C语言socket模拟客户和服务器通信

客户端代码:

#include <iostream>
#include <winsock2.h>
#include <string>
#define SERVER_PORT 6666
#pragma comment(lib,"ws2_32")
using namespace std;
int main(int agrn,char *agrs[]){
	char server_Ip[30];
	WORD mSocketVersionCode;
	WSADATA wasData;
	SOCKET client_Socket;
	struct sockaddr_in server_addr;
	int return_Num;
	mSocketVersionCode = MAKEWORD(2,2);
	return_Num = WSAStartup(mSocketVersionCode,&wasData);
	if(LOBYTE(wasData.wVersion)!=2||LOBYTE(wasData.wVersion)!=2){
		cout<<"The version of Socket if compaliable"<<endl;
		return -1;

	}
	//创建本地Socket
	client_Socket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
	if(client_Socket == INVALID_SOCKET){
		cout<<"Create Local Socket Failed!"<<endl;
		closesocket(client_Socket);
		return 0; 
	}
	cout<<"Please input the ip of the server!:";
	cin>>server_Ip;
	//构建服务器地址信息 
	server_addr.sin_family = AF_INET;
	server_addr.sin_port = ntohs(SERVER_PORT);
	server_addr.sin_addr.S_un.S_addr = inet_addr(server_Ip);
	//连接服务器
	return_Num = connect(client_Socket,(struct sockaddr*)&server_addr,sizeof(server_addr));
	if(return_Num == SOCKET_ERROR){
		cout<<"Connet Failed"<<endl;
		closesocket(client_Socket);
		WSACleanup();
		return 0;
	}else{
		cout<<"Connect Successfully!"<<endl;
	}
	char buff[1024];
	cout<<"Please input the message to send to the server:";
	cin>>buff;
	return_Num = send(client_Socket,buff,sizeof(buff),0);
	if(return_Num == SOCKET_ERROR){
		cout<<"Send Failed!"<<endl;
		closesocket(client_Socket);
		WSACleanup();
		return -1;
	}else{
		cout<<"Send Successfully!" <<endl;
	}
	cout<<"Again: Please input the message to send to the server:";
	cin>>buff;
	return_Num = send(client_Socket,buff,sizeof(buff),0);
	if(return_Num == SOCKET_ERROR){
		cout<<"Send Failed!"<<endl;
		closesocket(client_Socket);
		WSACleanup();
		return -1;
	}else{
		cout<<"Send Successfully!" <<endl;
	}
	return_Num = recv(client_Socket,buff,1024,0);
	if(return_Num == SOCKET_ERROR){
		cout<<"Receive Failed!"<<endl;
		closesocket(client_Socket);
		WSACleanup();
		return -1;
	}else{
		cout<<"Receive Successfully!" <<endl;
	}
	cout<<"The information Receive :";
	cout<<buff<<endl;
	return 0;
}

服务器端代码:

#include <iostream>
#include <winsock2.h>
#include <stdio.h>
#define SERVER_PORT 6666
#pragma comment(lib, "ws2_32")
/*
关于WSAStartup方法和WSACleanup方法引用出错的解决:
	错误:
	编译的时候出现 
	undefined reference to `__imp_WSAStartup'
	undefined reference to `__imp_WSACleanup'
	在一般编译器中不会直接连接编译wsock动态库,需要手动添加库
	首先可以尝试代码中直接引入动态库,#pragam comment(lib,"ws2_32");
	如果不行再手动添加库
	在vc中,点项目(project-->project option)在makefile中输入-L"ws2_32" 
	在dvc C++中点击工具(Tool)-->编译选项(Compile Option)在编译命令框中输入-lwsokt 
*/
using namespace std; 
int main()
{ 
	int produrce_Step = 0;
	WORD winSocketVersion;
	WSADATA wsaDATA;
	SOCKET listen_Socket,server_Socket;
	struct sockaddr_in client_socket_addr;  //客户端地址信息 
	struct sockaddr_in ser_socket_addr;  	//服务器端地址信息 
	winSocketVersion = MAKEWORD(2,2);
	int return_num;
	//WinSocket 初始化 
	return_num = WSAStartup(winSocketVersion,&wsaDATA);
	if(return_num!=0){
		cout<<"WSAStartup() failed!"<<endl;
		return 0; 
	} 
	//确认支持winsocket版本2.2 
	if(LOBYTE(wsaDATA.wVersion)!=2||HIBYTE(wsaDATA.wVersion)!=2){
		WSACleanup();
		cout<<"Invalid WinSockt Version!"<<endl;
		return 0;
	}
	produrce_Step ++;
	cout<<produrce_Step<<"***Initial WinSocket Successfully!"<<endl;
	//创建本地Socket
	server_Socket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);//采用tcp协议创建端口
	//注意这里的protocol flag的值可以为0,因为AF_INET搭配SOCKET_STREAM默认采用tcp协议 
	if(server_Socket==INVALID_SOCKET){//如果创建Socket失败 
		WSACleanup();
		cout<<"Create Socket failed!"<<endl;
		return 0; 
	}else{
		cout<<++produrce_Step<<"***Create local Socket successfully!"<<endl;
	}
	//构建服务器本地地址信息 
	ser_socket_addr.sin_family = AF_INET;  //地址家族sin_family,一般Tcp/ip地址家族为AF_INET 
	ser_socket_addr.sin_port = htons(SERVER_PORT);//将端口号转化为网络字节
	ser_socket_addr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);//使用INADDR_ANY指定任意地址
	//INADDR_ANY就是指定地址为0.0.0.0的地址,这个地址事实上表示不确定地址,
	//或“所有地址”、“任意地址”。 一般来说,在各个系统中均定义成为0值。
	cout<<++produrce_Step<<"***Finish the Initial of local Address Information"<<endl;
	//为Socket绑定端口port
	return_num = bind(server_Socket,(struct sockaddr*)&ser_socket_addr,sizeof(ser_socket_addr)); 
	if(return_num == SOCKET_ERROR){
		cout<<"Bind the port failed, the Socket has been closed!"<<endl;
		cout<<"the error of the bind information:";
		cout<<WSAGetLastError()<<endl;//输出绑定端口错误的编号,比如10048就是端口占用的意思 
		closesocket(server_Socket);
		WSACleanup(); 
	}else{
		cout<<++produrce_Step<<"***Succee to bind the server Socket to the port"<<endl;
	}
	return_num = listen(server_Socket,5);//监听端口,第二个参数5表示请求队列可以容纳请求的个数
	if(return_num == SOCKET_ERROR){
		cout<<"There are some problem in the socket listenning"<<endl;
		cout<<"The informatio of the Listen Error:"<<WSAGetLastError()<<endl;
		closesocket(server_Socket);
		WSACleanup(); 
	}else{
		cout<<++produrce_Step<<"The Server Socket is listenning................."<<endl;
		cout<<"Please wait the client to connect!"<<endl;
	}
	//阻塞线程,等待客户端连接。
	int actual_addr_length = sizeof(client_socket_addr);
	listen_Socket = accept(server_Socket,(struct sockaddr*)&client_socket_addr,&actual_addr_length);
	//记得这里要将实际的client_socket_addr的长度传入,否则accept函数可以出错,不能引起线程阻塞 
	if(listen_Socket == INVALID_SOCKET){
		cout<<"Accpet is failed!Please check the network"<<endl;
		cout<<"The Code of error information"<<WSAGetLastError()<<endl;
		closesocket(listen_Socket);
		WSACleanup(); 
	}else{
		cout<<++produrce_Step<<"***Client has connected with the server!"<<endl;
		cout<<"The IP of the Client"<<inet_ntoa(client_socket_addr.sin_addr)<<endl;
		//inet_ntoa(char*)将网络地址转换成点分十进制的形式 
		cout<<"The PORT of the Client"<<ntohs(client_socket_addr.sin_port)<<endl;
		//ntohs (network to host short)作用是将一个16位数由网络字节顺序转换为主机字节顺序 
	}
	char recv_Buff[1024];
	char *buff = recv_Buff;
	int recv_Len = 0;
	/*while((recv_Len=recv(listen_Socket,buff,100,0))!=0){
		if(recv_Len == SOCKET_ERROR){
			cout<<"Receive the information of Client Failed"<<endl;
			break;
		}
		buff = buff+recv_Len;
	} */
	recv(listen_Socket,buff,1024,0);
	if(strlen(recv_Buff)>0){
		cout<<"The information received is:"<<endl;
		cout<<recv_Buff<<endl;
	}
	cout<<"Please input the saying what you want to send:";
	cin>> recv_Buff;
	cout<<"The information has sent to Client"<<endl;
	return_num = send(listen_Socket,recv_Buff,sizeof(recv_Buff),0);
	if(return_num==SOCKET_ERROR){
		cout<<"Socket Send failed!"<<endl; 
	}
	//关闭所有的套接字 
	closesocket(server_Socket);
	closesocket(listen_Socket);
	WSACleanup(); 
	cout<<++produrce_Step<<"The Socket Qiut,BYE,BYE"<<endl;
	return 0;
}


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