08-第一个八分象限直线的Wu反走样算法

参考:https://www.bilibili.com/video/BV1Kr4y1Q7kq/?p=8

原理:

 

SetPixel(hdc, x, y, RGB(e * 255, e * 255, e * 255));
SetPixel(hdc, x, y + 1, RGB((1 - e) * 255, (1 - e) * 255, (1 - e) * 255));

完成代码:

// 08-第一个八分象限直线的Wu反走样算法
// 参考 https://www.bilibili.com/video/BV1Kr4y1Q7kq/?p=8
#ifndef UNICODE
#define UNICODE
#endif 
#include <math.h>
#include <Windows.h>
#include <stdio.h>
#include <wchar.h>
#include <WinBase.h>
#define PI 3.1415926         // PI 
#define ROUND(d) int(d+0.5)  // 四舍五入

#define WINDOW_TEXT L"08-第一个八分象限直线的Wu反走样算法"

// 二维点
struct Point2
{
    Point2():x(0), y(0){}
    Point2(double x, double y):x(x), y(y){}
    double  x;
    double  y;
}; 

// Wu反走样
void WuAntiLine(HDC hdc, Point2 p1, Point2 p2)
{
    int dx = p2.x - p1.x;
    int dy = p2.y - p1.y;

    double k = double(dy) / dx;
    double e = 0;

    for (int x = p1.x, y = p1.y; x < p2.x; x++)
    {
               
        SetPixel(hdc, x, y, RGB(e * 255, e * 255, e * 255));
        SetPixel(hdc, x, y + 1, RGB((1 - e) * 255, (1 - e) * 255, (1 - e) * 255));
        e += k;
        if (e >= 1.0)
        {
            y++;
            e--;
        }
    }
}

LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    PAINTSTRUCT ps;
    HDC hdc;
    RECT rc;
    switch (uMsg)
    {
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;

    case WM_PAINT:
    {
        hdc = BeginPaint(hwnd, &ps);
        GetClientRect(hwnd, &rc);
        SetMapMode(hdc, MM_ANISOTROPIC);
        SetWindowExtEx(hdc, rc.right, rc.bottom, NULL);
        SetViewportExtEx(hdc, rc.right, -rc.bottom, NULL);
        SetViewportOrgEx(hdc, rc.right / 2, rc.bottom / 2, NULL);

        Point2 p1(-300, -100);
        Point2 p2(300, 100);

        // Wu反走样绘制线
        WuAntiLine(hdc, p1, p2);
       
        EndPaint(hwnd, &ps);
    }
    return 0;

    }
    return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
    // Register the window class.
    const wchar_t CLASS_NAME[] = L"CAG";
    WNDCLASS wc = { };

    wc.style = CS_HREDRAW | CS_VREDRAW; // 重新绘制整个工作区
    wc.lpfnWndProc = WindowProc;
    wc.hInstance = hInstance;
    wc.lpszClassName = CLASS_NAME;
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    RegisterClass(&wc);

    HWND hwnd = CreateWindowEx(
        0,                              // Optional window styles.
        CLASS_NAME,                     // Window class
        WINDOW_TEXT,                    // Window text
        WS_OVERLAPPEDWINDOW,            // Window style

        // Size and position
        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,

        NULL,       // Parent window    
        NULL,       // Menu
        hInstance,  // Instance handle
        NULL        // Additional application data
    );

    if (hwnd == NULL)
    {
        return 0;
    }
    ShowWindow(hwnd, nCmdShow);


    MSG msg = { };
    while (GetMessage(&msg, NULL, 0, 0) > 0)
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    return 0;
}

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