[C语言] 发牌洗牌

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C语言发牌洗牌

1.模拟发牌程序
通过写两个函数模块来编写洗牌程序和打印的发牌程序

2.编写洗牌程序

void shuffle(char cards[][10],int n){
	int i=54;
	char ca,cb,ct[10];
	srand((unsigned)time(NULL));
	
	while(i--){
		ca=rand()%54;
		cb=rand()%54;
		
		strcpy(ct,cards[ca]);
		strcpy(cards[ca],cards[cb]);
		strcpy(cards[cb],ct);		
	}
		
}

3.编写打印的发牌程序

void printCard(char cards[][10],int n){
	int i,rn=0;
	printf("第一个人:\n");
	for(i=0;i<17;i++){
		if(rn%5==0)
			printf("\n");
		rn++;
		printf("%s      ",cards[i]);		
	}
	printf("\n\n第二个人:\n");
	rn=0;
	for(i=17;i<33;i++){
		if(rn%5==0)
			printf("\n");
		rn++;
		printf("%s      ",cards[i]);		
	}
	printf("\n\n第三个人:\n");
	rn=0;
	for(i=33;i<50;i++){
		if(rn%5==0)
			printf("\n");
		rn++;	
		printf("%s      ",cards[i]);	
	}
	printf("\n\n底牌:\n");
	for(i=51;i<54;i++){
		printf("%s      ",cards[i]);		
	}
	printf("\n");
	getchar();
}

4.在主函数预定义和调用

main(){
	system("color 0f");
	char cards[][10]={
	"红桃 2","红桃 3","红桃 4","红桃 5","红桃 6","红桃 7","红桃 8","红桃 9","红桃 10","红桃 J","红桃 Q","红桃 K","红桃 A",
	"方块 2","方块 3","方块 4","方块 5","方块 6","方块 7","方块 8","方块 9","方块 10","方块 J","方块 Q","方块 K","方块 A",
	"梅花 2","梅花 3","梅花 4","梅花 5","梅花 6","梅花 7","梅花 8","梅花 9","梅花 10","梅花 J","梅花 Q","梅花 K","梅花 A",		
	"黑桃 2","黑桃 3","黑桃 4","黑桃 5","黑桃 6","黑桃 7","黑桃 8","黑桃 9","黑桃 10","黑桃 J","黑桃 Q","黑桃 K","黑桃 A",
	"大王","小王" 
	};
	int n = 54;
 
	shuffle(cards,n);
	printCard( cards, n);
		
return 0;
}

5.最终程序

#include<stdio.h>
#include<string.h>
#include<stdlib.h> 
#include<time.h>
void shuffle(char cards[][10],int n);
void printCard(char cards[][10],int n);

main(){
	system("color 0f");
	char cards[][10]={
	"红桃 2","红桃 3","红桃 4","红桃 5","红桃 6","红桃 7","红桃 8","红桃 9","红桃 10","红桃 J","红桃 Q","红桃 K","红桃 A",
	"方块 2","方块 3","方块 4","方块 5","方块 6","方块 7","方块 8","方块 9","方块 10","方块 J","方块 Q","方块 K","方块 A",
	"梅花 2","梅花 3","梅花 4","梅花 5","梅花 6","梅花 7","梅花 8","梅花 9","梅花 10","梅花 J","梅花 Q","梅花 K","梅花 A",		
	"黑桃 2","黑桃 3","黑桃 4","黑桃 5","黑桃 6","黑桃 7","黑桃 8","黑桃 9","黑桃 10","黑桃 J","黑桃 Q","黑桃 K","黑桃 A",
	"大王","小王" 
	};
	int n = 54;
 
	shuffle(cards,n);
	printCard( cards, n);
		
return 0;
}

void shuffle(char cards[][10],int n){
	int i=54;
	char ca,cb,ct[10];
	srand((unsigned)time(NULL));
	
	while(i--){
		ca=rand()%54;
		cb=rand()%54;
		
		strcpy(ct,cards[ca]);
		strcpy(cards[ca],cards[cb]);
		strcpy(cards[cb],ct);		
	}
		
}

void printCard(char cards[][10],int n){
	int i,rn=0;
	printf("第一个人:\n");
	for(i=0;i<17;i++){
		if(rn%5==0)
			printf("\n");
		rn++;
		printf("%s      ",cards[i]);		
	}
	printf("\n\n第二个人:\n");
	rn=0;
	for(i=17;i<33;i++){
		if(rn%5==0)
			printf("\n");
		rn++;
		printf("%s      ",cards[i]);		
	}
	printf("\n\n第三个人:\n");
	rn=0;
	for(i=33;i<50;i++){
		if(rn%5==0)
			printf("\n");
		rn++;	
		printf("%s      ",cards[i]);	
	}
	printf("\n\n底牌:\n");
	for(i=51;i<54;i++){
		printf("%s      ",cards[i]);		
	}
	printf("\n");
	getchar();
}

6.1程序结果
在这里插入图片描述

6.2
在这里插入图片描述

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下面是一个简单的 C 语言程序,用于模拟发牌洗牌: ```c #include <stdio.h> #include <stdlib.h> #include <time.h> #define NUM_SUITS 4 #define NUM_RANKS 13 #define NUM_CARDS 52 enum suits {CLUBS, DIAMONDS, HEARTS, SPADES}; enum ranks {ACE, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING}; struct card { enum suits suit; enum ranks rank; }; void shuffle(struct card *deck); void print_card(struct card c); int main(void) { struct card deck[NUM_CARDS]; int i; // Initialize the deck for (i = 0; i < NUM_CARDS; i++) { deck[i].suit = i / (NUM_CARDS / NUM_SUITS); deck[i].rank = i % (NUM_CARDS / NUM_SUITS); } // Shuffle the deck shuffle(deck); // Print the shuffled deck for (i = 0; i < NUM_CARDS; i++) { print_card(deck[i]); } return 0; } void shuffle(struct card *deck) { int i, j; struct card temp; srand(time(NULL)); for (i = NUM_CARDS - 1; i > 0; i--) { j = rand() % (i + 1); temp = deck[i]; deck[i] = deck[j]; deck[j] = temp; } } void print_card(struct card c) { switch (c.rank) { case ACE: printf("Ace"); break; case TWO: printf("Two"); break; case THREE: printf("Three"); break; case FOUR: printf("Four"); break; case FIVE: printf("Five"); break; case SIX: printf("Six"); break; case SEVEN: printf("Seven"); break; case EIGHT: printf("Eight"); break; case NINE: printf("Nine"); break; case TEN: printf("Ten"); break; case JACK: printf("Jack"); break; case QUEEN: printf("Queen"); break; case KING: printf("King"); break; } printf(" of "); switch (c.suit) { case CLUBS: printf("Clubs"); break; case DIAMONDS: printf("Diamonds"); break; case HEARTS: printf("Hearts"); break; case SPADES: printf("Spades"); break; } printf("\n"); } ``` 该程序使用了一个结构体表示一张牌,包括花色和点数。使用枚举类型定义了花色和点数的值,方便代码的阅读和维护。 在 `main` 函数中,首先初始化了一副牌,然后调用 `shuffle` 函数进行洗牌,最后依次输出洗好的牌。 `shuffle` 函数使用了随机数生成器进行洗牌。具体实现是,从最后一张牌开始,每次随机选择一张牌与当前牌进行交换。这个算法保证了每张牌在随机洗牌后出现在每个位置的概率相等。 `print_card` 函数用于输出一张牌的点数和花色。

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