之前文章中我们创建了一个空白窗口,接下来我们处理一下窗口上的鼠标操作。
先把新建窗口的代码复制过来。然后把seat的部分代码复制过来,在注册函数中添加seat处理部分。
Wayland只提供了wl_pointer_listener,要想获取鼠标相关的消息需要首先设置监听器。
wl_pointer的消息有:
- enter 进入窗口范围
- leave 离开窗口范围
- motion 鼠标移动
- button 鼠标点击,鼠标按键id定义位于文件<linux/input.h>中,例如BTN_LEFT表示鼠标左键。
static void
global_registry_handler(void *data, struct wl_registry *registry,
uint32_t id, const char *interface, uint32_t version)
{
if (strcmp(interface, "wl_compositor") == 0)
{
BIND_WL_REG(registry, compositor, id, &wl_compositor_interface, 1);
}else if (strcmp(interface, "wl_shell") == 0){
BIND_WL_REG(registry, shell, id, &wl_shell_interface, 1);
}else if (strcmp(interface, "wl_shm") == 0){
BIND_WL_REG(registry, shm, id, &wl_shm_interface, 1);
wl_shm_add_listener(shm, &shm_listener, NULL);
}else if(strcmp(interface, "wl_seat")==0){
BIND_WL_REG(registry, seat, id, &wl_seat_interface, 1);
wl_seat_add_listener(seat,&seat_listener,NULL);
}
}
添加一个seat_listener结构体
static const struct wl_seat_listener seat_listener = {
seat_handle_capabilities,
};
添加seat_listener的回调函数
static void
seat_handle_capabilities(void *data, struct wl_seat *seat,
enum wl_seat_capability caps)
{
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !pointer)
{
pointer = wl_seat_get_pointer(seat);
wl_pointer_add_listener(pointer, &pointer_listener, NULL);
}else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && pointer){
wl_pointer_destroy(pointer);
pointer = NULL;
}
}
分两种情况,第一种是输入设备是鼠标并且指针不为空那么就表示当前状态有效,第二种是输入设备为鼠标但是指针为空表示鼠标已经离开窗口了。
添加pointer_listener函数。
static const struct wl_pointer_listener pointer_listener = {
pointer_handle_enter,
pointer_handle_leave,
pointer_handle_motion,
pointer_handle_button,
pointer_handle_axis,
};
有四种情况:进入、离开、移动、点击、坐标系。四种情况对应的函数为:
static void
pointer_handle_enter(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface,
wl_fixed_t sx, wl_fixed_t sy)
{
fprintf(stderr, "Pointer entered surface %p at %d %d\n", surface, sx, sy);
}
static void
pointer_handle_leave(void *data, struct wl_pointer *pointer,
uint32_t serial, struct wl_surface *surface)
{
fprintf(stderr, "Pointer left surface %p\n", surface);
}
static void
pointer_handle_motion(void *data, struct wl_pointer *pointer,
uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
{
printf("Pointer moved at %d %d\n", sx, sy);
}
static void
pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, uint32_t time, uint32_t button,
uint32_t state)
{
printf("Pointer button\n");
if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
wl_shell_surface_move(shell_surface, seat, serial);
}
static void
pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
uint32_t time, uint32_t axis, wl_fixed_t value)
{
printf("Pointer handle axis\n");
}
效果为:
可以看到坐标点的数据不对劲,坐标数据类型为int32_t wl_fixed_t
,根据wayland-util.h
描述其为带一个有符号位的24.8有符号定点数、带8位十进制的23位整型数。wayland提供了函数用于转换。
效果为:
这样看起来就正常了。
EGL版本只是替换了窗口显示部分,其他的代码一样。
完整代码在Wayland_Frashman中的13.pointer下。
本文首发于:Wayland入门13:鼠标操作