C#控制台飞行棋游戏

游戏截图:

管理类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp1
{
    class ProgramManage
    {
        //随机数
        public static Random rd = new Random();
        //定义地图大小
        public static int[] Maps = new int[100];

        //
        public static bool[] PlayerPause = {false,false };

        //定义玩家A和玩家B的坐标,0是玩家A的坐标;1是玩家B的坐标
        public static int[] PlayerPos = new int[2];

        //存储两个玩家的姓名
        public static string[] PlayerName = new string[2];

        //定义名字错误类型
        public static string[] Error = {"正确","不能有数字","重名了","不能为空" };

        //画游戏头
        public static void GanmeShow()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("*************************");
            Console.WriteLine("********飞行棋游戏*******");
            Console.WriteLine("*************************");
            Console.ForegroundColor = ConsoleColor.Green;
        }

        //定义地图关卡布局
        public static void InitailMap()
        {
            int[] luckturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
            for (int i = 0; i < luckturn.Length; i++)
            {
                Maps[luckturn[i]] = 1;
            }

            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷×
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }

            int[] pause = { 9, 27, 60, 93 };//暂停▲
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }

            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卍
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }

        }

        //定义地图元素。输入坐标值,方法内部判断当前坐标应当放什么符号,返回符号值
        public static string MapElement(int i)
        {
            string Element = "0";
            //如果玩家AB坐标相同并都在当前位置则画一个“<>”
            if (PlayerPos[0] == i && PlayerPos[1] == i)
            {
                Element="<>";
            }
            //有A画A,有B画B,都没有画地图
            else if (PlayerPos[0] == i)
            {
                Element="A";
            }
            else if (PlayerPos[1] == i)
            {
                Element="B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Element = "□";
                        break;
                    case 1:
                        Element = "◎";
                        break;
                    case 2:
                        Element = "×";
                        break;
                    case 3:
                        Element = "▲";
                        break;
                    case 4:
                        Element = "卍";
                        break;
                }

            }
            return Element;
        }


        //绘制地图
        public static void DrawMap()
        {
            Console.ForegroundColor = ConsoleColor.White;
            //第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(MapElement(i));
            }
            
            //第一竖行
            for (int i = 30; i < 35; i++)
            {
                Console.WriteLine();
                Console.Write("                                                          ");
                Console.Write(MapElement(i));
            }

            //第二横行
            Console.WriteLine();
            for (int i = 64; i > 34; i--)
            {
                Console.Write(MapElement(i));
            }

            //第二竖行
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine();
                Console.Write(MapElement(i));
            }

            //第三横行
            Console.WriteLine();
            for (int i = 70; i < 100; i++)
            {
                Console.Write(MapElement(i));
            }
            Console.WriteLine();

        }

        //判断姓名是否符合要求
        public static int NameJudge(string str)
        {
            int result = 0;

            //判断是否为空
            if (str == "")
            {
                result = 3;
                return result;
            }
            else
            {
                result = 0;
            }

            //判断是否是字符串
            for (int i = 0; i < str.Length; i++)
            {
                if (char.IsNumber(str,i))
                {
                    result = 1;

                    return result;

                }
                else
                {
                    result = 0;
                }
                
            }

            //判断是否重名
            for (int i = 0; i < PlayerName.Length; i++)
            {
                if (PlayerName[i]==str)
                {
                    result = 2;
                    return result;
                }
                else
                {
                    result = 0;
                }
                
            }


            return result;
        }

        //投骰子
        public static void Play(int player)
        {

            PlayerPos[player] += rd.Next(1, 7);

        }

        //坐标不能出地图
        public static void Limit(int player)
        {
            if (PlayerPos[player] < 0)
            {
                PlayerPos[player] = 0;
            }
            else if (PlayerPos[player] > 99)
            {
                PlayerPos[player] = 99;
            }
        }



        //执行规则
        public static void GameRule(int player)
        {

            //踩到对手
            if (PlayerPos[player]==PlayerPos[1-player])
            {
                PlayerPos[1 - player] -= 6;

                Console.WriteLine("{0}踩到对手,对手退6格", PlayerName[player]);
            }
            //什么也没踩到
            else if (Maps[PlayerPos[player]] == 0)
            {
                Console.WriteLine("{0}玩家前进了,什么也没踩到",PlayerName[player]);

            }
            //幸运轮盘
            else if (Maps[PlayerPos[player]] == 1)
            {
                Console.WriteLine("1,与对手交换位置。2,让对手退回原点");
                string chose;
                while (true)
                {
                    chose = Console.ReadLine();
                    if (chose == "1")
                    {
                        int tem = PlayerPos[player];
                        PlayerPos[player] = PlayerPos[1 - player];
                        PlayerPos[1 - player] = tem;
                        Console.WriteLine("{0}与对手交换了位置", PlayerName[player]);
                        break;
                    }
                    else if (chose == "2")
                    {
                        PlayerPos[1 - player] = 0;
                        Console.WriteLine("{0}把对手打回原位", PlayerName[player]);
                        break;
                    }
                    else
                    {
                        Console.WriteLine("请重新输入");
                    }
                }

            }
            //地雷
            else if (Maps[PlayerPos[player]] == 2)
            {
                PlayerPos[player] -= 6;
                Console.WriteLine("{0}踩到地雷了,倒退6格", PlayerName[player]);
            }
            //暂停
            else if (Maps[PlayerPos[player]] == 3)
            {
                PlayerPause[player] = true;
                Console.WriteLine("{0}暂停一回合", PlayerName[player]);
            }
            //时空隧道
            else if (Maps[PlayerPos[player]] == 4)
            {
                PlayerPos[player] += 10;
                Console.WriteLine("{0}前进10格", PlayerName[player]);
            }

        }

        //判断输赢
        public static string Winner()
        {
            if (PlayerPos[0]>PlayerPos[1])
            {
                return PlayerName[0];
            }
            else
            {
                return PlayerName[1];
            }
        }
    }
}

实现类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp1
{

    class Program
    {
        static void Main(string[] args)
        {
            //初始化标题
            ProgramManage.GanmeShow();
            //初始化地图关卡
            ProgramManage.InitailMap();

            //输入名字
            string name;
            for (int i = 0; i < ProgramManage.PlayerName.Length; i++)
            {
                Console.WriteLine("请输入玩家{0}的名字", i+1);
                name = Console.ReadLine();
                while (ProgramManage.NameJudge(name)!=0)
                {
                    Console.WriteLine("名字格式不对,{0},请重新输入", ProgramManage.Error[ProgramManage.NameJudge(name)]);
                    name = Console.ReadLine();
                }
                ProgramManage.PlayerName[i] = name;
            }

            //刷新界面
            Console.Clear();
            ProgramManage.GanmeShow();
            Console.WriteLine("玩家A名字是{0},玩家B名字{1}", ProgramManage.PlayerName[0], ProgramManage.PlayerName[1]);
            ProgramManage.DrawMap();

            //游戏主循环
            //初始化玩家A开始
            int player = 0;

            //两个玩家都没在终点的时候不停的玩游戏
            while (ProgramManage.PlayerPos[0]<99&&ProgramManage.PlayerPos[1]<99)
            {


                //判断当前玩家是否暂停,如果暂停了就停一回合
                if (ProgramManage.PlayerPause[player]==false)
                {
                    Console.WriteLine("轮到玩家{0}敲回车投骰子", ProgramManage.PlayerName[player]);
                    Console.ReadKey();
                    //玩家player投骰子
                    ProgramManage.Play(player);
                    ProgramManage.Limit(player);

                    //清空界面
                    Console.Clear();

                    //执行规则,如果踩到了关卡,一直执行,直到踩到空白点位置
                    while (true)
                    {
                        if (ProgramManage.Maps[ProgramManage.PlayerPos[player]] != 0)
                        {
                            ProgramManage.GameRule(player);
                            ProgramManage.Limit(player);
                        }
                        ProgramManage.GameRule(player);
                        break;
                    }
                    ProgramManage.Limit(player);

                    //变化玩家
                    player = 1 - player;

                    //刷新地图
                    ProgramManage.DrawMap();
                }
                else
                {
                    //当前玩家恢复暂停
                    ProgramManage.PlayerPause[player] = false;
                    //下一回合让给另一个玩家
                    player = 1 - player;
                    continue;
                }
                




            }
            //游戏结束
            Console.WriteLine("玩家{0}赢了", ProgramManage.Winner());
            Console.ReadKey();
        }
    }
}

 

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