ConfigReader(三十七)—— ReadMoveCameraConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadMoveCameraConfig.cs

这个看上去好像是读地图边界信息的

对应的配置文件:
Assets/Resources/Config/CameraRemotion.cs

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<CameraRemotion xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info un32MapID="1001">
        <LeftEdge>50,86,39.5</LeftEdge>
        <RightEdge>250,86,39.5</RightEdge>
        <TopEdge>100,86,124</TopEdge>
        <BottomEdge>100,86,45</BottomEdge>
        <MovementSpeed>10</MovementSpeed>
    </info>
    <info un32MapID="1002">
        <LeftEdge>20,82,61.5</LeftEdge>
        <RightEdge>255,82,61.5</RightEdge>
        <TopEdge>117.5,82,145</TopEdge>
        <BottomEdge>117.5,82,22</BottomEdge>
        <MovementSpeed>10</MovementSpeed>
    </info>
</CameraRemotion>

ReadMoveCameraConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//这个看上去好像是读地图边界信息的
//Assets/Resources/Config/CameraRemotion.xml
public class ReadMoveCameraConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadMoveCameraConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath);
        TextAsset xmlfile = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:"+xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.Load (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("CameraRemotion").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32MapID") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("un32MapID").InnerText;

            CameraRemotionConfigInfo cameraInfo = new CameraRemotionConfigInfo ();
            cameraInfo.un32MapID = Convert.ToInt32 (typeName);

            foreach(XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch(xEle.Name)
                {
                case "LeftEdge":
                    cameraInfo.mLeftEdge = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "RightEdge":
                    cameraInfo.mRightEdge = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "TopEdge":
                    cameraInfo.mTopEdge = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "BottomEdge":
                    cameraInfo.mBottomEdge = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "MovementSpeed":
                    cameraInfo.mMovementSpeed = Convert.ToInt32 (xEle.InnerText);
                    break;
                }
            }

            ConfigReader.cameraXmlInfoDict.Add (Convert.ToInt32 (typeName), cameraInfo);
        }
    }
}

/*
<info un32MapID="1001">
    <LeftEdge>50,86,39.5</LeftEdge>
    <RightEdge>250,86,39.5</RightEdge>
    <TopEdge>100,86,124</TopEdge>
    <BottomEdge>100,86,45</BottomEdge>
    <MovementSpeed>10</MovementSpeed>
</info>
*/
public class CameraRemotionConfigInfo: System.Object
{
    public int un32MapID;
    public Vector3 mLeftEdge;
    public Vector3 mRightEdge;
    public Vector3 mTopEdge;
    public Vector3 mBottomEdge;
    public int mMovementSpeed;
}
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