NSURL * url = [NSURL fileURLWithPath:_urlStr];
// create a new scene
// SCNScene *scene = [SCNScene sceneNamed:@”art.scnassets/ship.scn”];
SCNScene * scene = [SCNScene sceneWithURL:url options:nil error:nil];
// create and add a camera to the scene
SCNNode *cameraNode = [SCNNode node];
// cameraNode.camera = [SCNCamera camera];
// [scene.rootNode addChildNode:cameraNode];
// place the camera
cameraNode.position = SCNVector3Make(0, 0, 15);
// create and add a light to the scene
SCNNode *lightNode = [SCNNode node];
lightNode.light = [SCNLight light];
lightNode.light.type = SCNLightTypeOmni;
lightNode.position = SCNVector3Make(100, 100, 100);
[scene.rootNode addChildNode:lightNode];
// create and add an ambient light to the scene
SCNNode *ambientLightNode = [SCNNode node];
ambientLightNode.light = [SCNLight light];
ambientLightNode.light.type = SCNLightTypeAmbient;
ambientLightNode.light.color = [UIColor purpleColor];
[scene.rootNode addChildNode:ambientLightNode];
// retrieve the ship node
// SCNNode *ship = [scene.rootNode childNodeWithName:@"ship" recursively:YES];
//
// // animate the 3d object
// [ship runAction:[SCNAction repeatActionForever:[SCNAction rotateByX:0 y:2 z:0 duration:1]]];
//
// retrieve the SCNView
SCNView *scnView = [[SCNView alloc]init];
// WithFrame:CGRectMake(0, 0, 320, 480) options:nil];
scnView.frame = CGRectMake(0, 64, kScreenWidth, kScreenHeight-64);
// set the scene to the view
scnView.scene = scene;
// allows the user to manipulate the camera
scnView.allowsCameraControl = YES;
// show statistics such as fps and timing information
scnView.showsStatistics = YES;
// configure the view
scnView.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview:scnView];