目录为:Assets/Scripts/ConfigReader/目录下
ReadGuideTimeCtrlTaskConfig.cs
对应XML文件为:
Assets/Resources/Config/timectel.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<timectel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<info id="1001">
<endtime>2.5</endtime>
</info>
<info id="1002">
<endtime>3</endtime>
</info>
<info id="1003">
<endtime>3</endtime>
</info>
<info id="1004">
<endtime>2</endtime>
</info>
<info id="1005">
<endtime>0</endtime>
</info>
<info id="1006">
<endtime>4</endtime>
</info>
<info id="1007">
<endtime>8</endtime>
</info>
<info id="1008">
<endtime>0.1</endtime>
</info>
</timectel>
ReadGuideTimeCtrlTaskConfig.cs
using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;
//Guide相关
//对应配置文件:Assets/Resources/Config/timectel.xml 这里字母并没打错
public class ReadGuideTimeCtrlTaskConfig
{
XmlDocument xmlDoc = null;
//构造函数
public ReadGuideTimeCtrlTaskConfig(string xmlFilePath)
{
ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;
if (!xmlfile)
{
Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
}
xmlDoc = new XmlDocument ();
xmlDoc.LoadXml (xmlfile.text);
XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("timectel").ChildNodes;
for (int i = 0; i < infoNodeList.Count; i++)
{
if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
{
continue;
}
string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;
//在Guide那部分定义
CTimeCtrlTask timeTaskInfo = new CTimeCtrlTask ();
timeTaskInfo.TaskId = Convert.ToInt32 (typeName);
timeTaskInfo.TaskType = GuideTaskType.TimeCtrlTask;
foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
{
switch (xEle.Name)
{
case "endtime":
timeTaskInfo.TimeLimit = Convert.ToSingle (xEle.InnerText);
break;
}
}
CTaskBase.timeCtrlTaskDic.Add (timeTaskInfo.TaskId, timeTaskInfo);
}
}
}
/*
XML格式放这里:
<info id="1001">
<endtime>2.5</endtime>
</info>
*/