欢迎来到程序小院
猴子抢桃
玩法:键盘← 左移、右键 → 右移控制猴子接桃,接住炸弹减2分,
接到桃子加1分,1分钟内完成,快去抢桃吧^^。
开始游戏https://www.ormcc.com/play/gameStart/271
html
<div id="outer">
<div id="middle">
<div id="container"></div>
</div>
</div>
css
body{padding:0; margin:0;font-size:12px;background-color:#000;}
body, html{height: 100%;}
#outer{height:100%; overflow:hidden; position:relative; width:100%;}
#outer[id]{display:table; position:static;}
#middle{position:absolute; top:50%;} /* for ie only*/
#middle[id]{display:table-cell; vertical-align:middle; position:static;}
js
(function(){
window.onload = function()
{
game.init();
};
var game =
{
res: [
{id:"begin", size:372, src:"images/0begin.png"},
{id:"end", size:372, src:"images/1end.png"},
{id:"help", size:372, src:"images/2help.png"},
{id:"btns", size:77, src:"images/btns.png"},
{id:"endbtns", size:151, src:"images/endbtns.png"},
{id:"helpbtns", size:151, src:"images/helpbtns.png"},
{id:"yxgzbtns", size:151, src:"images/yxgzbtns.png"},
{id:"monkey", size:186, src:"images/monkey.png"},
{id:"peach", size:151, src:"images/peach.png"},
{id:"island", size:372, src:"images/island.png"},
{id:"num1", size:15, src:"images/num1.png"},
{id:"num2", size:29, src:"images/num2.png"}
],
container: null,
width: 0,
height: 0,
params: null,
frames: 0,
fps: 40,
timer: null,
eventTarget: null,
state: null,
monkey: null,
peachs: [],
maxPeachs: 5,
collidedPeach: null,
time: {total:59, current:59}, //TODO
score: 0,
scoreNum: null
};
var STATE =
{
MENU: 0,
MAIN: 1,
OVER: 2
};
var ns = window.game = game;
game.init = function()
{
//加载进度信息
var container = Q.getDOM("container");
var div = document.createElement("div");
div.style.position = "absolute";
div.style.width = container.clientWidth + "px";
div.style.left = "0px";
div.style.top = (container.clientHeight >> 1) + "px";
div.style.textAlign = "center";
div.style.color = "#fff";
div.style.font = Q.isMobile ? 'bold 16px 黑体' : 'bold 16px 宋体';
div.style.textShadow = Q.isAndroid ? "0 2px 2px #111" : "0 2px 2px #ccc";
container.appendChild(div);
this.loader = div;
//隐藏浏览器顶部导航
setTimeout(game.hideNavBar, 10);
if(Q.supportOrient)
{
window.onorientationchange = function(e)
{
game.hideNavBar();
game.calcStagePosition();
};
}
//加载图片素材
var loader = new Q.ImageLoader();
loader.addEventListener("loaded", Q.delegate(this.onLoadLoaded, this));
loader.addEventListener("complete", Q.delegate(this.onLoadComplete, this));
loader.load(this.res);
};
//加载进度条
game.onLoadLoaded = function(e)
{
this.loader.innerHTML = "正在加载资源中,请稍候...<br>";
this.loader.innerHTML += "(" + Math.round(e.target.getLoadedSize()/e.target.getTotalSize()*100) + "%)";
}
//加载完成
game.onLoadComplete = function(e)
{
e.target.removeAllEventListeners();
Q.getDOM("container").removeChild(this.loader);
this.loader = null;
this.images = e.images;
//初始化一些类
//console.log(this.stage);
ns.Num.init();
//启动游戏
this.startup();
}
//获取图片资源
game.getImage = function(id)
{
return this.images[id].image;
}
//启动游戏
game.startup = function()
{
//手持设备的特殊webkit设置
if(Q.isWebKit && Q.supportTouch)
{
document.body.style.webkitTouchCallout = "none";
document.body.style.webkitUserSelect = "none";
document.body.style.webkitTextSizeAdjust = "none";
document.body.style.webkitTapHighlightColor = "rgba(0,0,0,0)";
}
//初始化容器设置
var colors = ["#00c2eb", "#cbfeff"];
this.container = Q.getDOM("container");
this.container.style.overflow = "hidden";
this.container.style.background = "-moz-linear-gradient(top, "+ colors[0] +", "+
colors[1] +")";
this.container.style.background = "-webkit-gradient(linear, 0 0, 0 bottom, from("+
colors[0] +"), to("+ colors[1] +"))";
this.container.style.background = "-o-linear-gradient(top, "+ colors[0] +", "+
colors[1] +")";
this.container.style.filter = "progid:DXImageTransform.Microsoft.gradient(
startColorstr="+ colors[0] +", endColorstr="+ colors[1] +")";
this.width = this.container.clientWidth;
this.height = this.container.clientHeight;
//获取URL参数设置
this.params = Q.getUrlParams();
// this.maxPeachs = this.params.peachs || 20;
// this.time = this.params.time ? {total:this.params.time, current:this.params.time}
: {total:15, current:15};
// this.fps = this.params.fps || 40;
//初始化context
var context = null;
if(this.params.canvas)
{
var canvas = Q.createDOM("canvas", {id:"canvas", width:this.width, height:this.height,
style:{position:"absolute"}});
this.container.appendChild(canvas);
this.context = new Q.CanvasContext({canvas:canvas});
}else
{
this.context = new Q.DOMContext({canvas:this.container});
}
//创建舞台
this.stage = new Q.Stage({width:this.width, height:this.height, context:this.context,
update:Q.delegate(this.update, this)});
ns.Peach.init(this.stage.height);
//初始化定时器
var timer = new Q.Timer(1000 / this.fps);
timer.addListener(this.stage);
timer.addListener(Q.Tween);
timer.start();
this.timer = timer;
//预加载背景音乐
// var audio = new Quark.Audio("images/a.mp3", true, true, true);
// this.audio = audio;
//注册事件
var me = this;
var em = new Q.EventManager();
var events = Q.supportTouch ? ["touchstart", "touchmove", "touchend"] : ["mousedown",
"mousemove", "mouseup"];
em.register(this.context.canvas, events, function(e)
{
var ne = (e.touches && e.touches.length > 0) ? e.touches[0] :
(e.changedTouches && e.changedTouches.length > 0) ? e.changedTouches[0] : e;
//确保touchend事件的类型正确
if(Q.supportTouch) ne.type = e.type;
var x = ne.pageX - me.stage.stageX, y = ne.pageY - me.stage.stageY;
var obj = me.stage.getObjectUnderPoint(x, y);
//加载音效
/* if(me.audio && !me.audio.loading)
{
me.audio.loading = true;
me.audio.load();
}
*/
if(me.eventTarget != null && me.eventTarget != obj)
{
if(me.eventTarget.onEvent != null) me.eventTarget.onEvent({type:"mouseout"});
me.eventTarget = null;
}
if(obj != null)
{
me.eventTarget = obj;
if(obj.useHandCursor) me.context.canvas.style.cursor = "pointer";
if(obj.onEvent != null) obj.onEvent(ne);
}
if(me.state == STATE.MAIN)
{
if (ne.type == "touchstart" && obj.id == "monkey"){
me.monkey.mov = true;
}
if(ne.type == "touchmove")
{
if (me.monkey.mov){
me.monkey.x = ne.pageX - me.monkey.getCurrentWidth()/2;
}
}
if (ne.type == "touchend"){
me.monkey.mov = false;
game.audioobj.play();
}
}else if(me.state == STATE.OVER && ne.type != "mousemove" && ne.type != "touchmove")
{
//me.restart();
}
}, true, true);
//按键事件
em.register(document, ["keydown", "keyup"], function(e)
{
var key = e.keyCode;
if(me.state != STATE.MAIN) return;
if(key == Q.KEY.A || key == Q.KEY.LEFT)
{
if(e.type == "keydown") me.monkey.move(-1);
else if(e.type == "keyup") me.monkey.stopMove();
}else if(key == Q.KEY.D || key == Q.KEY.RIGHT)
{
if(e.type == "keydown") me.monkey.move(1);
else if(e.type == "keyup") me.monkey.stopMove();
}
}, false, false);
//显示开始菜单
this.showMenu();
var audioobj=$("audio").get(0);
this.audioobj = audioobj;
setInterval(function(){game.audioobj.play();}, 3000);
};
//显示开始菜单
game.showMenu = function()
{
if(this.begin == null)
{
//启动画面
var begin = new Q.Bitmap({id:"begin", image:this.getImage("begin")});
var sX = this.stage.width/begin.width;
var sY = this.stage.height/begin.height;
begin.scaleX = sX;
begin.scaleY = sY;
begin.x = 0;
begin.y = 0;
this.begin = begin;
//TODOBEGIN
//开始按钮
var playBtn = new Q.Button({id:"playBtn", image:this.getImage("btns")});
playBtn.setUpState({rect:[0,286,200,200]});
playBtn.setOverState({rect:[0,86,200,200]});
playBtn.scaleX = sX;
playBtn.scaleY = sY;
playBtn.regX = playBtn.width >> 1;
playBtn.regY = playBtn.height >> 1;
playBtn.x = this.width * 0.5;
playBtn.y = this.height * 0.7;
this.playBtn = playBtn;
playBtn.onEvent = function(e)
{
Q.Button.prototype.onEvent.call(this, e);
if(e.type == "mouseup" || e.type == "touchend")
{
game.stage.removeAllChildren();
game.context.canvas.style.cursor = "";
if(game.state == STATE.MENU)
{
trace("game start");
setTimeout(Q.delegate(game.showMain, game), 100);
}else if(game.state == STATE.OVER)
{
trace("game restart");
game.overlay.parentNode.removeChild(game.overlay);
game.stage.removeAllChildren();
game.score = 0;
game.time.current = game.time.total;
game.timer.paused = false;
setTimeout(Q.delegate(game.showMain, game), 100);
}
}else if(e.type == "mouseout")
{
game.context.canvas.style.cursor = "";
}
}
//帮助提示
var tip = new Q.Button({id:"yxgzBtn", image:this.getImage("yxgzbtns")});
tip.setUpState({rect:[0,0,312,41]});
tip.scaleX = sX*0.7;
tip.scaleY = sY*0.7;
tip.x = 200*sX;
tip.y = 900*sY;
tip.onEvent = function(e)
{
Q.Button.prototype.onEvent.call(this, e);
if(e.type == "mouseup" || e.type == "touchend")
{
game.showHelp();
}else if(e.type == "mouseout")
{
game.context.canvas.style.cursor = "";
}
}
this.tip = tip;
}
this.state = STATE.MENU;
this.stage.addChild(this.begin, this.playBtn, this.tip);
}
//游戏主场景
game.showMain = function()
{
var me = this;
//设置当前状态
this.state = STATE.MAIN;
if(this.tip.parentNode) this.tip.parentNode.removeChild(this.tip);
//启动重力感应
//Q.Orientation.register(function(data){game.acceleration = data;});
if(this.island == null)
{
//海岛
var island = new Q.Bitmap({id:"island", image:this.getImage("island")});
island.scaleX = this.stage.width/island.width;
island.scaleY = this.stage.height/island.height;
island.x = 0;
island.y = 0;
this.island = island;
//创建猴子
var monkey = new ns.Monkey({id:"monkey"});
monkey.scaleX = monkey.scaleY = island.scaleX*0.8;
this.monkey = monkey;
//创建下落的球组
this.createPeachs();
}
//初始化
this.monkey.x = this.width - this.monkey.getCurrentWidth() >> 1;
this.monkey.y = this.height - this.monkey.getCurrentHeight() - 5;
this.monkey.dirX = 0;
this.monkey.dirY = 0;
this.monkey.jumping = false;
this.monkey.avatar.gotoAndPlay("idle");
//添加所有对象到舞台
this.stage.addChild(this.island);
for(var i = 0; i < this.peachs.length; i++)
{
var peach = this.peachs[i];
peach.reset(ns.Peach.getRandomType(this.time.current));
this.stage.addChild(peach);
}
this.stage.addChild(this.monkey);
//显示倒计时
this.showTimer();
//显示得分
this.updateScore();
}
//创建小球
game.createPeachs = function()
{
var minX = 100, maxX = this.width-100, minY = -500, maxY = 0;
//for(var i = 0; i < 1; i++)
for(var i = 0; i < this.maxPeachs; i++)
{
var peach = new ns.Peach({id:"peach"+i, type:ns.Peach.getRandomType(
this.time.current)});
peach.scaleX = peach.scaleY = this.stage.width*0.8/this.island.width;
this.peachs.push(peach);
}
}
//主更新方法
game.update = function(timeInfo)
{
this.frames++;
if(this.state == STATE.MENU)
{
}else if(this.state == STATE.MAIN)
{
this.updatePeachs();
this.updateMonkey();
}
}
//更新小球
game.updatePeachs = function()
{
var me = this, peachs = this.peachs, minBottom = 80;
for(var i = 0; i < peachs.length; i++)
{
var peach = me.peachs[i];
if(peach.delay > 0)
{
peach.delay -= 1;
continue;
}
if(peach.currentSpeedY > 0) peach.currentSpeedY += 0.05;
else if(peach.currentSpeedY < 0) peach.currentSpeedY += 0.15;
peach.y += peach.currentSpeedY;
peach.x += peach.currentSpeedX;
if(peach.y > me.height - minBottom && peach.alpha > 0)
{
peach.alpha -= 0.1;
peach.fading = true;
}
if(peach.y > me.height)
{
peach.reset(ns.Peach.getRandomType(this.time.current));
}
}
}
//更新猴子位置
game.updateMonkey = function()
{
var acc = this.acceleration, dw = this.monkey.getCurrentWidth(),
dh = this.monkey.getCurrentHeight();
if(acc != null)
{
//重力感应移动
var ax = acc.accelerationX, ay = acc.accelerationY, or = window.orientation;
var av = (or%180) ? ay : ax;
var dv = (or%180) ? (ax<0?1:-1) : (ay<0?-1:1);
this.monkey.currentSpeedX = this.monkey.jumping ? 0.5*Math.abs(av) :
this.monkey.currentSpeedX + 0.08*Math.abs(av);
if(av*dv > 0.5)
{
this.monkey.x -= this.monkey.currentSpeedX*1;
if(this.monkey.x < 0) this.monkey.x = 0;
}else if(av*dv < -0.5)
{
this.monkey.x += this.monkey.currentSpeedX*1;
if(this.monkey.x > this.width - dw) this.monkey.x = this.width - dw;
}else
{
this.monkey.currentSpeedX = this.monkey.speedX;
}
}else if(this.monkey.dirX != 0)
{
//普通移动
//this.monkey.currentSpeedX += 0.1;
this.monkey.x += this.monkey.currentSpeedX * this.monkey.dirX;
if(this.monkey.x < 0) this.monkey.x = 0;
else if(this.monkey.x > this.width - dw) this.monkey.x = this.width - dw;
}
this.checkCollision()
}
var sortPeachFunc = function(a, b){return a.y < b.y;}
//海豚与球的碰撞检测
game.checkCollision = function()
{
var me = this, peachs = this.peachs, monkey = this.monkey;
//根据球的Y轴排序
peachs.sort(sortPeachFunc);
for(var i = 0; i < peachs.length; i++)
{
var peach = peachs[i];
if(peach.fading) continue;
var gapH = gapV = 0//peach.getCurrentHeight()*0.5; peach.getCurrentWidth()*0.5,
var dx = peach.x - monkey.x, dy = monkey.y - peach.y;
//trace(peach, monkey.y, peach.y, gapV, peach.x, monkey.x, gapH);
if(dx <= monkey.getCurrentWidth()+gapH && dx >= 0 && dy <= gapV && dy >= -gapV-100)
{
this.addScore(peach, peach.currentScore);
peach.y += 1000;
return true;
}
}
return false;
}
//得分
game.addScore = function(peach, score)
{
//if(this.addNum == null)
//{
var container = new Q.DisplayObjectContainer({id:"addNum", width:100, height:65});
var plus = new ns.Num({id:"plus", type:ns.Num.Type.num1});
if (score>=0){
plus.setValue(11);
}else{
plus.setValue(10);
}
container.addChild(plus);
var num = new ns.Num({id:"num", type:ns.Num.Type.num1});
num.x = plus.x + plus.width - 15;
num.setValue(Math.abs(score))
container.addChild(num);
// this.addNum = container;
//}
container.x = peach.x - 50;
container.y = peach.y - 100;
container.scaleX = container.scaleY = this.island.scaleY*2;
this.stage.addChild(container);
container.alpha = 1;
this.score += score;
// console.log(this.score);
if (this.score <= 0) {this.score = 0}
if (this.score >= 59) {this.score = 59}
this.updateScore();
Q.Tween.to(container, {y:container.y-100, alpha:0}, {time:1000});
}
//更新总得分
game.updateScore = function()
{
if(this.scoreNum == null)
{
var container = new Q.DisplayObjectContainer({id:'score', width:75, height:65});
// var num0 = new ns.Num({id:"num0", type:ns.Num.Type.num2});
// var num1 = new ns.Num({id:"num1", type:ns.Num.Type.num2});
var num$ = new ns.Num({id:"num$", type:ns.Num.Type.num2});
var num2 = new ns.Num({id:"num2", type:ns.Num.Type.num2});
var num3 = new ns.Num({id:"num3", type:ns.Num.Type.num2});
// num$.x = 25;
num$.setValue(11);
num2.x = 25;
num3.x = 50;
container.addChild(num$, num2, num3);
container.scaleX = container.scaleY = this.island.scaleY*1.5;
container.x = this.width - container.getCurrentWidth() - 15 >> 0;
//container.y = this.stage.height - 50;
container.y = 15;
this.scoreNum = container;
}
var str = this.score.toString(), len = str.length;
str = len > 2 ? str.slice(len - 2) : str;
while(str.length < 2) str = "0" + str;
this.scoreNum.getChildAt(1).setValue(Number(str[0]));
this.scoreNum.getChildAt(2).setValue(Number(str[1]));
this.stage.addChild(this.scoreNum);
//console.log(this.scoreNum);
}
//显示倒计时
game.showTimer = function()
{
if(this.countdown == null)
{
//初始化倒计时
var countdown = new Q.DisplayObjectContainer({id:'countdown', width:250, height:65});
var num1 = new ns.Num({id:"min1", type:ns.Num.Type.num2});
var num2 = new ns.Num({id:"min2", type:ns.Num.Type.num2});
var sep = new ns.Num({id:"sep", type:ns.Num.Type.num2});
var sec1 = new ns.Num({id:"sec1", type:ns.Num.Type.num2});
var sec2 = new ns.Num({id:"sec2", type:ns.Num.Type.num2});
num2.x = 45;
sep.x = 80;
sec1.x = 125;
sec2.x = 170;
sep.setValue(10);
countdown.addChild(num1, num2, sep, sec1, sec2);
countdown.scaleX = countdown.scaleY = this.island.scaleY*1.5;
countdown.x = 20;
countdown.y = 15;
this.countdown = countdown;
}
this.stage.addChild(this.countdown);
this.time.current = this.time.total;
this.updateTimer();
//启动倒计时Tween
Q.Tween.to(this.time, null, {time:1000, loop:true,
onComplete:function(tween)
{
game.updateTimer();
if(game.time.current <= -1)
{
tween.stop();
game.gameOver();
}
}});
}
//更新倒计时数值
game.updateTimer = function()
{
var me = this, time = this.time;
var min = Math.floor(time.current / 60), sec = time.current % 60;
me.countdown.getChildAt(0).setValue(min>=10?Math.floor(min/10) : 0);
me.countdown.getChildAt(1).setValue(min>=10?(min%10) : min);
me.countdown.getChildAt(3).setValue(sec>=10?Math.floor(sec/10) : 0);
me.countdown.getChildAt(4).setValue(sec>=10?(sec%10) : sec);
time.current--;
}
//游戏结束
game.gameOver = function()
{
trace("game over:", this.score);
this.timer.pause();
if(this.context.context == null)
{
if(this.overlay == null)
{
this.overlay = Q.createDOM("div", {id:"overlay", style:
{
position: "absolute",
width: this.width + "px",
height: this.height + "px",
background: "#000",
opacity: 0.4
}});
}
this.container.lastChild.appendChild(this.overlay);
}
this.state = STATE.OVER;
this.playBtn.setState(Q.Button.state.OVER);
game.showEnd();
this.stage.step();
//保存分数
this.saveScore(this.score);
}
//重新开始
game.restart = function()
{
trace("game restart");
this.overlay.parentNode.removeChild(this.overlay);
this.stage.removeAllChildren();
this.timer.paused = false;
this.showMenu();
this.score = 0;
this.time.current = this.time.total;
}
//获取保存的分数
game.getScore = function()
{
var key = "monkey_score";
if(Q.supportStorage && localStorage.hasOwnProperty(key))
{
var score = Number(localStorage.getItem("monkey_score"));
return score;
}
return 0;
}
//保存分数到localStorage
game.saveScore = function(score)
{
var key = "monkey_score";
if(Q.supportStorage)
{
localStorage.removeItem(key);
localStorage.setItem(key, score);
}
}
//显示结束页面
game.showEnd = function(){
//TODOEND
//结束画面
var end = new Q.Bitmap({id:"end", image:this.getImage("end")});
var sY = end.scaleY = this.stage.height/end.height;
var sX = end.scaleX = this.stage.width/end.width;
end.x = 0;
end.y = 0;
var getPriceBtn = new Q.Button({id:"gpBtn", image:this.getImage("endbtns")});
getPriceBtn.setUpState({rect:[0,0,337,125]});
getPriceBtn.scaleX = sX;
getPriceBtn.scaleY = sY;
getPriceBtn.x = 175*sX;
getPriceBtn.y = 755*sY;
getPriceBtn.onEvent = function(e)
{
Q.Button.prototype.onEvent.call(this, e);
if(e.type == "mouseup" || e.type == "touchend")
{
//TODO
}else if(e.type == "mouseout")
{
game.context.canvas.style.cursor = "";
}
}
var rePlayBtn = new Q.Button({id:"rpBtn", image:this.getImage("endbtns")});
rePlayBtn.setUpState({rect:[0,176,337,125]});
rePlayBtn.scaleX = sX;
rePlayBtn.scaleY = sY;
rePlayBtn.x = 175*sX;
rePlayBtn.y = 585*sY;
rePlayBtn.onEvent = function(e)
{
Q.Button.prototype.onEvent.call(this, e);
if(e.type == "mouseup" || e.type == "touchend")
{
game.restart();
}else if(e.type == "mouseout")
{
game.context.canvas.style.cursor = "";
}
}
var end_num = this.score;
var end_num_str = end_num.toString(), len = end_num_str.length;
end_num_str = len > 2 ? end_num_str.slice(len - 2) : end_num_str;
while(end_num_str.length < 2) end_num_str = "0" + end_num_str;
var container = new Q.DisplayObjectContainer({id:'end_score', width:75, height:65});
var end_num$ = new ns.Num({id:"end_num$", type:ns.Num.Type.num2});
var end_num2 = new ns.Num({id:"end_num2", type:ns.Num.Type.num2});
var end_num3 = new ns.Num({id:"end_num3", type:ns.Num.Type.num2});
end_num$.setValue(11);
end_num2.setValue(Number(end_num_str[0]));
end_num3.setValue(Number(end_num_str[1]));
end_num2.x = 25;
end_num3.x = 50;
container.addChild(end_num$, end_num2, end_num3);
container.scaleX = sX*1.3;
container.scaleY = sY*1.3;
container.x = 380 * sX;
container.y = 444 * sY;
this.endNum = container;
this.end = end;
this.getPriceBtn = getPriceBtn;
this.rePlayBtn = rePlayBtn;
this.stage.addChild(this.end, this.getPriceBtn, this.rePlayBtn, this.endNum);
}
game.showHelp = function(){
//TODOHELP
if(this.tip.parentNode) this.tip.parentNode.removeChild(this.tip);
var help = new Q.Bitmap({id:"help", image:this.getImage("help")});
var sY = help.scaleY = this.stage.height/help.height;
var sX = help.scaleX = this.stage.width/help.width;
help.x = 0;
help.y = 0;
var rePlayBtn = new Q.Button({id:"hpBtn", image:this.getImage("helpbtns")});
rePlayBtn.setUpState({rect:[0,0,334,121]});
rePlayBtn.scaleX = sX;
rePlayBtn.scaleY = sY;
rePlayBtn.x = 160*sX;
rePlayBtn.y = 774*sY;
rePlayBtn.onEvent = function(e)
{
Q.Button.prototype.onEvent.call(this, e);
if(e.type == "mouseup" || e.type == "touchend")
{
trace("game restart");
game.stage.removeAllChildren();
game.showMenu();
}else if(e.type == "mouseout")
{
game.context.canvas.style.cursor = "";
}
}
this.help = help;
this.rePlayBtn = rePlayBtn;
this.stage.addChild(this.help, this.rePlayBtn);
}
//显示当前FPS值
game.showFPS = function()
{
var me = this, fpsContainer = Quark.getDOM("fps");
setInterval(function()
{
fpsContainer.innerHTML = "FPS:" + me.frames;
me.frames = 0;
}, 1000);
}
//隐藏浏览器顶部导航
game.hideNavBar = function()
{
window.scrollTo(0, 1);
}
//重新计算舞台stage在页面中的偏移
game.calcStagePosition = function()
{
if(game.stage)
{
var offset = Q.getElementOffset(game.stage.context.canvas);
game.stage.stageX = offset.left;
game.stage.stageY = offset.top;
}
}
})();
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