前移
				pClient->setLastPos(nSize);
			}
			else {
				//消息缓冲区剩余数据不够一条完整消息
				break;
			}
		}
		return 0;
	}
	//响应网络消息
	virtual void OnNetMsg(SOCKET cSock, DataHeader* header)
	{
		_recvCount++;
		auto t1 = _tTime.getElapsedSecond();
		if (t1 >= 1.0)
		{
			printf("time<%lf>,socket<%d>,clients<%d>,recvCount<%d>\n", t1, _sock, _clients.size(), _recvCount);
			_recvCount = 0;
			_tTime.update();
		}
		switch (header->cmd)
		{
		case CMD_LOGIN:
		{

			Login* login = (Login*)header;
			//printf("收到客户端<Socket=%d>请求:CMD_LOGIN,数据长度:%d,userName=%s PassWord=%s\n", cSock, login->dataLength, login->userName, login->PassWord);
			//忽略判断用户密码是否正确的过程
			//LoginResult ret;
			//SendData(cSock, &ret);
		}
		break;
		case CMD_LOGOUT:
		{
			Logout* logout = (Logout*)header;
			//printf("收到客户端<Socket=%d>请求:CMD_LOGOUT,数据长度:%d,userName=%s \n", cSock, logout->dataLength, logout->userName);
			//忽略判断用户密码是否正确的过程
			//LogoutResult ret;
			//SendData(cSock, &ret);
		}
		break;
		default:
		{
			printf("<socket=%d>收到未定义消息,数据长度:%d\n", cSock, header->dataLength);
			//DataHeader ret;
			//SendData(cSock, &ret);
		}
		break;
		}
	}

	//发送指定Socket数据
	int SendData(SOCKET cSock, DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(cSock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}

	void SendDataToAll(DataHeader* header)
	{
		for (int n = (int)_clients.size() - 1; n >= 0; n--)
		{
			SendData(_clients[n]->sockfd(), header);
		}
	}

};

#endif // !_EasyTcpServer_hpp_

c)server.cpp

#include "EasyTcpServer.hpp"
#include<thread>

bool g_bRun = true;
void cmdThread()
{
	while (true)
	{
		char cmdBuf[256] = {};
		scanf("%s", cmdBuf);
		if (0 == strcmp(cmdBuf, "exit"))
		{
			g_bRun = false;
			printf("退出cmdThread线程\n");
			break;
		}
		else {
			printf("不支持的命令。\n");
		}
	}
}

int main()
{

	EasyTcpServer server;
	server.InitSocket();
	server.Bind(nullptr, 4567);
	server.Listen(50);

	//启动UI线程
	std::thread t1(cmdThread);
	t1.detach();

	while (g_bRun)
	{
		server.OnRun();
		//printf("空闲时间处理其它业务..\n");
	}
	server.Close();
	printf("已退出。\n");
	getchar();
	return 0;
}

3、客户端

a)EasyTcpClient.hpp

#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_

#ifdef _WIN32
#define _CRT_SECURE_NO_WARNINGS
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<windows.h>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h> //uni std
#include<arpa/inet.h>
#include<string.h>

#define SOCKET int
#define INVALID_SOCKET  (SOCKET)(~0)
#define SOCKET_ERROR            (-1)
#endif
#include <stdio.h>
#include "MessageHeader.hpp"

class EasyTcpClient
{
	SOCKET _sock;
public:
	EasyTcpClient()
	{
		_sock = INVALID_SOCKET;
	}

	virtual ~EasyTcpClient()
	{
		Close();
	}
	//初始化socket
	void InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		if (INVALID_SOCKET != _sock)
		{
			printf("<socket=%d>关闭旧连接...\n", _sock);
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
		if (INVALID_SOCKET == _sock)
		{
			printf("错误,建立Socket失败...\n");
		}
		else {
			//printf("建立Socket=<%d>成功...\n", _sock);
		}
	}

	//连接服务器
	int Connect(const char* ip, unsigned short port)
	{
		if (INVALID_SOCKET == _sock)
		{
			InitSocket();
		}
		// 2 连接服务器 connect
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
		_sin.sin_addr.s_addr = inet_addr(ip);
#endif
		//printf("<socket=%d>正在连接服务器<%s:%d>...\n", _sock, ip, port);
		int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret)
		{
			printf("<socket=%d>错误,连接服务器<%s:%d>失败...\n", _sock, ip, port);
		}
		else {
			//printf("<socket=%d>连接服务器<%s:%d>成功...\n",_sock, ip, port);
		}
		return ret;
	}

	//关闭套节字closesocket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			close(_sock);
#endif
			_sock = INVALID_SOCKET;
		}
	}

	//处理网络消息
	int _nCount = 0;
	bool OnRun()
	{
		if (isRun())
		{
			fd_set fdReads;
			FD_ZERO(&fdReads);
			FD_SET(_sock, &fdReads);
			timeval t = { 0,0 };
			int ret = select(_sock + 1, &fdReads, 0, 0, &t);
			//printf("select ret=%d count=%d\n", ret, _nCount++);
			if (ret < 0)
			{
				printf("<socket=%d>select任务结束1\n", _sock);
				Close();
				return false;
			}
			if (FD_ISSET(_sock, &fdReads))
			{
				FD_CLR(_sock, &fdReads);

				if (-1 == RecvData(_sock))
				{
					printf("<socket=%d>select任务结束2\n", _sock);
					Close();
					return false;
				}
			}
			return true;
		}
		return false;
	}

	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}
	//缓冲区最小单元大小
#ifndef RECV_BUFF_SZIE
#define RECV_BUFF_SZIE 10240
#endif // !RECV_BUFF_SZIE
	//第二缓冲区 消息缓冲区
	char _szMsgBuf[RECV_BUFF_SZIE * 10] = {};
	//消息缓冲区的数据尾部位置
	int _lastPos = 0;
	//接收缓冲区
	char _szRecv[RECV_BUFF_SZIE] = {};

	//接收数据 处理粘包 拆分包
	int RecvData(SOCKET cSock)
	{
		// 5 接收数据
		int nLen = (int)recv(cSock, _szRecv, RECV_BUFF_SZIE, 0);
		//printf("nLen=%d\n", nLen);
		if (nLen <= 0)
		{
			printf("<socket=%d>与服务器断开连接,任务结束。\n", cSock);
			return -1;
		}
		//将收取到的数据拷贝到消息缓冲区
		memcpy(_szMsgBuf + _lastPos, _szRecv, nLen);
		//消息缓冲区的数据尾部位置后移
		_lastPos += nLen;
		//判断消息缓冲区的数据长度大于消息头DataHeader长度
		while (_lastPos >= sizeof(DataHeader))
		{
			//这时就可以知道当前消息的长度
			DataHeader* header = (DataHeader*)_szMsgBuf;
			//判断消息缓冲区的数据长度大于消息长度
			if (_lastPos >= header->dataLength)
			{
				//消息缓冲区剩余未处理数据的长度
				int nSize = _lastPos - header->dataLength;
				//处理网络消息
				OnNetMsg(header);
				//将消息缓冲区剩余未处理数据前移
				memcpy(_szMsgBuf, _szMsgBuf + header->dataLength, nSize);
				//消息缓冲区的数据尾部位置前移
				_lastPos = nSize;
			}
			else {
				//消息缓冲区剩余数据不够一条完整消息
				break;
			}
		}
		return 0;
	}

	//响应网络消息
	virtual void OnNetMsg(DataHeader* header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN_RESULT:
		{

			LoginResult* login = (LoginResult*)header;
			//printf("<socket=%d>收到服务端消息:CMD_LOGIN_RESULT,数据长度:%d\n", _sock, login->dataLength);
		}
		break;
		case CMD_LOGOUT_RESULT:
		{
			LogoutResult* logout = (LogoutResult*)header;
			//printf("<socket=%d>收到服务端消息:CMD_LOGOUT_RESULT,数据长度:%d\n", _sock, logout->dataLength);
		}
		break;
		case CMD_NEW_USER_JOIN:
		{
			NewUserJoin* userJoin = (NewUserJoin*)header;
			//printf("<socket=%d>收到服务端消息:CMD_NEW_USER_JOIN,数据长度:%d\n", _sock, userJoin->dataLength);
		}
		break;
		case CMD_ERROR:
		{
			printf("<socket=%d>收到服务端消息:CMD_ERROR,数据长度:%d\n", _sock, header->dataLength);
		}
		break;
		default:
		{
			printf("<socket=%d>收到未定义消息,数据长度:%d\n", _sock, header->dataLength);
		}
		}
	}

	//发送数据
	int SendData(DataHeader* header)
	{
		if (isRun() && header)
		{
			return send(_sock, (const char*)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}
private:

};

#endif

b)client.cpp

#include "EasyTcpClient.hpp"
#include<thread>

bool g_bRun = true;
void cmdThread()
{
	while (true)
	{
		char cmdBuf[256] = {};
		scanf("%s", cmdBuf);
		if (0 == strcmp(cmdBuf, "exit"))
		{
			g_bRun = false;
			printf("退出cmdThread线程\n");
			break;
		}
		else {
			printf("不支持的命令。\n");
		}
	}
}

int main()
{
	const int cCount = 100;
	EasyTcpClient* client[cCount];

	for (int n = 0; n < cCount; n++)
	{
		if (!g_bRun)
		{
			return 0;
		}
		client[n] = new EasyTcpClient();
	}
	for (int n = 0; n < cCount; n++)
	{
		if (!g_bRun)
		{
			return 0;
		}
		client[n]->Connect("127.0.0.1", 4567);
		printf("Connect=%d\n", n);
	}

	//启动UI线程
	std::thread t1(cmdThread);
	t1.detach();

	Login login;
	strcpy(login.userName, "lyd");
	strcpy(login.PassWord, "lydmm");
	while (g_bRun)
	{
		for (int n = 0; n < cCount; n++)
		{
			client[n]->SendData(&login);
			//client[n]->OnRun();
		}
	}

	for (int n = 0; n < cCount; n++)
	{
		client[n]->Close();
	}

	printf("已退出。\n");
	return 0;
}
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