COCOS-HTML5-3.9版本学习(四)chipmunk物理引擎的测试

chipmunkLayer和上一篇的实现方式几乎一致,只是两种引擎有差别,

var chipmunkLayer = cc.Layer.extend({
	size: null,
	space: null,
	_debugNode: null,
	box: null,
	downUpAction: null,
	onEnter: function() {
		this._super();
		this.size = cc.director.getWinSize();
		this.space = new cp.Space();
		//初始化物理世界
		this.initPhysics();
		//初始化正方形
		this.initBoxWithBody();

		this.init();
		
		//背景
		var bg = cc.LayerColor.create(cc.color(0, 0, 0));
		bg.attr({
			anchorX: 0,
			anchorY: 0,
			x: 0,
			y: 0
		});
		this.addChild(bg);
	},
	init: function() {
		cc.sys.dumpRoot();
		cc.sys.garbageCollect();
		this.scheduleUpdate();
	},
	initPhysics: function() { //初始化物理环境,增加边界
		var winSize = this.size;
		var space = this.space;
		var staticBody = space.staticBody;

		space.gravity = cp.v(0, -980); //重力
		space.sleepTimeThreshold = 0.5; //休眠临界时间
		space.collisionSlop = 0.5; //
		//walls 四个边界
		var walls = [
			new cp.SegmentShape(staticBody, cp.v(0, 0), cp.v(winSize.width, 0), 0), // bottom
			new cp.SegmentShape(staticBody, cp.v(0, winSize.height), cp.v(winSize.width, winSize.height), 0), // top
			new cp.SegmentShape(staticBody, cp.v(0, 0), cp.v(0, winSize.height), 0), // left
			new cp.SegmentShape(staticBody, cp.v(winSize.width, 0), cp.v(winSize.width, winSize.height), 0) // right
		];
		for (var i = 0; i < walls.length; i++) {
			var shape = walls[i];
			shape.setElasticity(1); //弹性
			shape.setFriction(0); //摩擦
			//space.addStaticShape( shape );
			space.addShape(shape);
		}
	},
	initBoxWithBody: function() {
		var winSize = this.size;
		//物体的定义
		var mass = 1;
		var boxWidth = 32;

		var body = new cp.Body(mass, cp.momentForBox(mass, boxWidth, boxWidth));
		body.setPos(cc.p(winSize.width / 2, winSize.height / 2));
		this.space.addBody(body);
		var shape = new cp.BoxShape(body, boxWidth, boxWidth);
		shape.setElasticity(1); //弹性
		shape.setFriction(0); //摩擦
		shape.setCollisionType(1);
		shape.setLayers(3);
		this.space.addShape(shape);

		//创建一个箱子
		this.box = cc.PhysicsSprite.create(res.BOXPNG, cc.rect(0, 0, boxWidth, boxWidth));
		this.box.setBody(body);
		this.addChild(this.box, 1);
	},
	update: function(dt) {
		// chipmunk step
		this.space.step(dt);
	},
});
chipmunkLayer.scene = function() {
	var scene = cc.Scene.create();
	scene.addChild(new chipmunkLayer());
	return scene;
}

注意:我用的3.9版本的个别地方改变了。

源码地址:http://pan.baidu.com/s/1ntVX6nZ

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值