RocketMQ七、rocketMQ的网络通信模块

关于rocketMQ的netty消息处理,实际上都在一个rocketmq-remoting模块中。不管是nameserver还是broker,从netty的handler开始是统一的结构。我们先以nameserver部分的跟踪一下。

前一篇看到过netty的启动,我们回过来再看一下:

@Override
public void start() {
    ...

    prepareSharableHandlers();

    ServerBootstrap childHandler =
        this.serverBootstrap.group(this.eventLoopGroupBoss, this.eventLoopGroupSelector)
            .channel(useEpoll() ? EpollServerSocketChannel.class : NioServerSocketChannel.class)
            .option(ChannelOption.SO_BACKLOG, 1024)
            .option(ChannelOption.SO_REUSEADDR, true)
            .option(ChannelOption.SO_KEEPALIVE, false)
            .childOption(ChannelOption.TCP_NODELAY, true)
            .childOption(ChannelOption.SO_SNDBUF, nettyServerConfig.getServerSocketSndBufSize())
            .childOption(ChannelOption.SO_RCVBUF, nettyServerConfig.getServerSocketRcvBufSize())
            .localAddress(new InetSocketAddress(this.nettyServerConfig.getListenPort()))
            .childHandler(new ChannelInitializer<SocketChannel>() {
                @Override
                public void initChannel(SocketChannel ch) throws Exception {
                    ch.pipeline()
                        .addLast(defaultEventExecutorGroup, HANDSHAKE_HANDLER_NAME, handshakeHandler)
                        .addLast(defaultEventExecutorGroup,
                            encoder,
                            new NettyDecoder(),
                            new IdleStateHandler(0, 0, nettyServerConfig.getServerChannelMaxIdleTimeSeconds()),
                            connectionManageHandler,
                            serverHandler
                        );
                }
            });

    if (nettyServerConfig.isServerPooledByteBufAllocatorEnable()) {
        childHandler.childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT);
    }

    try {
        ChannelFuture sync = this.serverBootstrap.bind().sync();
        InetSocketAddress addr = (InetSocketAddres
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