[python] 开发小游戏 豆豆吃花瓣

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今天来做一个python游戏

使用python的游戏框架pygame开开发一个自创的豆豆吃花瓣的游戏【还没有取名字?】


首先看下游戏主目录下有些什么文件
在这里插入图片描述
就一个img的文件夹,和一个py的文件


img文件夹下有这几个用photoshop做好的图片资源,还有中文字体
在这里插入图片描述
打开sublime文本开发软件,写入最开始的游戏框架

#-*- coding:utf-8  -*-
import pygame
from pygame.locals import *
import random
from random import randint
import time
from sys import exit
pygame.init()
def main():
	SCREEN_SIZE = [640,480]
	screen=pygame.display.set_mode(SCREEN_SIZE,0,32)
	title=pygame.display.set_caption('Delicious')
	pygame.display.flip() #刷新界面
	while True:
		for event in pygame.event.get():
				if event.type == pygame.QUIT:
					exit()
		screen.fill([0,0,0]) #填充平面为黑色背景
		pygame.display.update()#游戏更新
	
if  __name__ == '__main__':
	main()

输出结果如下图:

在这里插入图片描述
出现了一个黑色背景的框框
这就证明游戏搭建成功了!

现在普及下pygame游戏中的各种方法:
screen = pygame.display.set_mode([640,480]) #创建一个窗口 框640,高480
bg = pygame.image.load(‘bg.png’) #载入为bg的图片转换为平面变量bg
screen.blit(bg,(0,0)) #绘制一个为bg的图片平面
mysecond_font=pygame.font.Font(“img/poster.ttf”,35) #载入字体,字号为35px
screen.fill([0,0,0]) #将屏幕填充为黑色[三个255也就是白色,使用的rgb填充]

#这里是循环轮播事件检测 有按键 鼠标 等等事件
for event in pygame.event.get():
			if event.type == pygame.QUIT:
				exit()
			if event.type == KEYDOWN:
					if event.key == K_w:
						myman[1]-=10
					if event.key == K_s:
						myman[1]+=10
					if event.key == K_a:
						mydirection='left'
						myman[0]-=10
					if event.key == K_d:
						mydirection='right'
						myman[0]+=10
			if event.type == KEYUP:
						pass

这里是引用

#用来左右方向的壁纸切换
def screenblit():
		#吃货左右状态绘制
		if mydirection=='left':
			screen.blit(man1a,myman)
		if mydirection=='right':
			screen.blit(man1a_back,myman)



#这是角色上下左右的位置越墙检测
def overwall():
	if myman[0]<10:
		myman[0]=10
	if myman[0]>595:
		myman[0]=595
	if myman[1]<10:
		myman[1]=10
	if myman[1]>435:
		myman[1]=435

但是在pygame框架中,很多动画都需要自己写,设置刷新都需要自己做,不过难不倒作者啦我做了一个切换角色样貌的demo如下函数

def blit_animation(mybgflag,myman):
	#1.嘴巴动的动画
	if mybgflag[1]==0:
			mybgflag[1]=50
			if mydirection=='left':
					if mybgflag[0]==1:
						screen.blit(man1b,myman)
						mybgflag[0]=0
					else:
						screen.blit(man1a,myman)
						mybgflag[0]=1

			if mydirection=='right':
					if mybgflag[0]==1:
						screen.blit(man1b_back,myman)
						mybgflag[0]=0
					else:
						screen.blit(man1a_back,myman)
						mybgflag[0]=1
	mybgflag[1]-=5
	#2.上下跳动的动画
	if mybgflag[3]==0:
			mybgflag[3]=50
			if mybgflag[2]==1:
				myman[0]-=1.5
				myman[1]+=1.5
				mybgflag[2]=0
			else:
				myman[0]+=1.5
				myman[1]-=1.5
				mybgflag[2]=1
	mybgflag[3]-=5


	return mybgflag,myman#最后返回

#接下来就需要创建怪物了哦!

def createenemys(enemytimers,enemysa,enemyseveral):#创建怪物
		if enemytimers==0 and enemyseveral>0: #之创建5个怪物
				print 'create-enemy'
				enemyrand=random.randint(1, 8)
				if enemyrand==1 or enemyrand == 3:#top
					enemysa.append([random.randint(30, 610),-35,40])
				elif enemyrand==2 or enemyrand == 4:#down
					enemysa.append([random.randint(30, 610),515,40])
				elif enemyrand==5 or enemyrand == 7:#left
					enemysa.append([-35,random.randint(30, 610),40])
				elif enemyrand==6 or enemyrand == 8:#right
					enemysa.append([675,random.randint(30, 610),40])

				enemytimers=100
				enemyseveral-=1
		enemytimers-=5

		for enemy in enemysa:#怪物随机移动

				if enemy[1]<0:
						enemy[1]+=1
				else:
					if enemy[2]==0:
							enemy[2]=40
							enemydirection=random.randint(1, 45000)
							if enemydirection>0 and enemydirection<10000:#top
								enemy[1]-=2
								for i in range(random.randint(5, 10)):
									enemy[1]-=3
							elif enemydirection>=11000 and enemydirection<20000:#down
								enemy[1]+=3
								for i in range(random.randint(5, 10)):
									enemy[1]+=3
							elif enemydirection>=21000 and enemydirection<30000:#left
								enemy[0]-=3
								for i in range(random.randint(5, 10)):
									enemy[0]-=3
							elif enemydirection>=31000 and enemydirection<=40000:#right
								enemy[0]+=3
								for i in range(random.randint(5, 10)):
									enemy[0]+=3
							elif enemydirection>40000 and enemydirection<=45000:#none
								pass
					enemy[2]-=5

		for enemy in enemysa:#怪物的越界
				if enemy[0]<10:
					enemy[0]=10
				if enemy[0]>595:
					enemy[0]=595
				if enemy[1]<10:
					enemy[1]=10
				if enemy[1]>435:
					enemy[1]=435
				
		for enemy in enemysa:	#绘制怪物
			screen.blit(enemysaimg,(enemy[0],enemy[1]))


		return enemytimers,enemysa,enemyseveral#最后返回
def createfoods(food1,food1s,foodserverl):
		if foodserverl:
			print 'food'
			food1s.append((random.randint(10, 615),random.randint(10, 445)))
			foodserverl-=1
		if foodserverl==0 and len(food1s)==0:
			foodserverl=random.randint(1, 5)
		for food in food1s:
			screen.blit(food1,food)

		return food1,food1s,foodserverl#最后返回

	#我是否吃到了食物
	def eachcheck(myman,enemysa,food1s,myblood,score):
		#我和食物的碰撞
		foodn=0
		for food in food1s:
			if myman[0]+30>food[0] and myman[0]<food[0]+25:
				if myman[1]+30>food[1] and myman[1]<food[1]+25:
					print 'MY AND FOOD'
					food1s.pop(foodn) 
					if score>=0:
						score+=random.randint(1, 5)#吃到一个小花加分1-5  
			foodn+=1
		for enemy in enemysa:#怪物和我的碰撞
			if myman[0]+30>enemy[0] and myman[0]<enemy[0]+30:
				if myman[1]+30>enemy[1] and myman[1]<enemy[1]+30:
					print 'I AND ENEMY'
					if myblood>=0:
						myblood-=1#我的血扣
		for food in food1s:#我是吃到到了食物
			if myman[0]+30>food[0] and myman[0]<food[0]+25:
				if myman[1]+30>food[1] and myman[1]<food[1]+25:
					print 'I AND FOOD'
		for enemy in enemysa:#怪物和食物的碰撞
			foodn=0
			for food in food1s:
				if enemy[0]+30>food[0] and enemy[0]<food[0]+25:
					if enemy[1]+30>food[1] and enemy[1]<food[1]+25:
						print 'ENEMY AND FOOD'
						food1s.pop(foodn)
						myblood-=5
				foodn+=1

		return myman,enemysa,food1s,myblood,score

#接下来就是绘制角色的血量 游戏的输赢界面 和 游戏中有60秒倒计时的功能 如下:

def blitmyblood(myblood,myblood_surface,score):
	screen.blit(myblood_surface,[5,0])
	screen.blit(myscore_surface,[450,0])
	bloodbordor=pygame.draw.rect(screen,[0,0,0],[60,5,200,15],2)
	bloodvalue=pygame.draw.rect(screen,[255,255,0],[62,7,myblood,12])

	myscoretts_surface=myscore_font.render('%s'%score,True,(0,0,255))
	screen.blit(myscoretts_surface,[535,0])

	second_surface=mysecond_font.render('%s'%gamesecond,True,(255,255,0))
	screen.blit(second_surface,[0,440])

	return myblood,myblood_surface,score


def GameOver(myblood,gameoverwindows,myman):
	if myblood<=0:
		screen.blit(gameoverbg2,[0,0])
		gameoverwindows=1
	return gameoverwindows,myman

def GameVictory(myblood,score,gamesecond):
	if myblood>0 and gamesecond<=0 and score>=100:
		screen.blit(victorybg,[0,0])

	return myblood,score,gamesecond

def gametimes(timeflag,gamesecond):
	if timeflag==20:
		if gamesecond>0:
			gamesecond-=1
		timeflag=0
	timeflag+=1
	return timeflag,gamesecond

现在提供来源代码

在这里插入代码片
#-*- coding:utf-8  -*-
import pygame
from pygame.locals import *
import random
from random import randint
import time
from sys import exit
pygame.init()
#主函数
def main():
	SCREEN_SIZE=[640,480]
	FULLFLAG=0
	systemtime=0.05
	timeflag=0
	gamesecond=120
	#秒的绘画
	mysecond_font=pygame.font.Font("img/poster.ttf",35)
	second_surface=mysecond_font.render('%s'%gamesecond,True,(0,0,255))

	screen=pygame.display.set_mode(SCREEN_SIZE,0,32)
	title=pygame.display.set_caption('Delicious')
	screen.fill([0,0,0])
	bg=pygame.image.load('img/bg.png').convert_alpha()
	wall=pygame.image.load('img/wall.png').convert_alpha()

	man1a=pygame.image.load('img/man1a.png').convert_alpha()
	man1a_back=pygame.image.load('img/man1a_back.png').convert_alpha()

	man1b=pygame.image.load('img/man1b.png').convert_alpha()
	man1b_back=pygame.image.load('img/man1b_back.png').convert_alpha()

	myman=[SCREEN_SIZE[0]/2-35,SCREEN_SIZE[1]/2-35]
	mybgflag=[1,50,1,30]#第一个为吃货的嘴巴打开的状态,第二个为多久打开一次50个时间后,第三个为跳跃画面
	mydirection='right'
	myblood=196#吃货的血条
	#食物
	food1=pygame.image.load('img/food1.png').convert_alpha()
	food1s=[[]]
	food1s.pop(0)
	foodserverl=random.randint(3, 6)#随机产生食物个数
#分数
score=0
myblood_font=pygame.font.Font("img/poster.ttf",25)
myblood_surface=myblood_font.render(u'体力',True, (255,255,0))
myscore_font=pygame.font.Font("img/poster.ttf",35)
myscore_surface=myscore_font.render(u'分数',True,(0,0,255))
myscoretts_surface=myscore_font.render('%s'%score,True,(0,0,255))
#怪物1
enemysa=[[]]#怪物列表
enemysa.pop(0)
enemytimers=100#怪物产生时间个数
enemyseveral=random.randint(10,15)#怪物个数
enemysaimg=pygame.image.load('img/enemy1.png').convert_alpha()#怪物图片


gameoverwindows=0#游戏结束为假的	
gameoverbg2=pygame.image.load('img/GameOverbg2.png').convert_alpha()

victorybg=pygame.image.load('img/victory.png').convert_alpha()

pygame.key.set_repeat(1,100)#重复一个键
pygame.display.flip()#帧刷新


def screenblit():
	#吃货左右状态绘制
	if mydirection=='left':
		screen.blit(man1a,myman)
	if mydirection=='right':
		screen.blit(man1a_back,myman)


def pygame_event(mydirection):
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			exit()
		if event.type == KEYDOWN:
				if event.key == K_w:
					myman[1]-=10
				if event.key == K_s:
					myman[1]+=10
				if event.key == K_a:
					mydirection='left'
					myman[0]-=10
				if event.key == K_d:
					mydirection='right'
					myman[0]+=10
		if event.type == KEYUP:
					pass
	return mydirection

def overwall():
	if myman[0]<10:
		myman[0]=10
	if myman[0]>595:
		myman[0]=595
	if myman[1]<10:
		myman[1]=10
	if myman[1]>435:
		myman[1]=435

def blit_animation(mybgflag,myman):
	#1.嘴巴动的动画
	if mybgflag[1]==0:
			mybgflag[1]=50
			if mydirection=='left':
					if mybgflag[0]==1:
						screen.blit(man1b,myman)
						mybgflag[0]=0
					else:
						screen.blit(man1a,myman)
						mybgflag[0]=1

			if mydirection=='right':
					if mybgflag[0]==1:
						screen.blit(man1b_back,myman)
						mybgflag[0]=0
					else:
						screen.blit(man1a_back,myman)
						mybgflag[0]=1
	mybgflag[1]-=5
	#2.上下跳动的动画
	if mybgflag[3]==0:
			mybgflag[3]=50
			if mybgflag[2]==1:
				myman[0]-=1.5
				myman[1]+=1.5
				mybgflag[2]=0
			else:
				myman[0]+=1.5
				myman[1]-=1.5
				mybgflag[2]=1
	mybgflag[3]-=5


	return mybgflag,myman#最后返回


def createenemys(enemytimers,enemysa,enemyseveral):#创建怪物
	if enemytimers==0 and enemyseveral>0: #之创建5个怪物
			print 'create-enemy'
			enemyrand=random.randint(1, 8)
			if enemyrand==1 or enemyrand == 3:#top
				enemysa.append([random.randint(30, 610),-35,40])
			elif enemyrand==2 or enemyrand == 4:#down
				enemysa.append([random.randint(30, 610),515,40])
			elif enemyrand==5 or enemyrand == 7:#left
				enemysa.append([-35,random.randint(30, 610),40])
			elif enemyrand==6 or enemyrand == 8:#right
				enemysa.append([675,random.randint(30, 610),40])

			enemytimers=100
			enemyseveral-=1
	enemytimers-=5

	for enemy in enemysa:#怪物随机移动

			if enemy[1]<0:
					enemy[1]+=1
			else:
				if enemy[2]==0:
						enemy[2]=40
						enemydirection=random.randint(1, 45000)
						if enemydirection>0 and enemydirection<10000:#top
							enemy[1]-=2
							for i in range(random.randint(5, 10)):
								enemy[1]-=3
						elif enemydirection>=11000 and enemydirection<20000:#down
							enemy[1]+=3
							for i in range(random.randint(5, 10)):
								enemy[1]+=3
						elif enemydirection>=21000 and enemydirection<30000:#left
							enemy[0]-=3
							for i in range(random.randint(5, 10)):
								enemy[0]-=3
						elif enemydirection>=31000 and enemydirection<=40000:#right
							enemy[0]+=3
							for i in range(random.randint(5, 10)):
								enemy[0]+=3
						elif enemydirection>40000 and enemydirection<=45000:#none
							pass
				enemy[2]-=5

	for enemy in enemysa:#怪物的越界
			if enemy[0]<10:
				enemy[0]=10
			if enemy[0]>595:
				enemy[0]=595
			if enemy[1]<10:
				enemy[1]=10
			if enemy[1]>435:
				enemy[1]=435
			
	for enemy in enemysa:	#绘制怪物
		screen.blit(enemysaimg,(enemy[0],enemy[1]))


	return enemytimers,enemysa,enemyseveral#最后返回


def createfoods(food1,food1s,foodserverl):
	if foodserverl:
		print 'food'
		food1s.append((random.randint(10, 615),random.randint(10, 445)))
		foodserverl-=1
	if foodserverl==0 and len(food1s)==0:
		foodserverl=random.randint(1, 5)


	for food in food1s:
		screen.blit(food1,food)

	return food1,food1s,foodserverl#最后返回

def eachcheck(myman,enemysa,food1s,myblood,score):
	#我和食物的碰撞
	foodn=0
	for food in food1s:
		if myman[0]+30>food[0] and myman[0]<food[0]+25:
			if myman[1]+30>food[1] and myman[1]<food[1]+25:
				print 'MY AND FOOD'
				food1s.pop(foodn) 
				if score>=0:
					score+=random.randint(1, 5)#吃到一个小花加分1-5  
		foodn+=1
	for enemy in enemysa:#怪物和我的碰撞
		if myman[0]+30>enemy[0] and myman[0]<enemy[0]+30:
			if myman[1]+30>enemy[1] and myman[1]<enemy[1]+30:
				print 'I AND ENEMY'
				if myblood>=0:
					myblood-=1#我的血扣
	for food in food1s:#我是吃到到了食物
		if myman[0]+30>food[0] and myman[0]<food[0]+25:
			if myman[1]+30>food[1] and myman[1]<food[1]+25:
				print 'I AND FOOD'
	for enemy in enemysa:#怪物和食物的碰撞
		foodn=0
		for food in food1s:
			if enemy[0]+30>food[0] and enemy[0]<food[0]+25:
				if enemy[1]+30>food[1] and enemy[1]<food[1]+25:
					print 'ENEMY AND FOOD'
					food1s.pop(foodn)
					myblood-=5
			foodn+=1

	return myman,enemysa,food1s,myblood,score



def blitmyblood(myblood,myblood_surface,score):
	screen.blit(myblood_surface,[5,0])
	screen.blit(myscore_surface,[450,0])
	bloodbordor=pygame.draw.rect(screen,[0,0,0],[60,5,200,15],2)
	bloodvalue=pygame.draw.rect(screen,[255,255,0],[62,7,myblood,12])

	myscoretts_surface=myscore_font.render('%s'%score,True,(0,0,255))
	screen.blit(myscoretts_surface,[535,0])

	second_surface=mysecond_font.render('%s'%gamesecond,True,(255,255,0))
	screen.blit(second_surface,[0,440])

	return myblood,myblood_surface,score


def GameOver(myblood,gameoverwindows,myman):
	if myblood<=0:
		screen.blit(gameoverbg2,[0,0])
		gameoverwindows=1
	return gameoverwindows,myman

def GameVictory(myblood,score,gamesecond):
	if myblood>0 and gamesecond<=0 and score>=100:
		screen.blit(victorybg,[0,0])

	return myblood,score,gamesecond

def gametimes(timeflag,gamesecond):
	if timeflag==20:
		if gamesecond>0:
			gamesecond-=1
		timeflag=0
	timeflag+=1
	return timeflag,gamesecond

while True:#游戏主体
	screen.blit(bg,[0,0]) 	#地图绘制
	mydirection=pygame_event(mydirection) #按键事件
	overwall()#出货超出界面判断
	if myblood>0 and gamesecond>0:
		screenblit()#吃货绘制  
		mybgflag,myman=blit_animation(mybgflag,myman)#吃货动画
		enemytimers,enemysa,enemyseveral=createenemys(enemytimers,enemysa,enemyseveral)#怪物绘制
		food1,food1s,foodserverl=createfoods(food1,food1s,foodserverl)#产生食物
	myblood,myblood_surface,score=blitmyblood(myblood,myblood_surface,score)#绘制血条分数等
	myman,enemysa,food1s,myblood,score=eachcheck(myman,enemysa,food1s,myblood,score)#碰撞检测
	gameoverwindows,myman=GameOver(myblood,gameoverwindows,myman)#游戏结束
	myblood,score,gamesecond=GameVictory(myblood,score,gamesecond)#胜利
	timeflag,gamesecond=gametimes(timeflag,gamesecond)
	time.sleep(systemtime)#延迟多少秒
	pygame.display.update()#游戏更新
	if __name__ == "__main__":
		main()

哈哈最终看一下游戏编译结果吧!有趣
在这里插入图片描述
哈哈,还不错哦,游戏就分享到这,需要源码的跟作者说一声!一家专门开发小游戏的苦逼作者

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