(本博客旨在个人总结回顾)
1、详情:
命令模式:将一个请求封装成对象,从而使你可用不同的请求对客户进行参数化;对请求排队或记录请求日志,以及支持可撤销的操作。
说明:
优点:①降低了系统耦合度。 ②新的命令可以很容易添加到系统中去。
缺点:使用命令模式可能会导致某些系统有过多的具体命令类。
使用场景:认为是命令的地方都可以使用命令模式,比如: ①GUI 中每一个按钮都是一条命令。 ②模拟 CMD。
注意事项:系统需要支持命令的撤销(Undo)操作和恢复(Redo)操作,也可以考虑使用命令模式,见命令模式的扩展。
2.1、UML类图:
2.2、例子源码
stdafx.h
// stdafx.h : 标准系统包含文件的包含文件,
// 或是经常使用但不常更改的
// 特定于项目的包含文件
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
#include <iostream>
using namespace std;
// TODO: 在此处引用程序需要的其他头文件
Receiver.h
#pragma once
class Receiver
{
public:
Receiver();
~Receiver();
public:
void Operation(int nState);
};
Receiver.cpp
#include "stdafx.h"
#include "Receiver.h"
Receiver::Receiver()
{
}
Receiver::~Receiver()
{
}
void Receiver::Operation(int nState)
{
cout << "执行请求:" << nState << endl;
}
Command.h
#pragma once
#include "Receiver.h"
class Command
{
public:
Command(Receiver* pReceiver, int nState);
virtual ~Command();
public:
virtual void Execute() = 0;
protected:
Receiver* m_pReceiver;
int m_nState;
};
Command.cpp
#include "stdafx.h"
#include "Command.h"
Command::Command(Receiver* pReceiver, int nState)
: m_pReceiver(pReceiver)
, m_nState(nState)
{
}
Command::~Command()
{
}
CommandX.h
#pragma once
#include "Command.h"
class CommandX :
public Command
{
public:
CommandX(Receiver* pReceiver, int nState);
~CommandX();
public:
void Execute();
};
CommandX.cpp
#include "stdafx.h"
#include "CommandX.h"
CommandX::CommandX(Receiver* pReceiver, int nState) : Command(pReceiver, nState)
{
}
CommandX::~CommandX()
{
}
void CommandX::Execute()
{
m_pReceiver->Operation(m_nState);
}
Sender.h
#pragma once
#include "Command.h"
class Sender
{
public:
Sender();
~Sender();
public:
void AddCommand(Command* pCommand);
void RemoveCommand(Command* pCommand);
void ExecuteCommand();
private:
std::list<Command*> m_listCommand;
};
Sender.cpp
#include "stdafx.h"
#include "Sender.h"
Sender::Sender()
{
}
Sender::~Sender()
{
for (std::list<Command*>::iterator it = m_listCommand.begin(); it != m_listCommand.end(); it++)
{
delete *it;
}
m_listCommand.clear();
}
void Sender::AddCommand(Command* pCommand)
{
m_listCommand.push_back(pCommand);
}
void Sender::ExecuteCommand()
{
for (std::list<Command*>::iterator it = m_listCommand.begin(); it != m_listCommand.end(); it++)
{
(*it)->Execute();
}
}
void Sender::RemoveCommand(Command* pCommand)
{
for (std::list<Command*>::iterator it = m_listCommand.begin(); it != m_listCommand.end(); it++)
{
if (*it == pCommand)
{
delete *it;
m_listCommand.erase(it);
break;
}
}
}
调用代码
CommandPatternMemo.cpp
// CommandPatternMemo.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include "Receiver.h"
#include "CommandX.h"
#include "Sender.h"
int _tmain(int argc, _TCHAR* argv[])
{
Receiver* pReceiver = new Receiver();
Command* pCommand = new CommandX(pReceiver, 1);
Sender sender;
sender.AddCommand(pCommand);
pCommand = new CommandX(pReceiver, 2);
sender.AddCommand(pCommand);
sender.RemoveCommand(pCommand);
pCommand = new CommandX(pReceiver, 3);
sender.AddCommand(pCommand);
pCommand = new CommandX(pReceiver, 4);
sender.AddCommand(pCommand);
sender.ExecuteCommand();
delete pReceiver;
pReceiver = NULL;
system("pause");
return 0;
}