主要是给组件添加 BoxCollider
private void AddBoxcollider(GObject viewObj)
{
if (viewObj == null) return;
BoxCollider2D boxCollider2D = viewObj.displayObject.gameObject.AddComponent<BoxCollider2D>();
if (boxCollider2D != null)
{
boxCollider2D.size = new Vector2(viewObj.width, viewObj.height);
boxCollider2D.offset = new Vector2(viewObj.width / 2.0f, -viewObj.height / 2.0f);
}
}