编程小知识汇总

杂类知识

1、位运算符
他是以2进制进行计算,假设如果 A = 60,且 B = 13,现在以二进制格式表示,它们如下所示:
A = 0011 1100
B = 0000 1101
(1)“&”是1与1=1,1与0=0,0与0=0,A&B=0000 1100
(2)“|”是1与1=1,1与0=1,0与0=0,A|B=0011 1101
(3)“^”是1与1=0,1与0=1,0与0=0,A“ ^”B=0011 0001
(4)“~”是按位取反运算符是一元运算符,具有"翻转"位效果,即0变成1,1变成0,包括符号位。
~A=1100 0011
(5)"<<“二进制左移运算符。左操作数的值向左移动右操作数指定的位数。A<<2=1111 0000(<<2左移两次,10进制效果为*2乘了两次,取整)
(6)”>>"二进制右移运算符。左操作数的值向右移动右操作数指定的位数。A>>2=0000 1111(>>2右移两次,10进制效果为/2除了两次)
2、树结构遍历
https://www.cnblogs.com/isabelle/articles/isabellezhou.html

Unity

1、项目从2018升级到2019找不到UnityEngine.UI程序集引用,可以去项目文件夹packages里配置文件看有没有引用,如果没有可以打开Window→PackageManager(好像在2019.3.xx以后就没在UnityEngine里,而是单独分出去了)

C#

1、http方法使用

WebRequest(时代的眼泪)

链接: 参考链接.

	//请求路径
    string url = "http://localhost:7070/notification.do";
    //定义request
    HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
    //定义请求方式
    request.Method = "POST";
    //初始化request参数
    string postData = "action=send&broadcast=Y&uri=112332&username=f8df247d0b2b4277b122f68c94c2caab";
    postData += "&title=C#发送后台请求";
    postData += "&message=利用C#后台向androidpnserver发送HTTP请求实现客户端的消息推送功能。";

    //设置参数的编码格式,解决中文乱码
    byte[] byteArray = Encoding.UTF8.GetBytes(postData);

    //设置request的MIME类型及内容长度
    request.ContentType = "application/x-www-form-urlencoded";
    request.ContentLength = byteArray.Length;

    //打开request字符流
    Stream dataStream = request.GetRequestStream();
    dataStream.Write(byteArray, 0, byteArray.Length);
    dataStream.Close();

    //定义response为前面的request响应
    HttpWebResponse response = (HttpWebResponse)request.GetResponse();

    //获取相应的状态代码
    Console.WriteLine(response.StatusDescription);

    //定义response字符流
    dataStream = response.GetResponseStream();
    StreamReader reader = new StreamReader(dataStream);
    string responseFromServer = reader.ReadToEnd();//读取所有
    Console.WriteLine(responseFromServer);

    //关闭资源
    reader.Close();
    dataStream.Close();
    response.Close();

HttpClient

1、Post

	//不用反复生成,生成一次就行
    HttpClient client = new HttpClient();
   //目标主机
    string host = $"http://192.168.0.86:20000/game98/logic";
    //Get参数
    Dictionary<string, string> paramDic = new Dictionary<string, string>();
    paramDic.Add("command", "hotfix");
    paramDic.Add("version", @"E:\workspace\HGame\server\trunk\Server2.0\newDll");
    var tick = DateTime.Now.Ticks.ToString();
    paramDic.Add("timeTick", tick);
    paramDic.Add("token", "根据不同情况填写");
    //编辑url地址
    string url = host + "?";
    int idx = 0;
    foreach (var kv in paramDic)
    {
        url += kv.Key;
        url += "=";
        url += kv.Value;

        if (idx < paramDic.Count - 1)
        {
            url += "&";
        }
        idx++;
    }
    //发送Get请求
    try
    {
        HttpResponseMessage res = await client.GetAsync(url);
        res.ToString();
    }
    catch (Exception e)
    {
        Console.WriteLine("\nException Caught!");
        Console.WriteLine("Message :{0} ", e.Message);
    }

2、Post

	//不用反复生成,生成一次就行
	HttpClient client = new HttpClient();
    //编辑url地址
    string url = $"http://192.168.0.86:20000/game98/logic";
    //Post参数
    string str = "";
    str += string.Format("&command={0}", "hotfix");
    str += (string.Format("&version={0}", @"E:\workspace\HGame\server\trunk\Server2.0\newDll"));
    string tick = DateTime.Now.Ticks.ToString();
    str += string.Format("&timeTick={0}", tick);
    string token = "根据不同情况填写";
    str += string.Format("&token={0}", token);
    StringContent httpContent = new StringContent(str, Encoding.UTF8);
    //内容类型
    httpContent.Headers.ContentType = new MediaTypeHeaderValue("application/x-www-form-urlencoded");
    //发送Post请求
    try
    {
        HttpResponseMessage respone = await client.PostAsync(url, httpContent);
        if (respone.IsSuccessStatusCode)
        {
            string res = respone.Content.ReadAsStringAsync().Result;
            JSONClass json = JSONClass.Parse(res) as JSONClass;
            if (json != null)
            {
                string resCode = json["result"].Value;
            }
        }
    }
    catch (Exception e)
    {
        Console.WriteLine("\nException Caught!");
        Console.WriteLine("Message :{0} ", e.Message);
    }
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