程序运行如下:
注意:主要是法线
源码如下:
ground.h
#pragma once
#include "ggl.h"
class Ground {
public:
void Draw();
};
ground.cpp
#include "ground.h"
void Ground::Draw() {
glEnable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glNormal3f(0.0f, 1.0f, 0.0f);
for (int z = 0; z < 20; z++) {
float zStart = 100.0f - z*10.0f;
for (int x = 0; x < 20; x++) {
float xStart = x*10.0f - 100.0f;
if ((z % 2) ^ (x % 2)) {
glColor4ub(41, 41, 41, 255);
}
else {
glColor4ub(200, 200, 200, 255);
}
glVertex3f(xStart, -1.0f, zStart);
glVertex3f(xStart + 10.0f, -1.0f, zStart);
glVertex3f(xStart + 10.0f, -1.0f, zStart - 10.0f);
glVertex3f(xStart, -1.0f, zStart - 10.0f);
}
}
glEnd();
}