在一个 8 x 8 的棋盘上,有一个白色车(rook)。也可能有空方块,白色的象(bishop)和黑色的卒(pawn)。它们分别以字符 “R”,“.”,“B” 和 “p” 给出。大写字符表示白棋,小写字符表示黑棋。
车按国际象棋中的规则移动:它选择四个基本方向中的一个(北,东,西和南),然后朝那个方向移动,直到它选择停止、到达棋盘的边缘或移动到同一方格来捕获该方格上颜色相反的卒。另外,车不能与其他友方(白色)象进入同一个方格。
返回车能够在一次移动中捕获到的卒的数量。
示例 1:
输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","R",".",".",".","p"],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:3
解释:
在本例中,车能够捕获所有的卒。
示例 2:
输入:[[".",".",".",".",".",".",".","."],[".","p","p","p","p","p",".","."],[".","p","p","B","p","p",".","."],[".","p","B","R","B","p",".","."],[".","p","p","B","p","p",".","."],[".","p","p","p","p","p",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:0
解释:
象阻止了车捕获任何卒。
示例 3:
输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","p",".",".",".","."],["p","p",".","R",".","p","B","."],[".",".",".",".",".",".",".","."],[".",".",".","B",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:3
解释:
车可以捕获位置 b5,d6 和 f5 的卒。
提示:
board.length == board[i].length == 8
board[i][j]
可以是'R'
,'.'
,'B'
或'p'
- 只有一个格子上存在
board[i][j] == 'R'
思路: 先找R, 再沿四个方向找p。
int numRookCaptures(char** board, int boardSize, int* boardColSize){
int i, j;
int x,y;
int count=0;
for(i = 0; i < boardSize; i++)
for(j = 0; j< *boardColSize; j++)
if(board[i][j] == 'R')
goto end;
end:
x = i;
y = j;
while(x < boardSize){
if(board[x][y] == 'p') {
count++;
break;
} else if (board[x][y] == 'B'){
break;
}
x++;
}
x = i;
while(x >= 0){
if(board[x][y] == 'p') {
count++;
break;
} else if (board[x][y] == 'B'){
break;
}
x--;
}
x = i;
while(y < *boardColSize) {
if(board[x][y] == 'p'){
count++;
break;
} else if (board[x][y] == 'B'){
break;
}
y++;
}
y = j;
while(y >= 0){
if(board[x][y] == 'p') {
count++;
break;
} else if (board[x][y] == 'B'){
break;
}
y--;
}
return count;
}