Windows程序设计中,不仅用户程序可以调用系统API函数,系统也可以调用用户程序,而且是通过消息来进行的。
WinMain函数的实现步骤:
1.WinMain函数的定义
int WINAPI WinMain( HINSTANCE hInstance, // handle to current instance HINSTANCE hPrevInstance, // handle to previous instance LPSTR lpCmdLine, // command line int nCmdShow // show state );
2.创建一个窗口
3.进行消息循环
BOOL GetMessage( LPMSG lpMsg, // message information HWND hWnd, // handle to window UINT wMsgFilterMin, // first message UINT wMsgFilterMax // last message );
BOOL TranslateMessage( CONST MSG *lpMsg // message information );
LRESULT DispatchMessage( CONST MSG *lpmsg // message information );
4.编写窗口过程函数
LRESULT CALLBACK WindowProc( HWND hwnd, // handle to window UINT uMsg, // message identifier WPARAM wParam, // first message parameter LPARAM lParam // second message parameter );
创建一个完整的窗口需要经过下面四个操作步骤:
1.设计一个窗口类;
typedef struct _WNDCLASS { UINT style; WNDPROC lpfnWndProc; int cbClsExtra; int cbWndExtra; HINSTANCE hInstance; HICON hIcon; HCURSOR hCursor; HBRUSH hbrBackground; LPCTSTR lpszMenuName; LPCTSTR lpszClassName; } WNDCLASS, *PWNDCLASS;
2.注册窗口类;
ATOM RegisterClass( CONST WNDCLASS *lpWndClass // class data );
3.创建窗口;
HWND CreateWindow( LPCTSTR lpClassName, // registered class name LPCTSTR lpWindowName, // window name DWORD dwStyle, // window style int x, // horizontal position of window int y, // vertical position of window int nWidth, // window width int nHeight, // window height HWND hWndParent, // handle to parent or owner window HMENU hMenu, // menu handle or child identifier HINSTANCE hInstance, // handle to application instance LPVOID lpParam // window-creation data );
4.显示及更新窗口
BOOL ShowWindow( HWND hWnd, // handle to window int nCmdShow // show state );
BOOL UpdateWindow( HWND hWnd // handle to window );
示例程序:
#include <windows.h>
#include <stdio.h>
LRESULT CALLBACK WinSunProc(
HWND hwnd, // handle to window
UINT uMsg, // message identifier
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
);
int WINAPI WinMain(
HINSTANCE hInstance, // handle to current instance
HINSTANCE hPrevInstance, // handle to previous instance
LPSTR lpCmdLine, // command line
int nCmdShow // show state
)
{
WNDCLASS wndcls;
wndcls.cbClsExtra=0;
wndcls.cbWndExtra=0;
wndcls.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
wndcls.hCursor=LoadCursor(NULL,IDC_CROSS);
wndcls.hIcon=LoadIcon(NULL,IDI_ERROR);
wndcls.hInstance=hInstance;
wndcls.lpfnWndProc=WinSunProc;
wndcls.lpszClassName="Weixin2003";
wndcls.lpszMenuName=NULL;
wndcls.style=CS_HREDRAW | CS_VREDRAW;
RegisterClass(&wndcls);
HWND hwnd;
hwnd=CreateWindow("Weixin2003","北京维新科学技术培训中心",WS_OVERLAPPEDWINDOW,
0,0,600,400,NULL,NULL,hInstance,NULL);
ShowWindow(hwnd,SW_SHOWNORMAL);
UpdateWindow(hwnd);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WinSunProc(
HWND hwnd, // handle to window
UINT uMsg, // message identifier
WPARAM wParam, // first message parameter
LPARAM lParam // second message parameter
)
{
switch(uMsg)
{
case WM_CHAR:
char szChar[20];
sprintf(szChar,"char is %d",wParam);
MessageBox(hwnd,szChar,"weixin",0);
break;
case WM_LBUTTONDOWN:
MessageBox(hwnd,"mouse clicked","weixin",0);
HDC hdc;
hdc=GetDC(hwnd);
TextOut(hdc,0,50,"计算机编程语言培训",strlen("计算机编程语言培训"));
ReleaseDC(hwnd,hdc);
break;
case WM_PAINT:
HDC hDC;
PAINTSTRUCT ps;
hDC=BeginPaint(hwnd,&ps);
TextOut(hDC,0,0,"维新培训",strlen("维新培训"));
EndPaint(hwnd,&ps);
break;
case WM_CLOSE:
if(IDYES==MessageBox(hwnd,"是否真的结束?","weixin",MB_YESNO))
{
DestroyWindow(hwnd);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
return 0;
}
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1、UpdateWindow将WM_PAINT消息直接发送给窗口过程函数处理,没有放到消息队列中。
2、TranslateMessage函数用于将虚拟键消息转换为字符消息。它不会修改原有的消息,只是产生新的消息并投递到消息队列中。
3、DestroyWindow函数在销毁窗口后会发送WM_DESTROY消息。