其实,本来不想写Volley的,由于前面写了一篇如何使用Eclipse搭建Android服务端的博客,今天,我们尝试用Volley去访问一下。其实,Volley已经不算是很火的网络请求框架了,Volley算是一个比较适合新手的网络请求库。Volley现在在Github上仅有2.3k的star,现在用的多的是Retrofit+okhttp。但是,Volley在某些场景下,使用起来还是挺不错的。今天,主要介绍下Volley的使用以及Volley源码分析。
首先,Volley的Github地址:https://github.com/google/volley。
一.Volley的使用场景
Volley适合什么样的场景下使用呢?我觉得有如下几点:
(1)新手从未接触过网络请求框架,那么可以使用Volley。因为Volley的使用非常简单,学习成本比较低。
(2)数据交互量不大,且通信频繁。Volley非常适合数据量小且交互频繁的场景。
(3)没有上传和下载文件的需求。因为Volley不支持文件的下载。
二.Volley的导入
1.下载Volley的jar包放在libs文件夹下面,如下图所示:
2.在volley.jar上右键,选择add as library,如下图所示:
三.Volley的使用
1.get请求
private void getRequest(String address) {
RequestQueue mQueue = Volley.newRequestQueue(MainActivity.this);
StringRequest stringRequest = new StringRequest(address,
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
Log.d("TTTT", response);
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
Log.e("TTTT", error.getMessage(), error);
}
});
mQueue.add(stringRequest);
}
在需要发送get请求的地方,调用getRequest方法。例如,我这里是去访问我自己搭建的简单Android服务端:
getRequest("http://192.168.1.110:8080/MyAndroidServer/Servers?username=admin&password=admin");
这里需要注意三点:
(1)为我们的测试app在AndroidManifest文件中增加网络权限:
<uses-permission android:name="android.permission.INTERNET"/>
(2)不能使用127.0.0.1:8080,使用自己电脑的ip,可以在命令行窗口输入ipconfig查看自己电脑的ip地址:
(3)由于我们使用的是局域网访问,因此,要保证电脑和手机处于同一局域网下
我们测试一下是否访问成功:
(1)Android Studio输出信息:
(2)Eclipse服务端输出信息:
2.post请求
private void getRequest(String address) {
RequestQueue mQueue = Volley.newRequestQueue(MainActivity.this);
StringRequest stringRequest = new StringRequest(address,
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
Log.d("TTTT", response);
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
Log.e("TTTT", error.getMessage(), error);
}
}) {
@Override
protected Map<String, String> getParams() throws AuthFailureError {
Map<String, String> map = new HashMap<String, String>();
map.put("username", "admin");
map.put("password", "admin");
return map;
}
};
mQueue.add(stringRequest);
}
四.Volley关键源码分析
1.Volley.newRequestQueue
使用Volley的时候,我们的第一步操作,往往是先获取一个RequestQueue对象。RequestQueue是什么呢?我们根据名字来猜想一下:请求队列。是的,我们使用Volley的第一步就是去得到一个请求队列:
RequestQueue mQueue = Volley.newRequestQueue(MainActivity.this);
那么,这个请求队列到底是什么,它是如何实现的?毫无疑问,这个方法在Volley这个类中,我们跟踪一下newRequestQueue这个方法:
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
File cacheDir = new File(context.getCacheDir(), "volley");
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException var6) {
}
if (stack == null) {
if (VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
Network network = new BasicNetwork((HttpStack)stack);
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();
return queue;
}
(1)得到一个userAgent,userAgent是什么?可以理解为客户端的名字。userAgent默认是“volley/0”,后通过PackageInfo获取了versionCode,所以,userAgent可能是“volley/1.0"之类的名字。标志着客户端所使用的volley版本。
(2)获取一个httpStack,HttpStack是什么?而且,如果sdk版本号大于等于9和9以下获取的HttpStack是不一样的。这个想必大家都清楚,Android在使用http请求时,在Android 2.2及以前的版本,使用的是HttpClient,而在Android 2.3及以上版本,使用的是HttpURLConnection。所以呢,这里的HurlStack,它实际上内部是通过HttpUrlConnection来实现的,而HttpClientStack则通过HtttpClient来实现。在这里,我只截取部分源码:
HurlStack:
URL parsedUrl = new URL(url);
HttpURLConnection connection = openConnection(parsedUrl, request);
for (String headerName : map.keySet()) {
connection.addRequestProperty(headerName, map.get(headerName));
}
setConnectionParametersForRequest(connection, request);
HttpClientStack:
public HttpClientStack(HttpClient client) {
mClient = client;
}
(3)获取一个NetWork对象,根据传入的HttpStack去处理网络请求,然后获取一个RequestQueue并且调用start方法,我们看一下start方法:
/**
* Starts the dispatchers in this queue.
*/
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
看源码,首先看前面的方法注释:启动这个队列中的分发器。首先,调用stop方法来停止所有可能运行的分发器,然后创建CacheDispatcher并且启动。接着创建四个NetWorkDispatcher并且启动。在源码中,mDispatchers的长度是4:
/** Number of network request dispatcher threads to start. */
private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
public RequestQueue(Cache cache, Network network) {
this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);
}
这意味着什么?当调用了newRequestQueue之后,会有五个分发器(线程)一直在后台运行,不断的等待网络请求的到来,其中四个是缓存线程,一个是网络请求线程。
获得RequestQueue后,我们需要构建我们需要的请求,例如StringRequest,然后把我们的Request添加到这个请求队列中,我们网络请求所做的工作就完成了。接下来的事情,交给Volley去做。
2.RequestQueue.add
当我们简单的把我们的request添加到队列后,Volley到底做了什么工作呢?接下来,我们看一下RequestQueue的add方法:
/**
* Adds a Request to the dispatch queue.
* @param request The request to service
* @return The passed-in request
*/
public Request add(Request request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue(this);
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}
// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker("add-to-queue");
// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request;
}
// Insert request into stage if there's already a request with the same cache key in flight.
synchronized (mWaitingRequests) {
String cacheKey = request.getCacheKey();
if (mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue<Request> stagedRequests = mWaitingRequests.get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList<Request>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog.DEBUG) {
VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert 'null' queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}
很长的一段代码,我总结一下重点的工作:
(1)把当前的请求添加到当前的请求队列中去
(2)对请求排序,因为会按照顺序处理请求
(3)如果请求不支持缓存,那么直接添加到NetWorkQueue。如果请求支持缓存,那么添加到CacheQueue
3.CacheDispatcher.run
请求默认是支持缓存的,因此,请求默认被加到缓存队列中执行,接下来,我们看一下缓存队列是如何执行的。我们看一下CacheDispatcher的run方法:
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
while (true) {
try {
// Get a request from the cache triage queue, blocking until
// at least one is available.
final Request request = mCacheQueue.take();
request.addMarker("cache-queue-take");
// If the request has been canceled, don't bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}
// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(request);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
}
}
add方法的实现还是比较复杂的。我们梳理一下关键的任务:
(1)从缓存队列中取出一个请求
(2)从缓存中检索请求,如果没在缓存中 ,则直接分发给NetWorkDispatcher
(3)判断缓存是否到期限,如果到期限,则直接分发给NetWorkDispatcher
(4)如果有一个缓存命中,则解析数据以便响应请求
4.NetworkDispatcher.run
上面分析了CacheDispatcher的run方法,接下来,我们看一下NetworkDispatcher的run方法:
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
Request request;
while (true) {
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
try {
request.addMarker("network-queue-take");
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}
// Tag the request (if API >= 14)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
}
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
mDelivery.postError(request, new VolleyError(e));
}
}
}
做的主要工作如下:
(1)从队列中取请求
(2)执行网络请求
(3)解析请求数据并将请求写入缓存
(4)返回响应信息
4.NetWork.performRequest
NetworkDispatcher通过NetWork.performRequest来执行网络请求。NetWork是一个接口,BasicNetwork是具体的实现类。接下来,我们看一下这个方法:
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while (true) {
HttpResponse httpResponse = null;
byte[] responseContents = null;
Map<String, String> responseHeaders = new HashMap<String, String>();
try {
// Gather headers.
Map<String, String> headers = new HashMap<String, String>();
addCacheHeaders(headers, request.getCacheEntry());
httpResponse = mHttpStack.performRequest(request, headers);
StatusLine statusLine = httpResponse.getStatusLine();
int statusCode = statusLine.getStatusCode();
responseHeaders = convertHeaders(httpResponse.getAllHeaders());
// Handle cache validation.
if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
request.getCacheEntry().data, responseHeaders, true);
}
// Some responses such as 204s do not have content. We must check.
if (httpResponse.getEntity() != null) {
responseContents = entityToBytes(httpResponse.getEntity());
} else {
// Add 0 byte response as a way of honestly representing a
// no-content request.
responseContents = new byte[0];
}
// if the request is slow, log it.
long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
logSlowRequests(requestLifetime, request, responseContents, statusLine);
if (statusCode < 200 || statusCode > 299) {
throw new IOException();
}
return new NetworkResponse(statusCode, responseContents, responseHeaders, false);
} catch (SocketTimeoutException e) {
attemptRetryOnException("socket", request, new TimeoutError());
} catch (ConnectTimeoutException e) {
attemptRetryOnException("connection", request, new TimeoutError());
} catch (MalformedURLException e) {
throw new RuntimeException("Bad URL " + request.getUrl(), e);
} catch (IOException e) {
int statusCode = 0;
NetworkResponse networkResponse = null;
if (httpResponse != null) {
statusCode = httpResponse.getStatusLine().getStatusCode();
} else {
throw new NoConnectionError(e);
}
VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
if (responseContents != null) {
networkResponse = new NetworkResponse(statusCode, responseContents,
responseHeaders, false);
if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
statusCode == HttpStatus.SC_FORBIDDEN) {
attemptRetryOnException("auth",
request, new AuthFailureError(networkResponse));
} else {
// TODO: Only throw ServerError for 5xx status codes.
throw new ServerError(networkResponse);
}
} else {
throw new NetworkError(networkResponse);
}
}
}
}
也是比较长的一个方法,这也是网络请求的一些具体古城。我们一步一步跟着代码和注释分析下关键的流程:
(1)收集Headers
(2)处理缓存验证
(3)记录很慢的网络请求
5.HttpStack.performRequest
还记得我们最早的时候提到过的HttpStack吗,在上面的代码中,我们又看到了他的身影。接下来,我们看一下,HttpStack.performRequest方法。HttpStack也是一个接口,其实现类则是我们一开始说的HurlStack和HttpClientStack。我们看一下具体的方法:
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError {
HttpUriRequest httpRequest = createHttpRequest(request, additionalHeaders);
addHeaders(httpRequest, additionalHeaders);
addHeaders(httpRequest, request.getHeaders());
onPrepareRequest(httpRequest);
HttpParams httpParams = httpRequest.getParams();
int timeoutMs = request.getTimeoutMs();
// TODO: Reevaluate this connection timeout based on more wide-scale
// data collection and possibly different for wifi vs. 3G.
HttpConnectionParams.setConnectionTimeout(httpParams, 5000);
HttpConnectionParams.setSoTimeout(httpParams, timeoutMs);
return mClient.execute(httpRequest);
}
上面是HttpClientStack的performRequest方法,我们可以看到一些很常规的操作:获取Headers,获取Params,获取网络超时时间等,最后使用HttpClient调用execute方法去执行一个http请求。好了,终于到了最后执行请求的地方了,我们对于Volley的关键源码分析到此为止。有兴趣的可以看一下HurlStack执行请求的代码,其实前半部分差不多,后半部分有点差别。这也是因为我们一开始说到的,Android2.2及以下版本以及Android2.3及以上版本对执行http请求的不同处理方式,感兴趣的可以自己去研究一下。
五.部分类图
如下是几部分的类图,仅供参考:
(1)Request相关的类图:
(2)Error相关的类图:
(3)HttpStack相关类图:
最后,总结一下:分析源码真的是一项很累的工作。自己辞职后有很多的空闲时间,又很喜欢写代码看源码。怎么说呢,没工作比工作都累吧。最近两三周的时间,基本每天都在看源码,写代码,写博客,很累但是也很充实。希望自己能尽快的找到一份满意的工作,到时候估计也没这么多精力写博客到凌晨了。后面,我还会陆陆续续的更新博客。既然选择了做一件事,就要做好!