策略模式(Strategy):它定义了一个算法家族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化,不会影响到使用算法的客户。
/// <summary>
/// 现金收费抽象类
/// </summary>
abstract class CashSuper
{
public abstract double AcceptCash(double money);
}
/// <summary>
/// 正常收费子类
/// </summary>
class CashNormal : CashSuper
{
public override double AcceptCash(double money)
{
return money;
}
}
/// <summary>
/// 打折收费子类
/// </summary>
class CashRebate : CashSuper
{
private double _moneyRebate = 1d;
public CashRebate(string moneyRebate)
{
this._moneyRebate = double.Parse(moneyRebate);
}
public override double AcceptCash(double money)
{
return money*_moneyRebate;
}
}
/// <summary>
/// 返利收费子类
/// </summary>
class CashReturn : CashSuper
{
private double moneyCondition = 0.0d;
private double moneyReturn = 0.0d;
public CashReturn(string moneyCondition,string moneyReturn)
{
this.moneyCondition = double.Parse(moneyCondition);
this.moneyReturn = double.Parse(moneyReturn);
}
public override double AcceptCash(double money)
{
double result = money;
if (money >= moneyCondition)
result = money - Math.Floor(money/moneyCondition)*moneyReturn;
return result;
}
}
/// <summary>
/// 判断
/// </summary>
class CashContext
{
private CashSuper cs = null;
public CashContext(string type)
{
switch (type)
{
case "正常收费":
cs = new CashNormal();
break;
case "满300返100":
cs = new CashReturn("300","100");
break;
case "打8折":
cs = new CashRebate("0.8");
break;
}
}
public double GetResult(double money)
{
return cs.AcceptCash(money);
}
}
/// <summary>
/// 程序主体
/// </summary>
class Program
{
static void Main(string[] args)
{
Console.Write("请输入类型:");
var type = Console.ReadLine();
Console.Write("请输入金额:");
var money = Console.ReadLine();
var cs = new CashContext(type);
Console.WriteLine("需付金额:"+cs.GetResult(double.Parse(money)));
Console.ReadLine();
}
}
运行结果: