Handler机制源码解析

Handler提供了两种方式解决问题(在一个新线程中更新主线程中的UI控件),一种是调用sendMessage方法,一种是通过post方法。

  • sendMessage方法

    通常会重写handleMesaage方法

    在另一个线程下调用sendMessage方法(或者其他sendMessageXXX系列方法)

    在handleMessage方法中处理信息

  • post方法

    调用post系列的方法,传入参数是Runnable的实现

//handler处理消息
Handler handler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            //do something

        }
 };

 ...
//sendMessage方法
new Thread(new Runnable() {
      @Override
      public void run() {
        Message message = handler.obtainMessage(1,"message");
        handler.sendMessage(message);
      }
}).start();

...
//post方法
handler.post(new Runnable() {
       @Override
       public void run() {
         //do something

       }
 });

先进入Handler类里面

首先,来看开Handler的构造方法。有很多,但其实只要关注其中的两个就好了

public Handler(Callback callback) {
    this(callback, false);
}

public Handler(Looper looper) {
   this(looper, null, false);
}

...

所有的构造函数都是调用一下两个构造函数

区别在于,一个使用主线程的Looper,一个可以自己指定Looper

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
 }


 public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
}

对成员的初始化,分别:

mLoopermQueuemCallbackmAsynchronous

所以,还需要涉及两个关键的类

Looper 和 MessageQueue


先看看sendMessage系列的方法和post系列的方法

这里写图片描述

这里写图片描述

public final boolean post(Runnable r){
       return  sendMessageDelayed(getPostMessage(r), 0);
}

public final boolean postAtTime(Runnable r, long uptimeMillis){
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}

public final boolean postAtTime(Runnable r, Object token, long uptimeMillis){
        return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
 }

public final boolean postDelayed(Runnable r, long delayMillis){
        return sendMessageDelayed(getPostMessage(r), delayMillis);
}

public final boolean postAtFrontOfQueue(Runnable r){
        return sendMessageAtFrontOfQueue(getPostMessage(r));
}

private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
}

通过getPostMessage,把runnable接口封装在一个Message里面

这里的Post方法实际上是调用sendMessage系列的方法,传入封装好的Message

那么继续来看开sendMessage系列的方法

public final boolean sendEmptyMessage(int what){
        return sendEmptyMessageDelayed(what, 0);
}

public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
}

public final boolean sendMessage(Message msg){
  return sendMessageDelayed(msg, 0);
}

public final boolean sendMessageDelayed(Message msg, long delayMillis){
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
 }

可以看到,以上所以的sendMessag的方法最后都会执行到sendMessageAtTime的这个

方法。

进入sendMessageAtTime方法,其中sendMessageAtFrontOfQueue跟sendMessageAtTime最后都是执行enqueueMessage一样的入队操作。

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
}

public final boolean sendMessageAtFrontOfQueue(Message msg) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, 0);
}

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
}

最后,把msg放到队列里面!!!队列就是一开始初始化的mQueue。

再回头看看两个构造函数

 //获取主线程中Lopper,mQueue的初始化
 mLooper = Looper.myLooper();
 mQueue = mLooper.mQueue;

//指定一个Looper,mQueue的初始化
 mLooper = looper;
 mQueue = looper.mQueue;

所以,最后会把消息放入当前的Looper持有的队列里面

那么先来看看Looper这个类

Looper是用来使线程中的消息循环起来的。需要知道的是,首先我们要调用Looper的prepare方法,然后调用Looper的Loop方法。过程如下:

class LooperThread extends Thread {
      public Handler mHandler;

      public void run() {
          Looper.prepare();

          mHandler = new Handler() {
              public void handleMessage(Message msg) {
                  // process incoming messages here
              }
          };

          Looper.loop();
      }
  }

进入prepare方法

public static void prepare() {
        prepare(true);
}

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
 }

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
}

 public static Looper myLooper() {
        return sThreadLocal.get();
}

通过 sThreadLocal.set()设置新的Looper,该Looper会持有一个新的队列。

需要注意的是,在一个线程中,只能调用一次Looper.prepare(),因为在第一次调用了Looper.prepare()之后,当前线程就已经绑定了Looper,在该线程内第二次调用Looper.prepare()方法的时候,sThreadLocal.get()会返回第一次调用prepare的时候绑定的Looper,不为null,这样就会抛出异常,throw new RuntimeException(“Only one Looper may be created per thread”),一个线程只能绑定一个Looper对象。

在AcitivityThread中已经执行Looper.prepare();Looper.loop();,所以我们可以直接调用myLooper()拿到looper,然后直接使用Handler就可以。

但是如果想在另一个线程使用Handler,那么就要重新调用 Looper.prepare();Looper.loop();

所以,Looper.prepare();是让当前线程绑定该Looper

接下来就会进入loop循环

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

把代码逻辑抽出来,简化后需要关注的关键代码

public static void loop() {
        final Looper me = myLooper();
        final MessageQueue queue = me.mQueue;
        ...
        for (;;) {
            Message msg = queue.next(); // might block
            ...
            msg.target.dispatchMessage(msg);
            ...
            msg.recycleUnchecked();
        }
    }

逻辑清晰明了

  • 拿到当前线程绑定的Looper
  • 然后从Looper的队列里面拿出消息
  • 接着分发消息。
  • 最后回收这个Message

这里注意,queue.next()是会阻塞的。

所以,Looper持有一个队列,并且会一直loop循环从队列拿出消息。

接下来是进去到MessageQueue这个类里面了

先看看这个类的构造函数

MessageQueue(boolean quitAllowed) {
        mQuitAllowed = quitAllowed;
        mPtr = nativeInit();
}

private native static long nativeInit();

最后会调用到native方法,通过JNI直接和底层的代码打交道,深入底层的源码http://gityuan.com/2015/12/27/handler-message-native/。实际上是选择epoll的方式。

MessageQueue这个类里面有一个Message对象,用来作为队列。这个队列实际上是用链表来实现的。

来看看Message类中常用的部分成员和常用方法

public final class Message implements Parcelable {

    public int what;

    ...

    public Object obj;

    ....

    Bundle data;

    Handler target;

    Runnable callback;

    Message next;

    private static final Object sPoolSync = new Object();
    private static Message sPool;
    private static int sPoolSize = 0;
    private static final int MAX_POOL_SIZE = 50;

    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
  }

  void recycleUnchecked() {
        flags = FLAG_IN_USE;
        what = 0;
        arg1 = 0;
        arg2 = 0;
        obj = null;
        replyTo = null;
        sendingUid = -1;
        when = 0;
        target = null;
        callback = null;
        data = null;

        synchronized (sPoolSync) {
            if (sPoolSize < MAX_POOL_SIZE) {
                next = sPool;
                sPool = this;
                sPoolSize++;
            }
        }
    }

 ...

  public void setTarget(Handler target) {
    this.target = target;
  }

  ...

  public void sendToTarget() {
    target.sendMessage(this);
  }

}

Message通过recycleUnchecked()对message进行回收,spool也是一个链表,把当前对象添加到链表前面,加入到消息池里面。然后可以通过obtain()在消息池里面拿到一个Message,最大值为50。这样,避免了频繁的创建对象和销毁对象了。

Message里面有一个target成员,用来绑定Handler。所以平时使用的 sendToTarget()实际上最后还是调用到Handler里面的sendMessage。

了解完Message的构造

那么回到正题,来主要关注到这一句代码!

Message msg = queue.next();

进入next()这个函数

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (false) Log.v("MessageQueue", "Returning message: " + msg);
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

源码很多,先简化一下,理清主要逻辑

Message next() {
        ...
        int pendingIdleHandlerCount = -1; // -1 only during first .
        ...
        for (;;) {
            ...
            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                ...
                Message prevMsg = null;
                Message msg = mMessages;

                if (msg != null && msg.target == null) {
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }

                if (msg != null) {
                        ....
                        prevMsg.next = msg.next;
                        msg.next = null;
                        return msg;
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                nextPollTimeoutMillis = 0;
       }
 }

现在逻辑已经很多清晰,

如果有msg就返回,nextPollTimeoutMillis = 0,那么在loop里面就继续执行

msg.target.dispatchMessage(msg);

msg.recycleUnchecked();

该msg绑定的Handler调用dispatchMessage(msg)把消息分发出去

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
 }

如果有Runnable方法则执行handleCallback方法,最后会执行run方法。

private static void handleCallback(Message message) {
        message.callback.run();
}

否则就执行到我们重写的handleMessage(msg)了,msg就这样发送了过来。

否则如果没有消息,就 nextPollTimeoutMillis = -1

这个nextPollTimeoutMillis会传入到 nativePollOnce(ptr, nextPollTimeoutMillis)中

就会阻塞式地等待获取Message。这里又涉及到了native方法了http://gityuan.com/2015/12/27/handler-message-native/.

回过头再来看看入队enqueueMessage的代码

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w("MessageQueue", e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

简化代码,最后的逻辑

boolean enqueueMessage(Message msg, long when) {
        ...
        synchronized (this) {
            ...
            msg.when = when;
            Message p = mMessages;
            ...
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                ...
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
                .....
            }
            .....
        }
        return true;
    }

入队实际上是把消息msg添加到链表最后面

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