ConfigReader(五)—— ReadBuySkinConfig

目录为Assets/Scripts/ConfigReader/目录下
ReadBuySkinConfig.cs
主要读取英雄皮肤相关配置文件。

要读的XML文件如下:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<SkinsPurchaseCfg xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info CommodityID="1">
        <UnlockHeroID>10001</UnlockHeroID>
        <HalfPhotoIcon>10</HalfPhotoIcon>
        <ConsumeType>1,2</ConsumeType>
        <n32Price>100,100</n32Price>
        <TexturePick>Texture</TexturePick>
        <DefaultSkin>1</DefaultSkin>
    </info>
    <info CommodityID="2">
        <UnlockHeroID>10002</UnlockHeroID>
        <HalfPhotoIcon>16</HalfPhotoIcon>
        <ConsumeType>2</ConsumeType>
        <n32Price>150</n32Price>
        <TexturePick>Texture</TexturePick>
        <DefaultSkin>1</DefaultSkin>
    </info>
    <info CommodityID="3">
        <UnlockHeroID>10003</UnlockHeroID>
        <HalfPhotoIcon>12</HalfPhotoIcon>
        <ConsumeType>1,2</ConsumeType>
        <n32Price>3000,255</n32Price>
        <TexturePick>Texture</TexturePick>
        <DefaultSkin>1</DefaultSkin>
    </info>
    <info CommodityID="4">
        <UnlockHeroID>10004</UnlockHeroID>
        <HalfPhotoIcon>7</HalfPhotoIcon>
        <ConsumeType>1,2</ConsumeType>
        <n32Price>6000,465</n32Price>
        <TexturePick>Texture</TexturePick>
        <DefaultSkin>1</DefaultSkin>
    </info>
</SkinsPurchaseCfg>

ReadBuySkinConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;
using System.Linq;

//这个类读取英雄皮肤相关配置文件
public class ReadBuySkinConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    //配置文件目录:Assets/Resources/Config/SkinsPurchaseCfg.xml
    public ReadBuySkinConfig(string xmlFilePath)
    {
        //加载配置文件
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("SkinsPuchaseCfg").ChildNodes;

        //(XmlNode xNode in infoNodeList)
        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("CommondityID") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("CommondityID").InnerText;

            BuySkinConfigInfo buySkinInfo = new BuySkinConfigInfo ();
            buySkinInfo.skinId = Convert.ToInt32 (typeName);
            string cost = "";
            string price = "";
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "UnlockHeroID":
                    buySkinInfo.heroId = Convert.ToInt32(xEle.InnerText);
                    break;

                case "HalfPhotoIcon":
                    buySkinInfo.halfPhotoIcon = Convert.ToString(xEle.InnerText);
                    break;

                case "DefaultSkin":
                    buySkinInfo.isDefaultSkin = Convert.ToInt32(xEle.InnerText) == 1 ? true : false;
                    break;

                case "TexturePick":
                    buySkinInfo.skinTextureName = Convert.ToString(xEle.InnerText);
                    break;
                }
                #endregion
            }

            ConfigReader.buySkinXmlInfoDict.Add (buySkinInfo.skinId, buySkinInfo);
            HeroWithSkinHelp.Instance ().LinkHeroWithSkin (buySkinInfo);
        }
    }
}

//一个英雄有多个皮肤
public class HeroWithSkin
{
    public int heroId;
    //skin
    public List<int> skinList = new List<int> ();
    //默认skinId
    public int defaultSkinId;

    //添加皮肤
    public void AddSkin(BuySkinConfigInfo info)
    {
        if (skinList.Contains(info.skinId))
        {
            return;
        }

        skinList.Add (info.skinId);

        //如果这个皮肤是默认皮肤,就设置成默认皮肤
        if (info.isDefaultSkin)
        {
            defaultSkinId = info.skinId;
        }
    }
}

public class HeroWithSkinHelp
{
    private static HeroWithSkinHelp instance = null;

    public static HeroWithSkinHelp Instance()
    {
        if (instance == null)
        {
            instance = new HeroWithSkinHelp ();
        }

        return instance;
    }

    public Dictionary<int, HeroWithSkin> heroWithSkin = new Dictionary<int, HeroWithSkin> ();

    public void LinkHeroWithSkin(BuySkinConfigInfo info)
    {
        HeroWithSkin heroInfo;
        //如果heroWithSkin里面有这个皮肤对应的英雄,那就添加皮肤
        if (heroWithSkin.TryGetValue(info.heroId, out heroInfo))
        {
            heroInfo.AddSkin (info);

            return;
        }

        //没有这个皮肤对应的英雄,那就先创建HeroWithSkin,再添加皮肤

        heroInfo = new HeroWithSkin ();
        heroInfo.heroId = info.heroId;
        heroInfo.AddSkin (info);
        heroWithSkin.Add (heroInfo.heroId, heroInfo);
    }

    //用heroId来检索HeroWithSkin
    public HeroWithSkin GetHeroWithSkinInfo(int heroId)
    {
        HeroWithSkin info;

        if (heroWithSkin.TryGetValue(heroId, out info))
        {
            return info;
        }

        return null;
    }
}

//对应的xml文件格式是这样的
/*
<info CommodityID="1">
    <UnlockHeroID>10001</UnlockHeroID>
    <HalfPhotoIcon>10</HalfPhotoIcon>
    <ConsumeType>1,2</ConsumeType>
    <n32Price>100,100</n32Price>
    <TexturePick>Texture</TexturePick>
    <DefaultSkin>1</DefaultSkin>
</info>
 */
public class BuySkinConfigInfo: System.Object
{
    public int skinId;
    public int heroId;
    public string halfPhotoIcon;
    public string skinTextureName;
    public bool isDefaultSkin;
}
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