一个不停震动的方法:

// 定义一个回调函数,震动结束时再次发出震动

voidMyAudioServicesSystemSoundCompletionProc (SystemSoundID  ssID,void*clientData)

{

     BOOL* iShouldKeepBuzzing = clientData;

     if (*iShouldKeepBuzzing) {       AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

     } else {

          //Unregister, so we don't get called again...

          AudioServicesRemoveSystemSoundCompletion(kSystemSoundID_Vibrate);

     } 

}

 

以下为调用的代码:

BOOLiShouldKeepBuzzing = YES;

AudioServicesAddSystemSoundCompletion( 

 kSystemSoundID_Vibrate,                                                                       

 NULL,                                                                                                    

 NULL,                                                                                                              

 MyAudioServicesSystemSoundCompletionProc,                                                 

&iShouldKeepBuzzing);

AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); 

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