private float RotateSpeed;//旋转速度
private void Start()
{
RotateSpeed = 0;
}
private void Update()
{
RotateSpeed -= Time.deltaTime * 100;//随着时间递减
transform.Rotate(Vector3.forward * Time.deltaTime * RotateSpeed);
if (RotateSpeed <= 0)
{
RotateSpeed = 0;
Time.timeScale = 0;//为了实现旋转速度为0之后不再乱动
}
}
public void StartButton()//开始按钮
{
RotateSpeed = Random.Range(1000, 2500);
Time.timeScale = 1;
}