欢迎来到程序小院
黑猫警长捉鱼
玩法:点击鼠标左键移动小鱼,移动到出口位置即过关,会有障碍物挡着,
冰块不能移动其他水果都可以移动,记得路过⭐️⭐️吃掉哦,共 45关卡,快去闯关吧^^。
开始游戏https://www.ormcc.com/play/gameStart/256
html
<div id="info"></div>
<div id="GameContainer"></div>
css
@font-face {
font-family: "font";
src: url("font.TTF") format("truetype");
}
html, body {
overflow: hidden;
}
#GameContainer {
z-index: -1000;
}
js
function GameStar(x, y) {
GameStar.superclass.constructor.apply(this);
this.addAnimationFromCache("GameStar");
this.orign.x = this.width / 2;
this.orign.y = this.height / 2;
this.reset( ProductItem.prototype.fieldOffset.x + ProductItem.prototype.cellSize.x / 2
+ ProductItem.prototype.cellSize.x * x,
ProductItem.prototype.fieldOffset.y + ProductItem.prototype.cellSize.y / 2
+ ProductItem.prototype.cellSize.y * y);
this.state = this.STATE_PASSIVE;
this.looped = false;
this.blinkTimer = Math.random() * 90 + 90;
}
extend(GameStar, TrinSprite);
GameStar.prototype.update = function() {
GameStar.superclass.update.apply(this);
switch (this.state) {
case this.STATE_PASSIVE:
break;
case this.STATE_PICKED:
this.scale.x = this.scale.y = this.scale.x + 0.1;
this.alpha = Math.max(this.alpha - 0.05, 0);
if (this.alpha === 0) {
this.kill();
}
break;
}
if (this.blinkTimer-- < 0) {
this.blinkTimer = Math.random() * 90 + 90;
this.play();
}
};
GameStar.prototype.pick = function() {
PlayState.prototype.stars++;
this.state= this.STATE_PICKED;
};
GameStar.prototype.isPickable = function() {
return this.state === this.STATE_PASSIVE;
};
GameStar.prototype.STATE_PASSIVE = 0;
GameStar.prototype.STATE_PICKED = 1;
function Global() {
}
Global.prototype.levels = [];
Global.prototype.mute = true;
Global.prototype.graphicPacks = [];
Global.prototype.levelpacks = null;
Global.prototype.fieldOffset = {x: 74, y: 272};
Global.prototype.cellSize = {x: 81, y: 81};
Global.prototype.fieldSize = {width: 6, height: 6};
Global.prototype.init = function() {
var levelpacks = Global.prototype.levelpacks;
var storage = new TrinStorage();
for (var i = 0; i < levelpacks.length; i++) {
var levels = [];
var levelpack = levelpacks[i];
for (var j = 0; j < levelpack.levels.length; j++) {
levels[j] = storage.load("level." + levelpack.name + "." + j);
if (levels[j] === null) {
levels[j] = -1;
} else {
levels[j] = parseInt(levels[j]);
}
}
if (levels[0] === -1) {
levels[0] = 0;
}
Global.prototype.levels[levelpack.name] = levels;
}
};
Global.prototype.save = function() {
var storage = new TrinStorage();
for(var key in Global.prototype.levels) {
var levels = Global.prototype.levels[key];
for (var i = 0; i < levels.length; i++) {
storage.save("level." + key + "." + i, levels[i]);
}
}
}
function LevelPackIcon(icon, text) {
LevelPackIcon.superclass.constructor.apply(this, [icon.width, icon.height]);
this.icon = icon;
this.label = new TrinText(text);
this.label.setStyle("font", this.fontBaseSize, true, "#FFFFFF");
this.orign.x = this.icon.width / 2;
this.orign.y = this.icon.height / 2;
this.add(this.icon);
this.add(this.label);
this.isButton = this.icon instanceof TrinButton;
}
extend(LevelPackIcon, TrinGroup);
LevelPackIcon.prototype.update = function() {
LevelPackIcon.superclass.update.apply(this);
if (this.isButton) {
if (this.bounds.intersects(_TrinGame.mouse.x, _TrinGame.mouse.y)) {
this.icon.currentFrame = 1;
if (_TrinGame.mouse.isReleased()) {
if (this.icon.currentAnimation.frames.length > 2) {
this.icon.currentFrame = 2;
} else {
this.icon.currentFrame = 0;
}
if (!this.icon.opensLink && this.icon.onClick !== undefined &&
this.icon.onClick !== null) {
this.icon.onClick();
}
}
} else {
this.icon.currentFrame = 0;
}
if (this.icon.isHovered()) {
this.label.y = 200 * this.icon.scale.y;
this.label.x = 105 * this.icon.scale.x;
this.label.setStyle("font", this.fontHoverSize, true);
} else {
this.label.y = 190 * this.icon.scale.y;
this.label.x = 110 * this.icon.scale.x;
this.label.setStyle("font", this.fontBaseSize, true);
}
}
};
LevelPackIcon.prototype.minIconScale = 0.6;
LevelPackIcon.prototype.fontBaseSize = 48;
LevelPackIcon.prototype.fontHoverSize = 56;
function LevelPackSelectState() {
LevelPackSelectState.superclass.constructor.apply(this);
this.back = null;
this.icons = [];
this.labels = [];
this.iconsLayer = null;
this.state = this.STATE_WAIT;
this.prevMousePoint = {x: _TrinGame.mouse.x, y: _TrinGame.mouse.y};
this.title = null;
this.bBack = null;
this.a10Logo = null;
}
extend(LevelPackSelectState, TrinState);
LevelPackSelectState.prototype.create = function() {
LevelPackSelectState.superclass.create.apply(this);
this.back = new TrinSprite();
this.back.addAnimationFromCache("CompleteBack");
var levelPacks = Global.prototype.levelpacks;
for (var i = 0; i < levelPacks.length; i++) {
var levelPack = levelPacks[i];
var stars = 0;
var levels = Global.prototype.levels[levelPack.name];
for (var j = 0; j < levels.length; j++) {
if (levels[j] > 0) {
stars += levels[j];
}
}
var icon = new TrinButton(function() {
_TrinGame.switchState(new LevelSelectState(Global.prototype.levelpacks[0]));
}, levelPack.name + "Icon", false);
this.icons[this.icons.length] = new LevelPackIcon(icon, stars + "/" + (levels.length * 3));
}
var comingSoon = new TrinSprite();
comingSoon.addAnimationFromCache("ComingSoonIcon");
this.icons[this.icons.length] = new LevelPackIcon(comingSoon, "");
this.iconsLayer = new TrinLayer();
for (i = 0; i < this.icons.length; i++) {
icon = this.icons[i];
icon.reset(320 + i * _TrinGame.width / 2, _TrinGame.height / 2);
if (i > 0) {
icon.scale.x = icon.scale.y = this.minIconScale;
}
this.iconsLayer.add(this.icons[i]);
}
this.title = new TrinSprite();
this.title.addAnimationFromCache("LevelPackSelectTitle");
this.title.orign.x = this.title.width / 2;
this.title.reset(320, 180);
this.bBack = new TrinButton(function() {
_TrinGame.switchState(new MainMenuState());
}, "bBack", false);
this.bBack.orign.x = this.bBack.width;
this.bBack.orign.y = this.bBack.height;
this.bBack.reset(632, _TrinGame.visibleArea.bottom - 8);
var a10Logo = new TrinButton(function() {
//_TrinGame.SPIL_LOGO.action();
}, "A10Logo", true);
a10Logo.orign.y = a10Logo.height;
a10Logo.reset(8, _TrinGame.visibleArea.bottom - 8);
this.a10Logo = a10Logo;
this.add(this.back);
this.add(this.iconsLayer);
this.add(this.title);
this.add(this.bBack);
this.add(a10Logo);
};
LevelPackSelectState.prototype.update = function() {
LevelPackSelectState.superclass.update.apply(this);
var mouse = _TrinGame.mouse;
var d = 0;
switch (this.state) {
case this.STATE_WAIT:
if (mouse.isPressed()) {
this.state = this.STATE_SCROLLING;
}
break;
case this.STATE_SCROLLING:
var d = Math.min(320 - this.icons[0].x,
Math.max(mouse.x - this.prevMousePoint.x, 320 - this.icons[
this.icons.length - 1].x));
if (mouse.isReleased()) {
this.state = this.STATE_FOCUSING;
}
if (Math.abs(d) > 4) {
this.iconsLayer.active = false;
}
break;
case this.STATE_FOCUSING:
this.iconsLayer.active = true;
d = 640;
for (var i = 0; i < this.icons.length; i++) {
if (Math.abs(320 - this.icons[i].x) < d) {
d = (320 - this.icons[i].x);
}
}
if (Math.abs(d) > 0.2) {
d /= 8;
}
if (d === 0) {
this.state = this.STATE_WAIT;
}
if (mouse.isPressed()) {
this.state = this.STATE_SCROLLING;
}
break;
}
if (d !== 0) {
var icon;
for (var i = 0; i < this.icons.length; i++) {
icon = this.icons[i];
icon.reset(icon.x + d, icon.y);
icon.scale.x = icon.scale.y = Math.max(LevelPackIcon.prototype.minIconScale,
1 - (Math.abs(320 - icon.x) / 640));
}
}
this.prevMousePoint.x = mouse.x;
};
LevelPackSelectState.prototype.resized = function() {
this.bBack.y = this.a10Logo.y = _TrinGame.visibleArea.bottom - 8;
};
LevelPackSelectState.prototype.STATE_WAIT = 0;
LevelPackSelectState.prototype.STATE_SCROLLING = 1;
LevelPackSelectState.prototype.STATE_FOCUSING = 2;
LevelPackSelectState.prototype.minIconScale = 0.6;
function LevelSelectState(levelPack) {
LevelSelectState.superclass.constructor.apply(this);
this.levelPack = levelPack;
this.icons = [];
this.labels = [];
this.stars = [];
this.backButton = null;
this.walkButton = null;
this.a10Logo = null;
}
extend(LevelSelectState, TrinState);
LevelSelectState.prototype.update = function() {
LevelSelectState.superclass.update.apply(this);
for (var i = 0; i < this.labels.length; i++) {
var label = this.labels[i];
var sprite = this.icons[i];
if (this.icons[i].isHovered()) {
label.setStyle("font", 48, true, "#01A0C7");
label.x = sprite.x - 15 * label.text.length;
label.y = sprite.y;
for (var j = 0; j < this.stars[i].length; j++) {
var star = this.stars[i][j];
star.switchAnimation("LSBigStar");
star.reset(sprite.x + 27 * (j - 1), sprite.y + 18);
if (j === 2) {
star.x += 1;
}
}
} else {
label.setStyle("font", 32, true, "#FFFFFF");
label.x = sprite.x - 10 * label.text.length;
label.y = sprite.y;
for (var j = 0; j < this.stars[i].length; j++) {
var star = this.stars[i][j];
star.switchAnimation("LSSmallStar");
star.reset(sprite.x + 24 * (j - 1), sprite.y + 13);
if (j === 0) {
star.x += 2;
}
if (j === 1) {
star.x += 1;
}
}
}
}
};
LevelSelectState.prototype.create = function() {
LevelSelectState.superclass.create.apply(this);
var back = new TrinSprite();
back.addAnimationFromCache("LevelSelectBack");
var levels = this.levelPack.levels;
var levelsData = Global.prototype.levels[this.levelPack.name];
for (var i = 0; i < levels.length; i++) {
var row = Math.floor(i / 5);
var col = i % 5;
var sprite;
var stars;
if (levelsData[i] === -1) {
sprite = new TrinSprite();
sprite.addAnimationFromCache("LockedStage");
} else {
var levelFunction = function() {
_TrinGame.switchState(
new PlayState(arguments.callee.levelPack, arguments.callee.level));
};
levelFunction.levelPack = this.levelPack;
levelFunction.level = i;
sprite = new TrinButton(levelFunction, "bStage", false);
stars = [];
for (var j = 0; j < levelsData[i]; j++) {
var star = new TrinSprite();
star.addAnimationFromCache("LSSmallStar");
star.addAnimationFromCache("LSBigStar", false);
star.orign.x = star.width / 2;
stars[j] = star;
}
}
sprite.orign.x = sprite.width / 2;
sprite.orign.y = sprite.height / 2;
sprite.reset(80 + col * 120, 300 + row * 140);
this.icons[i] = sprite;
if (levelsData[i] !== -1) {
var label = new TrinText(i + 1);
label.setStyle("font", 32, true, "#FFFFFF");
label.x = sprite.x - 10 * label.text.length;
label.y = sprite.y;
label.baseLine = "alphabetic";
this.labels[i] = label;
this.stars[i] = stars;
for (j = 0; j < stars.length; j++) {
var star = stars[j];
star.orign.x = star.width / 2;
star.reset(sprite.x + 24 * (j - 1), sprite.y + 13);
if (j === 0) {
star.x += 2;
}
}
}
}
var backButton = new TrinButton(function() {
_TrinGame.switchState(new LevelPackSelectState());
}, "bBack", false);
backButton.orign.x = backButton.width;
backButton.orign.y = backButton.height;
backButton.reset(632, _TrinGame.visibleArea.bottom - 8);
this.backButton = backButton;
var walkButton = new TrinButton(function() {
// Play68.goHome();
//window.open(TrinAssetLoader.prototype.LOADED_JSON["links"].walkthrought, "_blank");
}, "bWalk", true);
walkButton.orign.x = walkButton.width;
walkButton.orign.y = walkButton.height + 20;
walkButton.reset(backButton.x - backButton.width - 8, backButton.y);
this.walkButton = walkButton;
this.add(back);
for (i = 0; i < this.icons.length; i++) {
this.add(this.icons[i]);
if (this.labels.length > i) {
this.add(this.labels[i]);
for (j = 0; j < this.stars[i].length; j++) {
this.add(this.stars[i][j]);
}
}
}
var a10Logo = new TrinButton(function() {
_TrinGame.SPIL_LOGO.action();
}, "A10Logo", true);
a10Logo.orign.y = a10Logo.height;
a10Logo.reset(8, _TrinGame.visibleArea.bottom - 8);
this.a10Logo = a10Logo;
this.add(backButton);
this.add(walkButton);
this.add(a10Logo);
};
LevelSelectState.prototype.resized = function(){
this.backButton.y = this.walkButton.y = this.a10Logo.y =
_TrinGame.visibleArea.bottom - 8;
};
extend(PlayState, TrinState);
function PlayState(e, t) {
PlayState.superclass.constructor.apply(this);
this.levelPack = e;
this.levelNum = t;
this.level = e.levels[t];
ProductItem.prototype.products = [];
PlayState.prototype.CURRENT = this;
this.productsLayer = null;
this.starsLayer = null;
this.hiddenStarsLayer = null;
this.completeLayer = null;
this.guiLayer = null;
this.pauseLayer = null;
this.tutorialPoints = null;
this.currentTutorialPoint = 0;
if (this.level.tutorial !== undefined) {
this.tutorialPoints = this.level.tutorial.path
}
this.hand = null;
this.handTimer = 10;
PlayState.prototype.state = this.STATE_GAME;
this.completeBack = null;
this.completeCat = null;
this.completeStars = [];
this.completeBNext = null;
this.completeBRestart = null;
this.completeBMainmenu = null;
this.catPaw = null;
this.blood = null;
this.pawLayer = null;
this.hignLightLayer = null;
this.hignLightRects = [];
this.bPause = null;
this.bSound = null;
this.blank = null;
PlayState.prototype.starsInstances = [];
PlayState.prototype.stars = 0;
this.a10Logo = null;
this.a10LogoP = null;
this.moreGames = null
}
PlayState.prototype.update = function() {
ProductItem.prototype.pickedProduct = null;
PlayState.superclass.update.apply(this);
if (this.hand !== null) {
if (this.handTimer-- < 0) {
var e = this.tutorialPoints[this.currentTutorialPoint];
if (Math.abs(this.hand.x - e.x) <= 4 && Math.abs(this.hand.y - e.y) <= 4) {
this.currentTutorialPoint++;
if (this.currentTutorialPoint >= this.tutorialPoints.length) {
this.currentTutorialPoint = 0;
this.handTimer = 10;
this.hand.reset(this.tutorialPoints[0].x, this.tutorialPoints[0].y)
}
} else {
this.hand.x += (e.x - this.hand.x) / (16 / this.level.tutorial.speed);
this.hand.y += (e.y - this.hand.y) / (16 / this.level.tutorial.speed)
}
}
var t = this.level.tutorial.offTriger;
if (t !== undefined) {
var n = _TrinGame.mouse;
switch (t.type) {
case "click":
if (n.isPressed()) {
var r = ProductItem.prototype.fieldOffset.x + t.cell.x *
ProductItem.prototype.cellSize.x;
var i = ProductItem.prototype.fieldOffset.y + t.cell.y *
ProductItem.prototype.cellSize.y;
if (n.x >= r && n.x <= r + ProductItem.prototype.cellSize.x &&
n.y >= i && n.y <= i + ProductItem.prototype.cellSize.y) {
this.remove(this.hand);
this.hand = null
}
}
break
}
}
}
switch (this.state) {
case this.STATE_GAME:
break;
case this.STATE_PAUSE:
break;
case this.STATE_PAW_START:
if (_TrinGame.SPIL_API.isReady) {
_TrinGame.SPIL_API.GameBreak.request(_TrinGame.globalPause,
_TrinGame.globalResume)
}
this.catPaw = new TrinSprite;
this.catPaw.addAnimationFromCache("CatPaw", true);
this.catPaw.looped = false;
this.catPaw.reset(644, ProductItem.prototype.fieldOffset.y +
ProductItem.prototype.cellSize.y * 2 - 20);
this.catPaw.orign.x = this.catPaw.width;
this.pawLayer.add(this.catPaw);
this.productsLayer.active = false;
this.guiLayer.active = false;
this.state = this.STATE_PAW;
break;
case this.STATE_PAW:
this.catPaw.orign.x = this.catPaw.width;
if (this.catPaw.currentFrame === 11) {
this.blood = new TrinSprite;
this.blood.addAnimationFromCache("Blood");
this.blood.looped = false;
this.blood.orign.x = this.blood.width;
this.blood.reset(640, this.catPaw.y - 50);
this.pawLayer.remove(this.catPaw);
this.pawLayer.add(this.blood);
this.pawLayer.add(this.catPaw)
}
if (this.catPaw.isFinished()) {
this.state = this.STATE_WIN_START;
this.catPaw.visible = false
}
break;
case this.STATE_WIN_START:
this.remove(this.a10Logo);
Global.prototype.levels[this.levelPack.name][this.levelNum] =
Math.max(Global.prototype.levels[this.levelPack.name][this.levelNum],
this.stars);
if (this.levelNum + 1 < Global.prototype.levels[this.levelPack.name].length) {
if (Global.prototype.levels[this.levelPack.name][this.levelNum + 1] === -1) {
Global.prototype.levels[this.levelPack.name][this.levelNum + 1] = 0
}
}
Global.prototype.save();
this.completeLayer = new TrinLayer;
this.completeBack = new TrinSprite;
this.completeBack.addAnimationFromCache("CompleteBack");
this.completeBack.alpha = 0;
this.completeCat = new TrinSprite;
this.completeCat.addAnimationFromCache("CompleteCat");
this.completeCat.orign.x = this.completeCat.width / 2;
this.completeCat.orign.y = this.completeCat.height / 2;
this.completeCat.reset(320, 960 + this.completeCat.height / 2);
// updateShare(this.levelNum + 1);
// Play68.setRankingScoreDesc(this.levelNum + 1);
for (var s = 0; s < this.stars; s++) {
var o = new TrinSprite;
o.addAnimationFromCache("CompleteStar");
o.orign.x = o.width / 2;
o.orign.y = o.height / 2;
o.scale.x = o.scale.y = 0;
o.reset(170 + s * 150, 260 - s % 2 * 50);
this.completeStars[s] = o
}
var u = function() {
var e = arguments.callee.state;
_TrinGame.switchState(new PlayState(e.levelPack, e.levelNum + 1))
};
if (this.levelNum + 1 >= Global.prototype.levels[this.levelPack.name].length) {
u = function() {
var e = arguments.callee.state;
e.state = PlayState.prototype.STATE_CONGRATS;
e.blank = new TrinRectObject(0, 0, 640, 960, "#FFFFFF");
e.blank.alpha = 0;
e.completeLayer.add(e.blank)
}
}
u.state = this;
this.completeBNext = new TrinButton(u, "bPlay", false);
this.completeBNext.orign.x = this.completeBNext.width / 2;
this.completeBNext.orign.y = this.completeBNext.height / 2;
this.completeBNext.reset(320, 1e4);
var a = function() {
var e = arguments.callee.state;
_TrinGame.switchState(new PlayState(e.levelPack, e.levelNum))
};
a.state = this;
this.completeBRestart = new TrinButton(a, "bRestart", false);
this.completeBRestart.orign.x = this.completeBRestart.width / 2;
this.completeBRestart.orign.y = this.completeBRestart.height / 2;
this.completeBRestart.reset(120, 1e4);
var f = function() {
_TrinGame.switchState(new LevelSelectState(arguments.callee.levelPack))
};
f.levelPack = this.levelPack;
this.completeBMainMenu = new TrinButton(f, "bMainMenu", false);
this.completeBMainMenu.orign.x = this.completeBMainMenu.width / 2;
this.completeBMainMenu.orign.y = this.completeBMainMenu.height / 2;
this.completeBMainMenu.reset(520, 1e4);
var l = new TrinButton(function() {
_TrinGame.SPIL_MOREGAMES.action()
}, "bMoreGames", true);
l.orign.x = l.width;
l.reset(632, _TrinGame.visibleArea.top + 8);
this.moreGames = l;
this.completeLayer.add(this.completeBack);
this.completeLayer.add(this.completeCat);
for (s = 0; s < this.completeStars.length; s++) {
this.completeLayer.add(this.completeStars[s])
}
this.completeLayer.add(this.completeBNext);
this.completeLayer.add(this.completeBRestart);
this.completeLayer.add(this.completeBMainMenu);
this.completeLayer.add(this.moreGames);
this.add(this.completeLayer);
this.add(this.a10Logo);
this.state = this.STATE_WIN_SHOWING_1;
break;
case this.STATE_WIN_SHOWING_1:
this.completeBack.alpha = Math.min(this.completeBack.alpha + .05, 1);
this.completeCat.y = 400 + (1 - this.completeBack.alpha) * (560 +
this.completeCat.height / 2);
this.completeBNext.y = this.completeCat.y + this.completeCat.height - 60;
this.completeBRestart.y = this.completeBMainMenu.y = this.completeBNext.y;
if (this.completeBack.alpha === 1) {
this.remove(this.productsLayer);
if (this.stars > 0) {
this.state = this.STATE_WIN_SHOWING_2
} else {
this.state = this.STATE_WIN
}
}
break;
case this.STATE_WIN_SHOWING_2:
for (var s = 0; s < this.completeStars.length; s++) {
var o = this.completeStars[s];
if (o.scale.x < 1) {
o.scale.x = o.scale.y = Math.min(o.scale.x + .1, 1);
break
}
}
if (this.completeStars[this.completeStars.length - 1].scale.x === 1) {
this.state = this.STATE_WIN
}
break;
case this.STATE_WIN:
break;
case this.STATE_CONGRATS:
this.blank.alpha = Math.min(this.blank.alpha + .1, 1);
if (this.blank.alpha === 1) {
_TrinGame.switchState(new CongratsState)
}
break
}
};
PlayState.prototype.create = function() {
PlayState.superclass.create.apply(this);
this.productsLayer = new TrinLayer;
this.starsLayer = new TrinLayer;
this.hiddenStarsLayer = new TrinLayer;
this.guiLayer = new TrinLayer;
this.pauseLayer = new TrinLayer;
this.hignLightLayer = new TrinLayer;
this.pauseLayer.visible = this.pauseLayer.active = false;
var e = new TrinSprite;
e.addAnimationFromCache("GameBack");
var t = 72;
var n;
if (this.level.name === "" || true) {
n = "Level " + (this.levelNum + 1)
} else {
n = this.level.name
} if (n.length > 8) {
t = 72 - (n.length - 8) * 4
}
var r = new TrinText(n);
r.setStyle("font", t, true, "#FFFFFF", "left", "bottom");
r.x = 32;
r.y = 240;
var i = function() {
var e = arguments.callee.state;
e.pauseLayer.visible = e.pauseLayer.active = true;
e.productsLayer.active = false;
e.a10LogoP.active = true;
e.a10Logo.active = false
};
i.state = this;
var s = new TrinButton(i, "bPause", false);
s.orign.x = s.width;
s.reset(608, _TrinGame.visibleArea.top);
this.bPause = s;
var o = new SoundButton;
o.orign.x = o.width;
o.reset(508, _TrinGame.visibleArea.top);
this.bSound = o;
this.guiLayer.add(r);
this.guiLayer.add(s);
this.guiLayer.add(o);
var u = function() {
var e = arguments.callee.state;
e.pauseLayer.visible = e.pauseLayer.active = false;
e.productsLayer.active = true;
e.a10LogoP.active = false;
e.a10Logo.active = true
};
u.state = this;
var a = new TrinSprite;
a.addAnimationFromCache("PauseBack");
var f = new TrinButton(u, "bPlay", false);
f.orign.x = f.width / 2;
f.orign.y = f.height / 2;
f.reset(320, 530);
var l = function() {
var e = arguments.callee.state;
_TrinGame.switchState(new PlayState(e.levelPack, e.levelNum))
};
l.state = this;
var c = new TrinButton(l, "bRestart", false);
c.orign.x = c.width / 2;
c.orign.y = c.height / 2;
c.reset(120, f.y);
var h = function() {
_TrinGame.switchState(new LevelSelectState(arguments.callee.levelPack))
};
h.levelPack = this.levelPack;
var p = new TrinButton(h, "bMainMenu", false);
p.orign.x = p.width / 2;
p.orign.y = p.height / 2;
p.reset(520, f.y);
var d = new TrinButton(function() {}, "A10Logo", true);
d.orign.y = d.height;
d.reset(8, _TrinGame.visibleArea.bottom - 8);
this.a10LogoP = d;
this.a10LogoP.active = false;
this.pauseLayer.add(a);
this.pauseLayer.add(f);
this.pauseLayer.add(c);
this.pauseLayer.add(p);
this.pauseLayer.add(d);
var v = this.level.products;
for (var m = 0; m < v.length; m++) {
var g = v[m];
var y = new ProductItem(g.name, g.x, g.y);
this.productsLayer.add(y)
}
var b = this.level.stars;
if (b !== undefined) {
for (m = 0; m < b.length; m++) {
var w = new GameStar(b[m].x, b[m].y);
this.starsLayer.add(w);
this.starsInstances[m] = w
}
}
this.hignLightRects = [new TrinRectObject(0, 0, 0, 0, "87f043"),
new TrinRectObject(0, 0, 0, 0, "87f043")];
for (m = 0; m < 2; m++) {
this.hignLightRects[m].alpha = .5;
this.hignLightLayer.add(this.hignLightRects[m])
}
if (this.tutorialPoints !== undefined && this.tutorialPoints !== null &&
this.tutorialPoints.length > 0) {
this.hand = new TrinSprite;
this.hand.addAnimationFromCache("Hand");
this.hand.orign.x = 44;
this.hand.orign.x = 22;
this.hand.reset(this.tutorialPoints[0].x, this.tutorialPoints[0].y)
}
this.pawLayer = new TrinLayer;
var E = new TrinButton(function() {}, "A10Logo", true);
E.orign.x = E.width;
E.orign.y = E.height;
E.reset(640, _TrinGame.visibleArea.bottom);
this.a10Logo = E;
this.add(e);
this.add(this.guiLayer);
this.add(this.hignLightLayer);
this.add(this.pawLayer);
this.add(this.hiddenStarsLayer);
this.add(this.productsLayer);
this.add(this.starsLayer);
if (this.hand !== null) {
this.add(this.hand)
}
this.add(this.a10Logo);
this.add(this.pauseLayer)
};
PlayState.prototype.draw = function(e) {
PlayState.superclass.draw.apply(this, [e])
};
PlayState.prototype.hignLight = function(e, t) {
var n = this.hignLightRects[0];
n.x = e.x;
n.y = e.y;
n.width = e.width;
n.height = e.height;
n.visible = true;
var r = this.hignLightRects[1];
r.x = t.x;
r.y = t.y;
r.width = t.width;
r.height = t.height;
r.visible = true
};
PlayState.prototype.unHignLight = function() {
this.hignLightRects[0].visible = this.hignLightRects[1].visible = false
};
PlayState.prototype.resized = function() {
this.bPause.y = this.bSound.y = _TrinGame.visibleArea.top;
this.a10Logo.y = _TrinGame.visibleArea.bottom;
this.a10LogoP.y = _TrinGame.visibleArea.bottom - 8;
if (this.moreGames !== null) {
this.moreGames.y = _TrinGame.visibleArea.top + 8
}
};
PlayState.prototype.STATE_GAME = 0;
PlayState.prototype.STATE_PAUSE = 1;
PlayState.prototype.STATE_PAW_START = 7;
PlayState.prototype.STATE_WIN_START = 2;
PlayState.prototype.STATE_PAW = 3;
PlayState.prototype.STATE_WIN_SHOWING_1 = 4;
PlayState.prototype.STATE_WIN_SHOWING_2 = 5;
PlayState.prototype.STATE_WIN = 6;
PlayState.prototype.STATE_CONGRATS = 8;
PlayState.prototype.state = PlayState.prototype.STATE_GAME;
PlayState.prototype.starsInstances = [];
PlayState.prototype.stars = 0;
PlayState.prototype.CURRENT = null;
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