利用Java,在控制台操作下,编写的五子棋,作为复习二维数组,面向对象等基础知识。w表示白棋,b表示黑棋
package 五子棋;
import java.util.Scanner;
public class MainMethod {
public static char[][] c=new char[10][10];
public static void main(String[] args) {
MainMethod mainMethod = new MainMethod();
mainMethod.init();
int i;
boolean color;
int[]point= new int[2];
Scanner scanner = new Scanner(System.in);
for(i=1;i<100;i++){
mainMethod.draw();//绘制棋盘
System.out.println("请输入坐标,范围为(0,0)到(9,9)");
int x =scanner.nextInt();
int y =scanner.nextInt();
if(i%2==1) color =true;
else color =false;
point[0]=x;
point[1]=y;
if(mainMethod.paint(point, color)==false){//
System.out.println("下的位置不合理,请重新开始");
break;
}
if(mainMethod.win()==1){
mainMethod.draw();
System.out.println("恭喜白棋赢!!");
break;
}
else if(mainMethod.win()==-1){
mainMethod.draw();
System.out.println("恭喜黑棋赢!!");
break;
}
}
if(i==100) System.out.println("平局");
}
public char[][] init() {//初始化棋盘
for (int i = 0; i < c.length; i++) {
for (int j = 0; j < c.length; j++) {
c[i][j]='+';
}
}
return c;
}
public boolean paint(int [] point,boolean colr){//判断下的位置是否正确,若正确改变棋盘
boolean b=true;
int x=point[0];
int y=point[1];
if(inBoard(point)==false||c[x][y]=='w'||c[x][y]=='b'||x<0){
b=false;
return b;
}
else if(colr==true){//白棋下
if(c[x][y]=='+'){
c[x][y] = 'w';
}
}
else if(colr==false){//黑棋下
if(c[x][y]=='+'){
c[x][y] = 'b';
}
}
return b;
}
public boolean inBoard(int [] point){//判断point是否在棋盘上
int x=point[0];
int y=point[1];
if(x<0||y<0||x>=c.length||y>=c.length) return false;
else return true;
}
public int win(){//判断输赢,1表示白的赢,-1黑的赢,0暂无输赢
int whoWin=0;
int []point=new int[2];
outer:
while(true){
for (int i = 0; i < c.length; i++) {
for (int j = 0; j < c.length; j++) {
if(c[i][j]=='w'){//遍历数组,找到的第一个白棋
point[0]=i;
point[1]=j+4;
if(inBoard(point)){//如果存在向右数4个的棋盘
if(c[i][j+1]=='w'&&c[i][j+2]=='w'&&c[i][j+3]=='w'&&c[i][j+4]=='w'){
whoWin=1;
break outer;
}
}
point[0]=i+4;
point[1]=j+4;
if(inBoard(point)){//如果存在向右,向下数4个的棋盘
if(c[i+1][j+1]=='w'&&c[i+2][j+2]=='w'&&c[i+3][j+3]=='w'&&c[i+4][j+4]=='w'){
whoWin=1;
break outer;
}
}
point[0]=i+4;
point[1]=j;
if(inBoard(point)){//如果存在向下数4个的棋盘
if(c[i+1][j]=='w'&&c[i+2][j]=='w'&&c[i+3][j]=='w'&&c[i+4][j]=='w'){
whoWin=1;
break outer;
}
}
point[0]=i-4;
point[1]=j+4;
if(inBoard(point)){//如果存在向左,向下数4个的棋盘
if(c[i-1][j+1]=='w'&&c[i-2][j+2]=='w'&&c[i-3][j+3]=='w'&&c[i-4][j+4]=='w'){
whoWin=1;
break outer;
}
}
}
else if(c[i][j]=='b'){
point[0]=i;
point[1]=j+4;
if(inBoard(point)){//如果存在向右数4个的棋盘
if(c[i][j+1]=='b'&&c[i][j+2]=='b'&&c[i][j+3]=='b'&&c[i][j+4]=='b'){
whoWin=-1;
break outer;
}
}
point[0]=i+4;
point[1]=j+4;
if(inBoard(point)){//如果存在向右,向下数4个的棋盘
if(c[i+1][j+1]=='b'&&c[i+2][j+2]=='b'&&c[i+3][j+3]=='b'&&c[i+4][j+4]=='b'){
whoWin=-1;
break outer;
}
}
point[0]=i+4;
point[1]=j;
if(inBoard(point)){//如果存在向下数4个的棋盘
if(c[i+1][j]=='b'&&c[i+2][j]=='b'&&c[i+3][j]=='b'&&c[i+4][j]=='b'){
whoWin=-1;
break outer;
}
}
point[0]=i-4;
point[1]=j+4;
if(inBoard(point)){//如果存在向左,向下数4个的棋盘
if(c[i-1][j+1]=='b'&&c[i-2][j+2]=='b'&&c[i-3][j+3]=='b'&&c[i-4][j+4]=='b'){
whoWin=-1;
break outer;
}
}
}
}
}
whoWin =0;
break outer;
}
return whoWin;
}
public void draw() {//绘制棋盘
for (int i = 0; i < c.length; i++) {
for (int j = 0; j < c.length; j++) {
System.out.print(c[i][j]+" ");
}
System.out.println();
}
}
}