LeetCode 999 车的可用捕获量

题目描述:

在一个 8 x 8 的棋盘上,有一个白色车(rook)。也可能有空方块,白色的象(bishop)和黑色的卒(pawn)。它们分别以字符 “R”,“.”,“B” 和 “p” 给出。大写字符表示白棋,小写字符表示黑棋。

车按国际象棋中的规则移动:它选择四个基本方向中的一个(北,东,西和南),然后朝那个方向移动,直到它选择停止、到达棋盘的边缘或移动到同一方格来捕获该方格上颜色相反的卒。另外,车不能与其他友方(白色)象进入同一个方格。

返回车能够在一次移动中捕获到的卒的数量。

示例 1:

输入:[
[".",".",".",".",".",".",".","."],
[".",".",".","p",".",".",".","."],
[".",".",".","R",".",".",".","p"],
[".",".",".",".",".",".",".","."],
[".",".",".",".",".",".",".","."],
[".",".",".","p",".",".",".","."],
[".",".",".",".",".",".",".","."],
[".",".",".",".",".",".",".","."]
]
输出:3
解释:
在本例中,车能够捕获所有的卒。

示例 2:

输入:[
[".",".",".",".",".",".",".","."],
[".","p","p","p","p","p",".","."],
[".","p","p","B","p","p",".","."],
[".","p","B","R","B","p",".","."],
[".","p","p","B","p","p",".","."],
[".","p","p","p","p","p",".","."],
[".",".",".",".",".",".",".","."],
[".",".",".",".",".",".",".","."]
]
输出:0
解释:
象阻止了车捕获任何卒。

示例 3:

输入:[
[".",".",".",".",".",".",".","."],
[".",".",".","p",".",".",".","."],
[".",".",".","p",".",".",".","."],
["p","p",".","R",".","p","B","."],
[".",".",".",".",".",".",".","."],
[".",".",".","B",".",".",".","."],
[".",".",".","p",".",".",".","."],
[".",".",".",".",".",".",".","."]
]
输出:3
解释: 
车可以捕获位置 b5,d6 和 f5 的卒。

提示:

  1. board.length == board[i].length == 8
  2. board[i][j] 可以是 'R''.''B' 或 'p'
  3. 只有一个格子上存在 board[i][j] == 'R'

解题思路:

首先,捕获棋盘中车的位置,并且将位置记录下来。

然后,向东南西北四个方向搜索,将捕获到“车”的位置作为搜索的位置点,处理题目中的三种情况,

如果搜索到的是B“象”,直接跳出循环,

如果搜索到的是p“黑卒”,计数器递增,跳出循环。

class Solution {
public:
    int numRookCaptures(vector<vector<char>>& board) {
        int count = 0;
        //获取车的位置
        int x = -1, y = -1;
        bool flag = false;
        for(int i = 0; i < 8; i++){
            for(int j = 0; j < 8; j++){
                if(board[i][j] == 'R'){
                    x = i;
                    y = j;
                    flag = true;
                    break;
                }
            }
            if(flag == true) break;
        }
        
        //向东捕获
        int i = x, j = y;
        while(i < 8){
            if(board[i][j] == 'B') break;
            if(board[i][j] == 'p'){
                count++;
                break;
            }
            i++;
        }
        
        //向西捕获
        i = x, j = y;
        while(i >= 0){
            if(board[i][j] == 'B') break;
            if(board[i][j] == 'p'){
                count++;
                break;
            }
            i--;
        }
        
        //向南捕获
        i = x, j = y;
        while(j >= 0){
            if(board[i][j] == 'B') break;
            if(board[i][j] == 'p'){
                count++;
                break;
            }
            j--;
        }
        
        //向北捕获
        i = x, j = y;
        while(j < 8){
            if(board[i][j] == 'B') break;
            if(board[i][j] == 'p'){
                count++;
                break;
            }
            j++;
        }
        
        return count;
    }
};

总结:对于棋盘类问题,首先考察的是二维数组的处理方式,然后是向东南西北四个方向的搜索问题。在经典的棋盘问题“八皇后问题”中,其中的一种方法也使用到了向四个方向的搜索。

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