关于rocketMQ的netty消息处理,实际上都在一个rocketmq-remoting模块中。不管是nameserver还是broker,从netty的handler开始是统一的结构。我们先以nameserver部分的跟踪一下。
前一篇看到过netty的启动,我们回过来再看一下:
@Override
public void start() {
...
prepareSharableHandlers();
ServerBootstrap childHandler =
this.serverBootstrap.group(this.eventLoopGroupBoss, this.eventLoopGroupSelector)
.channel(useEpoll() ? EpollServerSocketChannel.class : NioServerSocketChannel.class)
.option(ChannelOption.SO_BACKLOG, 1024)
.option(ChannelOption.SO_REUSEADDR, true)
.option(ChannelOption.SO_KEEPALIVE, false)
.childOption(ChannelOption.TCP_NODELAY, true)
.childOption(ChannelOption.SO_SNDBUF, nettyServerConfig.getServerSocketSndBufSize())
.childOption(ChannelOption.SO_RCVBUF, nettyServerConfig.getServerSocketRcvBufSize())
.localAddress(new InetSocketAddress(this.nettyServerConfig.getListenPort()))
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ch.pipeline()
.addLast(defaultEventExecutorGroup, HANDSHAKE_HANDLER_NAME, handshakeHandler)
.addLast(defaultEventExecutorGroup,
encoder,
new NettyDecoder(),
new IdleStateHandler(0, 0, nettyServerConfig.getServerChannelMaxIdleTimeSeconds()),
connectionManageHandler,
serverHandler
);
}
});
if (nettyServerConfig.isServerPooledByteBufAllocatorEnable()) {
childHandler.childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT);
}
try {
ChannelFuture sync = this.serverBootstrap.bind().sync();
InetSocketAddress addr = (InetSocketAddres