ConfigReader(三十九)—— ReadMsgSettingConfig

目录为:Assets/Scripts/ConfigReader/目录下
ReadMsgSettingConfig.cs

msg的文字相关配置

对应配置文件:
Assets/Resources/Config/MsgSettingCfg.xml
部分如下:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<MsgSettingConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <info id="1">
        <color>255,251,201</color>
        <font_size>25</font_size>
        <effect>2</effect>
        <effect_color>255,0,0</effect_color>
        <effect_distance>0.1,0.1</effect_distance>
        <position_start_in>-36,-213,0</position_start_in>
        <position_end_in>-36,-213,0</position_end_in>
        <position_time_in>0.2</position_time_in>
        <position_start_out>-36,-213,0</position_start_out>
        <position_end_out>-36,-123,0</position_end_out>
        <position_time_out>1.5</position_time_out>
        <rotation_start_in>0,0,0</rotation_start_in>
        <rotation_end_in>0,0,0</rotation_end_in>
        <rotation_time_in>0</rotation_time_in>
        <scale_start_in>1.2,1.2,1.2</scale_start_in>
        <scale_end_in>1,1,1</scale_end_in>
        <scale_time_in>0.2</scale_time_in>
        <scale_start_out>1,1,1</scale_start_out>
        <scale_end_out>1,1,1</scale_end_out>
        <scale_time_out>1.5</scale_time_out>
        <alpha_start_in>255</alpha_start_in>
        <alpha_end_in>255</alpha_end_in>
        <alpha_time_in>0.2</alpha_time_in>
        <alpha_start_out>255</alpha_start_out>
        <alpha_end_out>0</alpha_end_out>
        <alpha_time_out>0.5</alpha_time_out>
        <if_frame>1</if_frame>
        <staytime>1</staytime>
    </info>
    <info id="2">
        <color>255,251,207</color>
        <font_size>30</font_size>
        <effect>0</effect>
        <effect_color>255,0,0</effect_color>
        <effect_distance>0.1,0.1</effect_distance>
        <position_start_in>0,80,0</position_start_in>
        <position_end_in>0,80,0</position_end_in>
        <position_time_in>0</position_time_in>
        <rotation_start_in>0,0,0</rotation_start_in>
        <rotation_end_in>0,0,0</rotation_end_in>
        <rotation_time_in>0</rotation_time_in>
        <scale_start_in>1.2,1.2,1.2</scale_start_in>
        <scale_end_in>1,1,1</scale_end_in>
        <scale_time_in>0.2</scale_time_in>
        <scale_start_out>1,1,1</scale_start_out>
        <scale_end_out>1,1,1</scale_end_out>
        <scale_time_out>1.5</scale_time_out>
        <alpha_start_in>255</alpha_start_in>
        <alpha_end_in>255</alpha_end_in>
        <alpha_time_in>0.2</alpha_time_in>
        <alpha_start_out>255</alpha_start_out>
        <alpha_end_out>0</alpha_end_out>
        <alpha_time_out>0.5</alpha_time_out>
        <if_frame>1</if_frame>
        <staytime>1</staytime>
    </info>

ReadMsgSettingConfig.cs

using System;
using UnityEngine;
using System.Xml;
using System.Collections.Generic;

//msg的文字相关配置
//对应配置文件:Assets/Resources/Config/MsgSettingCfg.xml
public class ReadMsgSettingConfig
{
    XmlDocument xmlDoc = null;

    //构造函数
    public ReadMsgSettingConfig(string xmlFilePath)
    {
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate (xmlFilePath, ResourceType.ASSET);
        TextAsset xmlFile = xmlfileUnit.Asset as TextAsset;

        if (!xmlFile)
        {
            Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument ();
        xmlDoc.LoadXml (xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode ("MsgSettingConfig").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null)
            {
                continue;
            }

            string typeName = (infoNodeList [i] as XmlElement).GetAttributeNode ("id").InnerText;

            MsgSettingConfigInfo msgSettingInfo = new MsgSettingConfigInfo ();
            msgSettingInfo.id = Convert.ToInt32 (typeName);

            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                switch (xEle.Name)
                {
                case "color":
                    msgSettingInfo.color = GameMethod.ResolveToColor (xEle.InnerText);
                    break;

                case "font_size":
                    msgSettingInfo.font_size = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "effect":
                    msgSettingInfo.font_effect = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "effect_color":
                    msgSettingInfo.fontEffect_color = GameMethod.ResolveToColor (xEle.InnerText);
                    break;

                case "effect_distance":
                    msgSettingInfo.fontEffect_distance = GameMethod.ResolveToVector2 (xEle.InnerText);
                    break;

                case "position_start_in":
                    msgSettingInfo.position_start_in = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "position_end_in":
                    msgSettingInfo.position_end_in = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "position_time_in":
                    msgSettingInfo.position_time_in = Convert.ToSingle (xEle.InnerText);
                    break;

                case "postion_start_out":
                    msgSettingInfo.position_start_out = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "postion_end_out":
                    msgSettingInfo.postion_end_out = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "position_time_out":
                    msgSettingInfo.position_time_out = Convert.ToSingle (xEle.InnerText);
                    break;

                case "rotation_start_in":
                    msgSettingInfo.rotation_start_in = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "rotation_end_in":
                    msgSettingInfo.rotation_end_in = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "rotation_time_in":
                    msgSettingInfo.rotation_time_in = Convert.ToSingle (xEle.InnerText);
                    break;

                case "rotation_start_out":
                    msgSettingInfo.rotation_start_out = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "rotation_end_out":
                    msgSettingInfo.rotation_end_out = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "rotation_time_out":
                    msgSettingInfo.rotation_time_out = Convert.ToSingle (xEle.InnerText);
                    break;

                case "scale_start_in":
                    msgSettingInfo.scale_start_in = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "scale_end_in":
                    msgSettingInfo.scale_end_in = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "scale_time_in":
                    msgSettingInfo.scale_time_in = Convert.ToSingle (xEle.InnerText);
                    break;

                case "scale_start_out":
                    msgSettingInfo.scale_start_out = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "scale_end_out":
                    msgSettingInfo.scale_end_out = GameMethod.ResolveToVector3 (xEle.InnerText);
                    break;

                case "scale_time_out":
                    msgSettingInfo.scale_time_out = Convert.ToSingle (xEle.InnerText);
                    break;

                case "alpha_start_in":
                    msgSettingInfo.alpha_start_in = Convert.ToSingle (xEle.InnerText);
                    break;

                case "alpha_end_in":
                    msgSettingInfo.alpha_end_in = Convert.ToSingle (xEle.InnerText);
                    break;

                case "alpha_time_in":
                    msgSettingInfo.alpha_time_in = Convert.ToSingle (xEle.InnerText);
                    break;

                case "alpha_start_out":
                    msgSettingInfo.alpha_start_out = Convert.ToSingle (xEle.InnerText);
                    break;

                case "alpha_end_out":
                    msgSettingInfo.alpha_end_out = Convert.ToSingle (xEle.InnerText);
                    break;

                case "alpha_time_out":
                    msgSettingInfo.alpha_time_out = Convert.ToSingle (xEle.InnerText);
                    break;

                case "if_frame":
                    msgSettingInfo.if_frame = Convert.ToInt32 (xEle.InnerText);
                    break;

                case "staytime":
                    msgSettingInfo.stayTime = Convert.ToInt32 (xEle.InnerText);
                    break;
                }
            }

            ConfigReader.msgSettingXmlInfoDic.Add (msgSettingInfo.id, msgSettingInfo);
        }
    }
}

/*
XML格式:
<info id="6">
        <color>255,251,201</color>
        <font_size>30</font_size>
        <effect>2</effect>
        <effect_color>255,0,0</effect_color>
        <effect_distance>0.1,0.1</effect_distance>
        <position_start_in>40,227,0</position_start_in>
        <position_end_in>40,227,0</position_end_in>
        <position_time_in>0</position_time_in>
        <rotation_start_in>0,0,0</rotation_start_in>
        <rotation_end_in>0,0,0</rotation_end_in>
        <rotation_time_in>0</rotation_time_in>
        <scale_start_in>1.2,1.2,1.2</scale_start_in>
        <scale_end_in>1,1,1</scale_end_in>
        <scale_time_in>0.2</scale_time_in>
        <scale_start_out>1,1,1</scale_start_out>
        <scale_end_out>1,1,1</scale_end_out>
        <scale_time_out>1.5</scale_time_out>
        <alpha_start_in>255</alpha_start_in>
        <alpha_end_in>255</alpha_end_in>
        <alpha_time_in>0.2</alpha_time_in>
        <alpha_start_out>255</alpha_start_out>
        <alpha_end_out>0</alpha_end_out>
        <alpha_time_out>0.5</alpha_time_out>
        <if_frame>1</if_frame>
        <staytime>1</staytime>
    </info>
*/
public class MsgSettingConfigInfo: System.Object
{
    public int id;  //id
    public Color color; //字体颜色
    public int font_size;   //字体尺寸
    public int font_effect; //特效 如:加字体边框
    public Color fontEffect_color;  //字体描边颜色
    public Vector2 fontEffect_distance; //字体描边
    public Vector3 position_start_in;   //淡入起始坐标
    public Vector3 position_end_in; //淡入终点坐标
    public float position_time_in;  //淡入时间
    public Vector3 position_start_out;  //淡出起始坐标
    public Vector3 postion_end_out; //淡出终点坐标
    public float position_time_out; //淡出时间
    public Vector3 rotation_start_in;   //入旋转起始坐标
    public Vector3 rotation_end_in; //入旋转终点坐标
    public float rotation_time_in;  //入旋转时间
    public Vector3 rotation_start_out;  //出旋转起始坐标
    public Vector3 rotation_end_out;    //出旋转终点坐标
    public float rotation_time_out; //出旋转时间
    public Vector3 scale_start_in;  //入场缩放起始坐标
    public Vector3 scale_end_in;    //入场缩放终点坐标
    public float scale_time_in; //缩放时间
    public Vector3 scale_start_out; //出场缩放起始坐标
    public Vector3 scale_end_out;   //出场缩放终点坐标
    public float scale_time_out;    //出场缩放时间
    public float alpha_start_in;//入场透明度起始值
    public float alpha_end_in;//入场透明度终点值
    public float alpha_time_in; //入场时间
    public float alpha_start_out;   //出场透明度起始值
    public float alpha_end_out; //出场透明度起始值
    public float alpha_time_out;    //出场透明度时间
    public int if_frame;
    public int stayTime;
}
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