关于Pokemon精灵孵蛋系统的模拟(二)

继续之前的内容

新增

  • HatchEgg中添加vNumber()方法用来查看单个Pokemon是几V,统计0V~6V宝可梦数量
  • test1()方法添加形参N,用来设定孵蛋数量。并输出孵蛋统计信息。
package pokemonHatch;

import java.util.HashSet;
import java.util.Set;


import pokemonHatch.Pokemon;

public class HatchEgg {

	//不变之石 暂定
	//private boolean isStone;
	
	private Pokemon maleParent;
	private Pokemon femaleParent;
	private static Pokemon offspring;
	
	private int[] osattribute=new int[6];
	
	private static int[] osvNumber=new int[7];
	/**
	 * 构造器需要传入父本和母本
	 * @param p1  父本宝可梦
	 * @param p2 母本宝可梦
	 */
	public HatchEgg(Pokemon p1,Pokemon p2) {
		
		//当传入的宝可梦对象为空时 抛出空指针异常 并附加提示
		if(p1==null||p2==null) {
			throw new NullPointerException("It takes two Pokemons to hatch eggs");
		}
		
		maleParent=p1;
		femaleParent=p2;
		
	}
	
	
	/**
	 * 随机选择六项属性中的N项
	 * @param N
	 * @param attribute
	 * @return
	 */
	public int[] selector(int N,int[] attribute) {
		
		Set<Integer> set=new HashSet<Integer>();
		while(true){
			set.add((int)(Math.random()*6));
			if(set.size()==N)
				break;
		}
		
		for(Integer value: set){
	        attribute[(int)value]=generator();
	    }
		
		return attribute;
	}	
	
	/**
	 * 随机个体生成器  生成一个 0~31  之间的数值
	 * @return
	 */
	public int generator() {return (int)(Math.random()*32);}	
	
	/**
	 * 遗传六项来自父母本的个体值
	 * @param attribute
	 * @return
	 */
	public  int[] heredity(int[] attribute) {
		for(int i=0;i<6;i++) {
			if(tf()==true)
				attribute[i]=maleParent.getAttribute()[i];
			else
				attribute[i]=femaleParent.getAttribute()[i];
		}
		return attribute;
	}
	
	/**
	 * 通过这个方法确定继承哪一方的个体
	 * @return
	 */
	private boolean tf() {
		int i=(int)(Math.random()*2);
		if(i==1) {
			return true;
		}
		return false;
	}
	
	/**
	 * 带红绳的孵蛋方式 
	 * 1 先通过 heredity()遗传全部六项个体
	 * 2 通过selector() 使其中的随机一项随机
	 * 
	 */
	public Pokemon hatchWithRope(){
		offspring=new Pokemon(selector(1,heredity(osattribute)));
		return offspring;
	}
	
	/**
	 * 不带红绳的孵蛋方式
	 * 1 先通过heredity()遗传全部六项个体
	 * 2 通过selector() 使其中的随机三项随机
	 * 
	 */
	public Pokemon hatchNotWithRope() {
		offspring=new Pokemon(selector(3,heredity(osattribute)));
		return offspring;
	}
	
	/**
	 * 判断宝可梦是几V
	 * @return
	 */
	public static int vNumber(Pokemon p) {
		
		int count=0;
		
		for(int i:p.attribute) {
			if(i==31)
				count++;
		}
		switch(count) {
			case 0:osvNumber[0]++;break;
			case 1:osvNumber[1]++;break;
			case 2:osvNumber[2]++;break;
			case 3:osvNumber[3]++;break;
			case 4:osvNumber[4]++;break;
			case 5:osvNumber[5]++;break;
			case 6:osvNumber[6]++;break;
		}
		return count;
	}
	
	
	
	//遗传5 项  
	public static void test1(int N) {
		if(N<=0) {
			System.out.println("警告:请输入一个正确的孵蛋次数");
			return;
		}
		
		int count=1;
		//父母本个体值
		int[] attribute1= {31,31,31,24,31,31};
		int[] attribute2= {31,31,31,22,31,31};
		
		Pokemon p1=new Pokemon(attribute1);
		Pokemon p2=new Pokemon(attribute2);
		HatchEgg h=new HatchEgg(p1, p2);
		
		System.out.println("子代列表");
		
		for(int i=0;i<N;i++) {
			System.out.print(count++);
			h.hatchWithRope();
			//System.out.print(h.hatchWithRope());
			//System.out.print(" " +h.hatchWithRope().vNumber()+"V");
			System.out.print(" " +offspring);
			System.out.print(" " +vNumber(offspring)+"V");
			System.out.println();
		}
		//输出父母本个体值表
		System.out.println("--------------------------------------------------------------");
		System.out.println("父本宝可梦:"+p1);
		System.out.println("母本宝可梦:"+p2);
		System.out.println("孵蛋次数:"+N+"次");
		//统计N v个数
		for(int i=0;i<7;i++) {
			System.out.println(i+"V个数为:"+osvNumber[i]+"    概率:"+((float)osvNumber[i]/N)*100+"%");
		}
	}
	
	//遗传3项
	public static void test2() {
		int count=1;
		//父母本个体值
		int[] attribute1= {31,31,31,31,31,0};
		int[] attribute2= {0,31,31,31,31,31};
		
		Pokemon p1=new Pokemon(attribute1);
		Pokemon p2=new Pokemon(attribute2);
		HatchEgg h=new HatchEgg(p1, p2);
		for(int i=0;i<100;i++) {
			System.out.print(count++);
			System.out.println(h.hatchNotWithRope());
		}
	}
	
	public static void main(String[] args) {
		
		test1(100);
		//test2();
		
	}
	
	
	
	
}

本次博客未完成,下一步将test1 进一步函数化,添加不变之石(性格遗传)

package pokemonHatch;

import java.util.HashSet;
import java.util.Set;


import pokemonHatch.Pokemon;


public class HatchEgg {

	//不变之石 暂定
	//private boolean isStone;
	
	private Pokemon maleParent;
	private Pokemon femaleParent;
	private static Pokemon offspring;
	
	//子代个体列表
	private int[] osattribute=new int[6];
	
	//子代统计
	private static int[] osvNumber=new int[7];
	
	//性格列表
	private static String[] characterList={
			"勤奋","怕寂寞","固执","顽皮","勇敢","大胆","坦率","淘气","乐天","悠闲","内敛","慢吞吞",
			"害羞","马虎","冷静","温和","温顺","慎重","浮躁","自大","胆小","急躁","爽朗","天真","认真"
	};
	
	//子代性格
	private static String osCharacter; 
	
	/**
	 * 构造器需要传入父本和母本
	 * @param p1  父本宝可梦
	 * @param p2 母本宝可梦
	 */
	public HatchEgg(Pokemon p1,Pokemon p2) {
		
		//当传入的宝可梦对象为空时 抛出空指针异常 并附加提示
		if(p1==null||p2==null) {
			throw new NullPointerException("It takes two Pokemons to hatch eggs");
		}
		
		maleParent=p1;
		femaleParent=p2;
		
	}
	
	
	/**
	 * 随机选择六项属性中的N项
	 * @param N
	 * @param attribute
	 * @return
	 */
	public int[] selector(int N,int[] attribute) {
		
		Set<Integer> set=new HashSet<Integer>();
		while(true){
			set.add((int)(Math.random()*6));
			if(set.size()==N)
				break;
		}
		
		for(Integer value: set){
	        attribute[(int)value]=generator();
	    }
		
		return attribute;
	}	
	
	/**
	 * 随机个体生成器  生成一个 0~31  之间的数值
	 * @return
	 */
	public int generator() {return (int)(Math.random()*32);}	
	
	/**
	 * 遗传六项来自父母本的个体值
	 * @param attribute
	 * @return
	 */
	public  int[] heredity(int[] attribute) {
		for(int i=0;i<6;i++) {
			if(tf()==true)
				attribute[i]=maleParent.getAttribute()[i];
			else
				attribute[i]=femaleParent.getAttribute()[i];
		}
		return attribute;
	}
	
	/**
	 * 通过这个方法确定继承哪一方的个体
	 * @return
	 */
	private boolean tf() {
		int i=(int)(Math.random()*2);
		if(i==1) {
			return true;
		}
		return false;
	}
	
	/**
	 * 带红绳的孵蛋方式 
	 * 1 先通过 heredity()遗传全部六项个体
	 * 2 通过selector() 使其中的随机一项随机
	 * 
	 */
	public Pokemon hatchWithRope(){
		offspring=new Pokemon(selector(1,heredity(osattribute)),osCharacter);
		return offspring;
	}
	
	/**
	 * 不带红绳的孵蛋方式
	 * 1 先通过heredity()遗传全部六项个体
	 * 2 通过selector() 使其中的随机三项随机
	 * 
	 */
	public Pokemon hatchNotWithRope() {
		offspring=new Pokemon(selector(3,heredity(osattribute)),osCharacter);
		return offspring;
	}
	
	/**
	 * 判断宝可梦是几V
	 * @return
	 */
	public static int vNumber(Pokemon p) {
		
		int count=0;
		
		for(int i:p.attribute) {
			if(i==31)
				count++;
		}
		switch(count) {
			case 0:osvNumber[0]++;break;
			case 1:osvNumber[1]++;break;
			case 2:osvNumber[2]++;break;
			case 3:osvNumber[3]++;break;
			case 4:osvNumber[4]++;break;
			case 5:osvNumber[5]++;break;
			case 6:osvNumber[6]++;break;
		}
		return count;
	}
	
	/**
	 * 
	 * @param isRope  是否用红绳
	 * @param isStone 是否用不变之石
	 * @param number  孵蛋数量
	 */
	public void HatchMultipleEgg(boolean isRope,boolean isStone,int number) {
		
		
			if(number<=0) {
				System.out.println("警告:请输入一个正确的孵蛋次数");
				return;
			}
			
			int count=1;
			
			//System.out.println();
			
			for(int i=0;i<number;i++) {
				System.out.print(count++);
				
				if(isStone==true) {
					//暂定这种随机性格的继承方式
					if(tf()==true) {
						osCharacter=maleParent.character;
					}else {
						osCharacter=femaleParent.character;
					}
				}else {
					//否则随机一种性格
					int cNumber=(int)(Math.random()*25);
					osCharacter=characterList[cNumber];
				}
				
				
				if(isRope==true) {
					hatchWithRope();
				}else {
					hatchNotWithRope();
				}
				
				System.out.print(" " +offspring);
				System.out.print(" " +vNumber(offspring)+"V");
				System.out.println();
			}
			//输出父母本个体值表
			System.out.println("--------------------------------------------------------------");
			System.out.println("父本宝可梦:"+maleParent);
			System.out.println("母本宝可梦:"+femaleParent);
			System.out.println("孵蛋次数:"+number+"次");
			//统计N v个数
			for(int i=0;i<7;i++) {
				System.out.println(i+"V个数为:"+osvNumber[i]+"    概率:"+((float)osvNumber[i]/number)*100+"%");
			}
		
	}
	
	
	public static void main(String[] args) {
		
		//父母本个体值
		int[] attribute1= {31,31,31,24,31,31};
		int[] attribute2= {31,31,31,22,31,31};
		
		Pokemon p1=new Pokemon(attribute1,"固执");
		Pokemon p2=new Pokemon(attribute2,"内敛");
		HatchEgg h=new HatchEgg(p1, p2);
		
		h.HatchMultipleEgg(true,false,100);
		
		
		
	}	
	
}

package pokemonHatch;

public class Pokemon {

	//个体值表对应  hp(生命)   atk(攻击)   def(防御)  satk(特攻)  sdef(特防)  speed(速度)
	protected int[] attribute;
	
	//性格
	protected String character;
	
	
	public String getCharacter() {
		return character;
	}

	public void setCharacter(String character) {
		this.character = character;
	}

	public int[] getAttribute() {
		return attribute;
	}

	public void setAttribute(int[] attribute) {
		this.attribute = attribute;
	}

	public Pokemon(int[] attribute,String character) {
		this.attribute = attribute;
		this.character = character;
	}

	/**
	 * 输出宝可梦各项个体值
	 */
	@Override
	public String toString() {
		
		return "Pokemon [hp:"+attribute[0]+
				",atk:"+attribute[1]+
				",def:"+attribute[2]+
				",satk:"+attribute[3]+
				",sdef:"+attribute[4]+
				",speed:"+attribute[5]+"]"
				+ " character:"+character;
	}
	

	
}

下一步将不变之石和红绳加入进宝可梦携带物。加宝可梦种类遗传,特性遗传。
QQ:872742416

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