模拟Quintus引擎框架编码

最近看了Quintus引擎,感觉他的JS 架构做的不错,所以就自己模拟了一套。

其实,效果的话,没有效果,比较枯燥,但是他的JS de 格式写的着实不错,继承,重写一一用到,接下来看代码:

示例1:

创建index.html文件

<!DOCTYPE html>
<html>

    <head>
        <meta charset="UTF-8">
        <meta content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no" name="viewport">
        <title>模拟Quintus引擎  de  JS</title>
        <style>
            body {
                padding: 0;
                margin: 0
            }
        </style>
    </head>

    <body>
        这里是模拟JS
    </body>
    <script src="../../build/jquery.min.js"></script>
    <script src="../../build/underscore-min.js"></script>
    <script src="js/main.js"></script>
    <script src="js/main-showBy.js"></script>
    <script>
        var By = mainBy().include("ShowBy");
        By.input.csdn("bai");

    </script>

</html>

PS:main.js、main-showBy.js的文件分别是我自己创建的。

不懂underscore-min.js的请移步:这里写链接内容

main.js文件

/* Simple JavaScript Inheritance
 * By John Resig http://ejohn.org/
 * MIT Licensed.
 */
// Inspired by base2 and Prototype
(function() {
    var initializing = false,
        fnTest = /xyz/.test(function() {
            xyz;
        }) ? /\b_super\b/ : /.*/;
    // The base Class implementation (does nothing)
    this.Class = function() {};

    // Create a new Class that inherits from this class
    Class.extend = function(prop) {
        var _super = this.prototype;

        // Instantiate a base class (but only create the instance,
        // don't run the init constructor)
        initializing = true;
        var prototype = new this();
        initializing = false;

        // Copy the properties over onto the new prototype
        for (var name in prop) {
            // Check if we're overwriting an existing function
            prototype[name] = typeof prop[name] == "function" &&
                typeof _super[name] == "function" &&
                fnTest.test(prop[name]) ?
                (function(name, fn) {
                    return function() {
                        var tmp = this._super;

                        // Add a new ._super() method that is the same method
                        // but on the super-class
                        this._super = _super[name];

                        // The method only need to be bound temporarily, so we
                        // remove it when we're done executing
                        var ret = fn.apply(this, arguments);
                        this._super = tmp;

                        return ret;
                    };
                })(name, prop[name]) :
                prop[name];
        }

        // The dummy class constructor
        function Class() {
            // All construction is actually done in the init method
            if (!initializing && this.init)
                this.init.apply(this, arguments);
        }

        // Populate our constructed prototype object
        Class.prototype = prototype;

        // Enforce the constructor to be what we expect
        Class.prototype.constructor = Class;
        // And make this class extendable
        Class.extend = arguments.callee;

        return Class;
    };
})();

var mainBy = function(opts) {
    var By = {};

    if (opts) {
        _(By.options).extend(opts);
    }

    By._aaa = function() {
        console.log("AAA");
    }

    By._bbb = function() {
        console.log("BBB");
    }

    By._ccc = function() {
        console.log("CCC");
    }

    By.extend = function(obj) {
        alert(obj);
        _(By).extend(obj);
        return By;
    };

    // Syntax for including other modules into By
    By.include = function(mod) {
        _.each(By._normalizeArg(mod), function(m) {
            m = mainBy[m] || m;
            m(By);
        });
        return By;
    };

    By._normalizeArg = function(arg) {
        if (_.isString(arg)) {
            arg = arg.replace(/\s+/g, '').split(",");
        }
        if (!_.isArray(arg)) {
            arg = [arg];
        }
        return arg;
    };

    By.Evented = Class.extend({
        bind: function(event, target, callback) {
            // Handle the case where there is no target provided
            if (!callback) {
                callback = target;
                target = null;
            }
            // Handle case for callback that is a string
            if (_.isString(callback)) {
                callback = target[callback];
            }

            this.listeners = this.listeners || {};
            this.listeners[event] = this.listeners[event] || [];
            this.listeners[event].push([target || this, callback]);
            if (target) {
                if (!target.binds) {
                    target.binds = [];
                }
                target.binds.push([this, event, callback]);
            }
        },

        trigger: function(event, data) {
            if (this.listeners && this.listeners[event]) {
                for (var i = 0, len = this.listeners[event].length; i < len; i++) {
                    var listener = this.listeners[event][i];
                    listener[1].call(listener[0], data);
                }
            }
        },

        unbind: function(event, target, callback) {
            if (!target) {
                if (this.listeners[event]) {
                    delete this.listeners[event];
                }
            } else {
                var l = this.listeners && this.listeners[event];
                if (l) {
                    for (var i = l.length - 1; i >= 0; i--) {
                        if (l[i][0] == target) {
                            if (!callback || callback == l[i][1]) {
                                this.listeners[event].splice(i, 1);
                            }
                        }
                    }
                }
            }
        },

        debind: function() {
            if (this.binds) {
                for (var i = 0, len = this.binds.length; i < len; i++) {
                    var boundEvent = this.binds[i],
                        source = boundEvent[0],
                        event = boundEvent[1];
                    source.unbind(event, this);
                }
            }
        }

    });

    return By;

}

main-showBy.js文件

mainBy.ShowBy = function(By) {

    By.InputSystem = By.Evented.extend({
        init:function(){
            console.log("进入ShowBy的初始化方法");
        },
        csdn: function(name) {
            console.log("进入ShowBy的By.InputSystem方法---" + name);
        },
        bindKey: function(key, name) {
            By.input.keys[KEY_NAMES[key] || key] = name;
        }

    });

    By.input = new By.InputSystem();
    console.log("bai123__" + By);

    By.addClassBai = function(){
        console.log("进入ShowBy的addClassBai方法");
    }

    return By;
}

示例2:

<!DOCTYPE html>
<html>

    <head>
        <meta charset="UTF-8">
        <meta content="width=device-width,initial-scale=1.0,maximum-scale=1.0,user-scalable=no" name="viewport">
        <title>模拟JS</title>
        <style>
            body {
                padding: 0;
                margin: 0
            }
        </style>
    </head>

    <body>
        这里是模拟JS
    </body>
    <script src="../../build/jquery.min.js"></script>
    <script src="../../build/underscore-min.js"></script>
    <script src="js/main.js"></script>
    <script src="js/main-showBy.js"></script>
    <script src="js/main-Sprite.js"></script>
    <script>
        var By = mainBy().include("ShowBy,Sprite");
        By.input.csdn("baiyu");


        By.Paddle = By.Sprite.extend({
            init: function() {
                console.log("进入Q.Paddle 的初始化方法");
            },
            setUp:function(){
                console.log("进入Q.Paddle 的setUp()方法");
            }
        });


        By.init();
    </script>

</html>

引入三个文件

<script src="js/main.js"></script>
<script src="js/main-showBy.js"></script>
<script src="js/main-Sprite.js"></script>

(1)main.js文件

/* Simple JavaScript Inheritance
 * By John Resig http://ejohn.org/
 * MIT Licensed.
 */
// Inspired by base2 and Prototype
(function() {
    var initializing = false,
        fnTest = /xyz/.test(function() {
            xyz;
        }) ? /\b_super\b/ : /.*/;
    // The base Class implementation (does nothing)
    this.Class = function() {};

    // Create a new Class that inherits from this class
    Class.extend = function(prop) {
        var _super = this.prototype;

        // Instantiate a base class (but only create the instance,
        // don't run the init constructor)
        initializing = true;
        var prototype = new this();
        initializing = false;

        // Copy the properties over onto the new prototype
        for (var name in prop) {
            // Check if we're overwriting an existing function
            prototype[name] = typeof prop[name] == "function" &&
                typeof _super[name] == "function" &&
                fnTest.test(prop[name]) ?
                (function(name, fn) {
                    return function() {
                        var tmp = this._super;

                        // Add a new ._super() method that is the same method
                        // but on the super-class
                        this._super = _super[name];

                        // The method only need to be bound temporarily, so we
                        // remove it when we're done executing
                        var ret = fn.apply(this, arguments);
                        this._super = tmp;

                        return ret;
                    };
                })(name, prop[name]) :
                prop[name];
        }

        // The dummy class constructor
        function Class() {
            // All construction is actually done in the init method
            if (!initializing && this.init)
                this.init.apply(this, arguments);
        }

        // Populate our constructed prototype object
        Class.prototype = prototype;

        // Enforce the constructor to be what we expect
        Class.prototype.constructor = Class;
        // And make this class extendable
        Class.extend = arguments.callee;

        return Class;
    };
})();

var mainBy = function(opts) {
    var By = {};

    if (opts) {
        _(By.options).extend(opts);
    }

    By._aaa = function() {
        console.log("AAA");
    }

    By._bbb = function() {
        console.log("BBB");
    }

    By._ccc = function() {
        console.log("CCC");
    }

    By.extend = function(obj) {
        console.log("进入父类的extend继承方法");
        _(By).extend(obj);
        return By;
    };

    // Syntax for including other modules into By
    By.include = function(mod) {
        _.each(By._normalizeArg(mod), function(m) {
            m = mainBy[m] || m;
            m(By);
        });
        return By;
    };

    By._normalizeArg = function(arg) {
        if (_.isString(arg)) {
            arg = arg.replace(/\s+/g, '').split(",");
        }
        if (!_.isArray(arg)) {
            arg = [arg];
        }
        return arg;
    };

    By.Evented = Class.extend({
        bind: function(event, target, callback) {
            // Handle the case where there is no target provided
            if (!callback) {
                callback = target;
                target = null;
            }
            // Handle case for callback that is a string
            if (_.isString(callback)) {
                callback = target[callback];
            }

            this.listeners = this.listeners || {};
            this.listeners[event] = this.listeners[event] || [];
            this.listeners[event].push([target || this, callback]);
            if (target) {
                if (!target.binds) {
                    target.binds = [];
                }
                target.binds.push([this, event, callback]);
            }
        },

        trigger: function(event, data) {
            if (this.listeners && this.listeners[event]) {
                for (var i = 0, len = this.listeners[event].length; i < len; i++) {
                    var listener = this.listeners[event][i];
                    listener[1].call(listener[0], data);
                }
            }
        },

        unbind: function(event, target, callback) {
            if (!target) {
                if (this.listeners[event]) {
                    delete this.listeners[event];
                }
            } else {
                var l = this.listeners && this.listeners[event];
                if (l) {
                    for (var i = l.length - 1; i >= 0; i--) {
                        if (l[i][0] == target) {
                            if (!callback || callback == l[i][1]) {
                                this.listeners[event].splice(i, 1);
                            }
                        }
                    }
                }
            }
        },

        debind: function() {
            if (this.binds) {
                for (var i = 0, len = this.binds.length; i < len; i++) {
                    var boundEvent = this.binds[i],
                        source = boundEvent[0],
                        event = boundEvent[1];
                    source.unbind(event, this);
                }
            }
        }

    });

    return By;

}

(2)main-showBy.js文件

mainBy.ShowBy = function(By) {

    By.InputSystem = By.Evented.extend({
        init:function(){
            console.log("进入ShowBy的初始化方法");
        },
        csdn: function(name) {
            console.log("进入ShowBy的By.InputSystem方法---" + name);
        },
        bindKey: function(key, name) {
            By.input.keys[KEY_NAMES[key] || key] = name;
        }

    });

    By.input = new By.InputSystem();
    console.log("baiyu123__" + By);

    By.addClassBai = function(){
        console.log("进入ShowBy的addClassBai方法");
    }

    return By;
}

(3)main-Sprite.js文件

mainBy.Sprite = function(By) {

    By.SpriteSheet = Class.extend({

        init: function() {
            console.log("进入Sprite的 By.SpriteSheet 初始化方法");
        },
        draw: function() {
            console.log("进入Sprite的draw()方法");
        }
    });

    By.Sprite = By.extend({
        init: function() {
            console.log("进入Sprite的  By.Sprite 初始化方法");
        }

    });
    //切勿混乱,一个是大写,一个是小写
    By.sprite = function(name,scenceObj){
        console.log("这里是mainBy.Sprite的带有参数的方法!" + name);
    }

    return By;

}

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