Okhttp分析

一 , 先看同步请求

String url = "http://wwww.baidu.com";
OkHttpClient okHttpClient = new OkHttpClient();
final Request request = new Request.Builder()
        .url(url)
        .build();
Call call = okHttpClient.newCall(request);
call.enqueue(new Callback() {
    @Override
    public void onFailure(Call call, IOException e) {
        Log.d(TAG, "onFailure: ");
    }

    @Override
    public void onResponse(Call call, Response response) throws IOException {
        Log.d(TAG, "onResponse: " + response.body().string());
    }
});

基本三个 就是 , okhttpclient  , request , call 

先看 okhttpclient , 构造方法中 初始化了一些配置信息:支持协议、任务分发器(其内部包含一个线程池,执行异步请求)、连接池(其内部包含一个线程池,维护connection)、连接/读/写超时时长等信息。

//第一步
OkHttpClient okHttpClient = new OkHttpClient();

//第二步 , 构造方法 
public OkHttpClient() {
    this(new Builder());
  }


//第三步 , builder方法
public Builder() {
      dispatcher = new Dispatcher();//调度器
      protocols = DEFAULT_PROTOCOLS;支持的协议
      connectionSpecs = DEFAULT_CONNECTION_SPECS;
      eventListenerFactory = EventListener.factory(EventListener.NONE);
      proxySelector = ProxySelector.getDefault();
      cookieJar = CookieJar.NO_COOKIES;
      socketFactory = SocketFactory.getDefault();
      hostnameVerifier = OkHostnameVerifier.INSTANCE;
      certificatePinner = CertificatePinner.DEFAULT;
      proxyAuthenticator = Authenticator.NONE;
      authenticator = Authenticator.NONE;
      connectionPool = new ConnectionPool();//连接池
      dns = Dns.SYSTEM;
      followSslRedirects = true;
      followRedirects = true;
      retryOnConnectionFailure = true;
      connectTimeout = 10_000;//超时时间
      readTimeout = 10_000;
      writeTimeout = 10_000;
      pingInterval = 0;
    }

第一行创建了一个Dispatcher任务调度器,它定义了三个双向任务队列,两个异步队列:准备执行的请求队列 readyAsyncCalls、正在运行的请求队列 runningAsyncCalls;一个正在运行的同步请求队列 runningSyncCalls

public final class Dispatcher {
  private int maxRequests = 64;//最大请求数量
  private int maxRequestsPerHost = 5;//每台主机最大请求数量
  private @Nullable Runnable idleCallback;

  /** Executes calls. Created lazily.  翻译: 执行calls , 懒惰创建 */
  private @Nullable ExecutorService executorService;//线程池

  /** Ready async calls in the order they'll be run. 翻译 : 准备好异步调用的运行顺序。*/
  private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>();

  /** Running asynchronous calls. Includes canceled calls that haven't finished yet. 
     翻译 : 运行异步调用。包括尚未结束的已取消呼叫。*/
  private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>();

  /** Running synchronous calls. Includes canceled calls that haven't finished yet.
    运行同步呼叫。包括尚未结束的已取消呼叫 */

  private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();

  public Dispatcher(ExecutorService executorService) {
    this.executorService = executorService;
  }

  public Dispatcher() {
  }

  public synchronized ExecutorService executorService() {
    if (executorService == null) {
      executorService = new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60, TimeUnit.SECONDS,
          new SynchronousQueue<Runnable>(), Util.threadFactory("OkHttp Dispatcher", false));
    }
    return executorService;
  }

  /**
   * Set the maximum number of requests to execute concurrently. Above this requests queue in
   * memory, waiting for the running calls to complete.

设置要同时执行的最大请求数。在此请求队列上方内存,等待正在运行的呼叫完成。
   *
   * <p>If more than {@code maxRequests} requests are in flight when this is invoked, those requests
   * will remain in flight.

<p>如果调用此请求时有{@code maxRequests}个请求在运行中,则这些请求将保持运行状态
   */
  public synchronized void setMaxRequests(int maxRequests) {
    if (maxRequests < 1) {
      throw new IllegalArgumentException("max < 1: " + maxRequests);
    }
    this.maxRequests = maxRequests;
    promoteCalls();
  }

  public synchronized int getMaxRequests() {
    return maxRequests;
  }

  /**
   * Set the maximum number of requests for each host to execute concurrently. This limits requests
   * by the URL's host name. Note that concurrent requests to a single IP address may still exceed
   * this limit: multiple hostnames may share an IP address or be routed through the same HTTP
   * proxy.

设置每个主机要同时执行的最大请求数。这通过URL的主机名限制了请求。请注意,对单个IP地址的并发请求可能仍会超过此限制:多个主机名可能共享一个IP地址或通过同一HTTP代理路由。
   *
   * <p>If more than {@code maxRequestsPerHost} requests are in flight when this is invoked, those
   * requests will remain in flight.

<p>如果在调用此请求时有{@code maxRequestsPerHost}个请求在运行中,则这些请求将保持运行状态。
   *
   * <p>WebSocket connections to hosts <b>do not</b> count against this limit.

与主机<b>的WebSocket连接</ b>不计入此限制。
   */
  public synchronized void setMaxRequestsPerHost(int maxRequestsPerHost) {
    if (maxRequestsPerHost < 1) {
      throw new IllegalArgumentException("max < 1: " + maxRequestsPerHost);
    }
    this.maxRequestsPerHost = maxRequestsPerHost;
    promoteCalls();
  }

  public synchronized int getMaxRequestsPerHost() {
    return maxRequestsPerHost;
  }

  /**
   * Set a callback to be invoked each time the dispatcher becomes idle (when the number of running
   * calls returns to zero).
设置每次调度程序空闲时(运行的调用数返回零时)要调用的回调。
   *
   * <p>Note: The time at which a {@linkplain Call call} is considered idle is different depending
   * on whether it was run {@linkplain Call#enqueue(Callback) asynchronously} or
   * {@linkplain Call#execute() synchronously}. Asynchronous calls become idle after the
   * {@link Callback#onResponse onResponse} or {@link Callback#onFailure onFailure} callback has
   * returned. Synchronous calls become idle once {@link Call#execute() execute()} returns. This
   * means that if you are doing synchronous calls the network layer will not truly be idle until
   * every returned {@link Response} has been closed.
注意:{@linkplain Call#}被视为空闲的时间取决于它是{异步运行{@linkplain Call#enqueue(Callback)}还是同步运行{@linkplain Call#execute()}}。
 返回{@link Callback#onResponse onResponse}或{@link Callback#onFailure onFailure}回调后,异步呼叫将变为空闲。 一旦{@link Call#execute()execute()}返回,
同步调用将变为空闲。 这意味着,如果您正在执行同步呼叫,则在关闭每个返回的{@link Response}之前,网络层不会真正处于空闲状态。
   */
  public synchronized void setIdleCallback(@Nullable Runnable idleCallback) {
    this.idleCallback = idleCallback;
  }

  synchronized void enqueue(AsyncCall call) {
    if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
      runningAsyncCalls.add(call);
      executorService().execute(call);
    } else {
      readyAsyncCalls.add(call);
    }
  }

  /**
   * Cancel all calls currently enqueued or executing. Includes calls executed both {@linkplain
   * Call#execute() synchronously} and {@linkplain Call#enqueue asynchronously}.
取消当前排队或正在执行的所有呼叫。 包括同时执行{@linkplain Call#execute()}和{@linkplain Call#enqueue异步执行}的调用。
   */
  public synchronized void cancelAll() {
    for (AsyncCall call : readyAsyncCalls) {
      call.get().cancel();
    }

    for (AsyncCall call : runningAsyncCalls) {
      call.get().cancel();
    }

    for (RealCall call : runningSyncCalls) {
      call.cancel();
    }
  }

  private void promoteCalls() {
    if (runningAsyncCalls.size() >= maxRequests) return; // Already running max capacity.
    if (readyAsyncCalls.isEmpty()) return; // No ready calls to promote.

    for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {
      AsyncCall call = i.next();

      if (runningCallsForHost(call) < maxRequestsPerHost) {
        i.remove();
        runningAsyncCalls.add(call);
        executorService().execute(call);
      }

      if (runningAsyncCalls.size() >= maxRequests) return; // Reached max capacity.
    }
  }

  /** Returns the number of running calls that share a host with {@code call}.
    返回与{@code call}共享主机的正在运行的呼叫数。 */
  private int runningCallsForHost(AsyncCall call) {
    int result = 0;
    for (AsyncCall c : runningAsyncCalls) {
      if (c.get().forWebSocket) continue;
      if (c.host().equals(call.host())) result++;
    }
    return result;
  }

  /** Used by {@code Call#execute} to signal it is in-flight. {@code Call#execute}使用该信号表示它正在进行中。*/
  synchronized void executed(RealCall call) {
    runningSyncCalls.add(call);
  }

  /** Used by {@code AsyncCall#run} to signal completion. 由{@code AsyncCall#run}用来表示完成。*/
  void finished(AsyncCall call) {
    finished(runningAsyncCalls, call, true);
  }

  /** Used by {@code Call#execute} to signal completion.{@code Call#execute}用于表示完成。 */
  void finished(RealCall call) {
    finished(runningSyncCalls, call, false);
  }

  private <T> void finished(Deque<T> calls, T call, boolean promoteCalls) {
    int runningCallsCount;
    Runnable idleCallback;
    synchronized (this) {
      if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
      if (promoteCalls) promoteCalls();
      runningCallsCount = runningCallsCount();
      idleCallback = this.idleCallback;
    }

    if (runningCallsCount == 0 && idleCallback != null) {
      idleCallback.run();
    }
  }

  /** Returns a snapshot of the calls currently awaiting execution.返回当前等待执行的调用的快照。 */
  public synchronized List<Call> queuedCalls() {
    List<Call> result = new ArrayList<>();
    for (AsyncCall asyncCall : readyAsyncCalls) {
      result.add(asyncCall.get());
    }
    return Collections.unmodifiableList(result);
  }

  /** Returns a snapshot of the calls currently being executed.返回当前正在执行的调用的快照。 */
  public synchronized List<Call> runningCalls() {
    List<Call> result = new ArrayList<>();
    result.addAll(runningSyncCalls);
    for (AsyncCall asyncCall : runningAsyncCalls) {
      result.add(asyncCall.get());
    }
    return Collections.unmodifiableList(result);
  }

  public synchronized int queuedCallsCount() {
    return readyAsyncCalls.size();
  }

  public synchronized int runningCallsCount() {
    return runningAsyncCalls.size() + runningSyncCalls.size();
  }
}

另外还有一个线程池 executorService ,这个线程池跟Android中的CachedThreadPool非常类似,这种类型的线程池,适用于大量的耗时较短的异步任务。

 

接下来接着看Request的构造,这个例子Request比较简单,指定了请求方式 GET 和请求 url


 

  public static class Builder {
    HttpUrl url;
    String method;
    Headers.Builder headers;
    RequestBody body;
    Object tag;

    public Builder() {
      this.method = "GET";
      this.headers = new Headers.Builder();
    }
    
    public Builder url(HttpUrl url) {
      if (url == null) throw new NullPointerException("url == null");
      this.url = url;
      return this;
    }
    public Request build() {
        if (url == null) throw new IllegalStateException("url == null");
        return new Request(this);
    }
    ...
}    

call 的来历   Call call = okHttpClient.newCall(request);

//okhttpclient
/**
   * Prepares the {@code request} to be executed at some point in the future.
    准备{@code request}在将来的某个时候执行
   */
  @Override public Call newCall(Request request) {
    return RealCall.newRealCall(this, request, false /* for web socket */);
  }


//RealCall
 static RealCall newRealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) {
    // Safely publish the Call instance to the EventListener.
    RealCall call = new RealCall(client, originalRequest, forWebSocket);
    call.eventListener = client.eventListenerFactory().create(call);
    return call;
  }

//RealCall 构造方法
private RealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) {
    this.client = client;
    this.originalRequest = originalRequest;
    this.forWebSocket = forWebSocket;
    this.retryAndFollowUpInterceptor = new RetryAndFollowUpInterceptor(client, forWebSocket);
  }

可以看到在 RealCall 的构造方法中创建了一个RetryAndFollowUpInterceptor,用于处理请求错误和重定向等,这是 Okhttp 框架的精髓 interceptor chain 中的一环,默认情况下也是第一个拦截器,除非调用 OkHttpClient.Builder#addInterceptor(Interceptor) 来添加全局的拦截器。关于拦截器链的顺序参见 RealCall#getResponseWithInterceptorChain() 方法。

RealCall#enqueue(Callback)

@Override public void enqueue(Callback responseCallback) {
    synchronized (this) {
      if (executed) throw new IllegalStateException("Already Executed");
      executed = true;
    }
    captureCallStackTrace();
    eventListener.callStart(this);
    client.dispatcher().enqueue(new AsyncCall(responseCallback));
  }

可以看到,一个 Call 只能执行一次,否则会抛异常,这里创建了一个 AsyncCall 并将Callback传入,接着再交给任务分发器 Dispatcher 来进一步处理。

synchronized void enqueue(AsyncCall call) {
    if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
      runningAsyncCalls.add(call);
      executorService().execute(call);
    } else {
      readyAsyncCalls.add(call);
    }
  }

Dispatcher#enqueue()方法的策略可以看出,对于请求的入队做了一些限制,若正在执行的请求数量小于最大值(默认64),并且此请求所属主机的正在执行任务小于最大值(默认5),就加入正在运行的队列并通过线程池来执行该任务,否则加入准备执行队列中。

 

流程图

现在回头看看 AsyncCall ,它继承自 NamedRunnable,而 NamedRunnable实现了 Runnable 接口,它的作用有2个:
①采用模板方法的设计模式,让子类将具体的操作放在 execute()方法中;
②给线程指定一个名字,比如传入模块名称,方便监控线程的活动状态;

public abstract class NamedRunnable implements Runnable {
  protected final String name;

  public NamedRunnable(String format, Object... args) {
    this.name = Util.format(format, args);
  }

  @Override 
public final void run() {
    String oldName = Thread.currentThread().getName();
    Thread.currentThread().setName(name);//给线程传入名字
    try {
      //采用模板方法让子类将具体的操作放到此execute()方法
      execute();
    } finally {
      Thread.currentThread().setName(oldName);//给线程传入名字
    }
  }

  protected abstract void execute();
}
final class AsyncCall extends NamedRunnable {
    //省略...
    @Override protected void execute() {
      boolean signalledCallback = false;
      try {
        //调用 getResponseWithInterceptorChain()获得响应内容
        Response response = getResponseWithInterceptorChain(); 
        if (retryAndFollowUpInterceptor.isCanceled()) {
          //这个标记为主要是避免异常时2次回调
          signalledCallback = true;
          //回调Callback告知失败
          responseCallback.onFailure(RealCall.this, new IOException("Canceled")); 
        } else {
          signalledCallback = true;
          //回调Callback,将响应内容传回去
          responseCallback.onResponse(RealCall.this, response);
        }
      } catch (IOException e) {
        if (signalledCallback) {
          // Do not signal the callback twice!
          Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
        } else {
          eventListener.callFailed(RealCall.this, e);
          responseCallback.onFailure(RealCall.this, e);
        }
      } finally {
        //不管请求成功与否,都进行finished()操作
        client.dispatcher().finished(this);
      }
    }
}

先看注释  行finally块中执行的 client.dispatcher().finished(this)

void finished(AsyncCall call) {
    finished(runningAsyncCalls, call, true);
}

private <T> void finished(Deque<T> calls, T call, boolean promoteCalls) {
    int runningCallsCount;
    Runnable idleCallback;
    synchronized (this) {
        //从正在执行的队列中将其移除
        if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
        if (promoteCalls) promoteCalls(); //推动下一个任务的执行
        runningCallsCount = runningCallsCount();//同步+异步的正在执行任务数量
        idleCallback = this.idleCallback;
    }
    //如果没有正在执行的任务,且idleCallback不为null,则回调通知空闲了
    if (runningCallsCount == 0 && idleCallback != null) {
        idleCallback.run();
    }
}

其中promoteCalls()为推动下一个任务执行,其实它做的也很简单,就是在条件满足的情况下,将 readyAsyncCalls 中的任务移动到 runningAsyncCalls中,并交给线程池来执行,以下是它的实现。

private void promoteCalls() {
    if (runningAsyncCalls.size() >= maxRequests) return; // Already running max capacity.
    if (readyAsyncCalls.isEmpty()) return; // No ready calls to promote.
    
    //若条件允许,将readyAsyncCalls中的任务移动到runningAsyncCalls中,并交给线程池执行
    for (Iterator<AsyncCall> i = readyAsyncCalls.iterator(); i.hasNext(); ) {
      AsyncCall call = i.next();
    
      if (runningCallsForHost(call) < maxRequestsPerHost) {
        i.remove();
        runningAsyncCalls.add(call);
        executorService().execute(call);
      }
      //当runningAsyncCalls满了,直接退出迭代
      if (runningAsyncCalls.size() >= maxRequests) return; // Reached max capacity.
    }
}

接下来就回到注释①处的响应内容的获取 getResponseWithInterceptorChain()

Response getResponseWithInterceptorChain() throws IOException {
    // Build a full stack of interceptors.
    List<Interceptor> interceptors = new ArrayList<>(); //这是一个List,是有序的
    interceptors.addAll(client.interceptors());//首先添加的是用户添加的全局拦截器
    interceptors.add(retryAndFollowUpInterceptor); //错误、重定向拦截器
   //桥接拦截器,桥接应用层与网络层,添加必要的头、
    interceptors.add(new BridgeInterceptor(client.cookieJar())); 
    //缓存处理,Last-Modified、ETag、DiskLruCache等
    interceptors.add(new CacheInterceptor(client.internalCache())); 
    //连接拦截器
    interceptors.add(new ConnectInterceptor(client));
    //从这就知道,通过okHttpClient.Builder#addNetworkInterceptor()传进来的拦截器只对非网页的请求生效
    if (!forWebSocket) {
      interceptors.addAll(client.networkInterceptors());
    }
    //真正访问服务器的拦截器
    interceptors.add(new CallServerInterceptor(forWebSocket));
    
    Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
        originalRequest, this, eventListener, client.connectTimeoutMillis(),
        client.readTimeoutMillis(), client.writeTimeoutMillis());
    
    return chain.proceed(originalRequest);
}

可以看这块重点就是 interceptors 这个集合,首先将前面的 client.interceptors() 全部加入其中,还有在创建 RealCall时的 retryAndFollowUpInterceptor加入其中,接着还创建并添加了BridgeInterceptor、CacheInterceptor、ConnectInterceptor、CallServerInterceptor,最后通过RealInterceptorChain#proceed(Request)来执行整个 interceptor chain,可见把这个拦截器链搞清楚,整体流程也就明朗了。

 

RealCall   getResponseWithInterceporChain( )

Response getResponseWithInterceptorChain() throws IOException {
    // Build a full stack of interceptors.
    List<Interceptor> interceptors = new ArrayList<>(); //这是一个List,是有序的
    interceptors.addAll(client.interceptors());//首先添加的是用户添加的全局拦截器
    interceptors.add(retryAndFollowUpInterceptor); //错误、重定向拦截器
   //桥接拦截器,桥接应用层与网络层,添加必要的头、
    interceptors.add(new BridgeInterceptor(client.cookieJar())); 
    //缓存处理,Last-Modified、ETag、DiskLruCache等
    interceptors.add(new CacheInterceptor(client.internalCache())); 
    //连接拦截器
    interceptors.add(new ConnectInterceptor(client));
    //从这就知道,通过okHttpClient.Builder#addNetworkInterceptor()传进来的拦截器只对非网页的请求生效
    if (!forWebSocket) {
      interceptors.addAll(client.networkInterceptors());
    }
    //真正访问服务器的拦截器
    interceptors.add(new CallServerInterceptor(forWebSocket));
    
    Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
        originalRequest, this, eventListener, client.connectTimeoutMillis(),
        client.readTimeoutMillis(), client.writeTimeoutMillis());
    
    return chain.proceed(originalRequest);
}

追踪 interceptors  , 看到最后 , 到 RealInterceptorChain 中

public Response proceed(Request request) throws IOException {
    return proceed(request, streamAllocation, httpCodec, connection);
}

public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
  RealConnection connection) throws IOException {
    //省略异常处理...
    
    // Call the next interceptor in the chain.
    RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
        connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
        writeTimeout);
    Interceptor interceptor = interceptors.get(index);//从index + 1 可以看出是从前往后执行的
    Response response = interceptor.intercept(next);
    
    //省略异常处理...
    return response;
}

从这段实现可以看出,是按照添加到 interceptors 集合的顺序,逐个往下调用拦截器的intercept()方法,所以在前面的拦截器会先被调用。这个例子中自然就是 RetryAndFollowUpInterceptor 了。

public Response intercept(Chain chain) throws IOException {
    Request request = chain.request();
    RealInterceptorChain realChain = (RealInterceptorChain) chain;
    Call call = realChain.call();
    EventListener eventListener = realChain.eventListener();
    //创建一个StreamAllocation
    StreamAllocation streamAllocation = new StreamAllocation(client.connectionPool(),
        createAddress(request.url()), call, eventListener, callStackTrace);
    this.streamAllocation = streamAllocation;

    //统计重定向次数,不能大于20
    int followUpCount = 0; 
    Response priorResponse = null;
    while (true) {
      if (canceled) {
        streamAllocation.release();
        throw new IOException("Canceled");
      }

      Response response;
      boolean releaseConnection = true;
      try {
        //调用下一个interceptor的来获得响应内容
        response = realChain.proceed(request, streamAllocation, null, null);
        releaseConnection = false;
      } catch (RouteException e) {
        // The attempt to connect via a route failed. The request will not have been sent.
        if (!recover(e.getLastConnectException(), streamAllocation, false, request)) {
          throw e.getLastConnectException();
        }
        releaseConnection = false;
        continue;
      } catch (IOException e) {
        // An attempt to communicate with a server failed. The request may have been sent.
        boolean requestSendStarted = !(e instanceof ConnectionShutdownException);
        if (!recover(e, streamAllocation, requestSendStarted, request)) throw e;
        releaseConnection = false;
        continue;
      } finally {
        // We're throwing an unchecked exception. Release any resources.
        if (releaseConnection) {
          streamAllocation.streamFailed(null);
          streamAllocation.release();
        }
      }

      // Attach the prior response if it exists. Such responses never have a body.
      if (priorResponse != null) {
        response = response.newBuilder()
            .priorResponse(priorResponse.newBuilder()
                    .body(null)
                    .build())
            .build();
      }
    
     //重定向处理    
      Request followUp = followUpRequest(response, streamAllocation.route());

      if (followUp == null) {
        if (!forWebSocket) {
          streamAllocation.release();
        }
        return response;
      }

      closeQuietly(response.body());

      if (++followUpCount > MAX_FOLLOW_UPS) {
        streamAllocation.release();
        throw new ProtocolException("Too many follow-up requests: " + followUpCount);
      }

      if (followUp.body() instanceof UnrepeatableRequestBody) {
        streamAllocation.release();
        throw new HttpRetryException("Cannot retry streamed HTTP body", response.code());
      }

      if (!sameConnection(response, followUp.url())) {
        streamAllocation.release();
        streamAllocation = new StreamAllocation(client.connectionPool(),
            createAddress(followUp.url()), call, eventListener, callStackTrace);
        this.streamAllocation = streamAllocation;
      } else if (streamAllocation.codec() != null) {
        throw new IllegalStateException("Closing the body of " + response
            + " didn't close its backing stream. Bad interceptor?");
      }

      request = followUp;
      priorResponse = response;
    }
}

这个拦截器就如同它的名字retry and followUp,主要负责错误处理和重定向等问题,比如路由错误、IO异常等。

接下来就到了BridgeInterceptor#intercept(),在这个拦截器中,添加了必要请求头信息,gzip处理等。

public Response intercept(Chain chain) throws IOException {
    Request userRequest = chain.request();
    Request.Builder requestBuilder = userRequest.newBuilder();
    
    //从这开始给请求添加了一些请求头信息
    RequestBody body = userRequest.body();
    if (body != null) {
      MediaType contentType = body.contentType();
      if (contentType != null) {
        requestBuilder.header("Content-Type", contentType.toString());
      }

      long contentLength = body.contentLength();
      if (contentLength != -1) {
        requestBuilder.header("Content-Length", Long.toString(contentLength));
        requestBuilder.removeHeader("Transfer-Encoding");
      } else {
        requestBuilder.header("Transfer-Encoding", "chunked");
        requestBuilder.removeHeader("Content-Length");
      }
    }

    if (userRequest.header("Host") == null) {
      requestBuilder.header("Host", hostHeader(userRequest.url(), false));
    }

    if (userRequest.header("Connection") == null) {
      requestBuilder.header("Connection", "Keep-Alive");
    }

    // If we add an "Accept-Encoding: gzip" header field we're responsible for also decompressing
    // the transfer stream.
    boolean transparentGzip = false;
    if (userRequest.header("Accept-Encoding") == null && userRequest.header("Range") == null) {
      transparentGzip = true;
      requestBuilder.header("Accept-Encoding", "gzip");
    }

    List<Cookie> cookies = cookieJar.loadForRequest(userRequest.url());
    if (!cookies.isEmpty()) {
      requestBuilder.header("Cookie", cookieHeader(cookies));
    }

    if (userRequest.header("User-Agent") == null) {
      requestBuilder.header("User-Agent", Version.userAgent());
    }

    Response networkResponse = chain.proceed(requestBuilder.build());

    HttpHeaders.receiveHeaders(cookieJar, userRequest.url(), networkResponse.headers());

    Response.Builder responseBuilder = networkResponse.newBuilder()
        .request(userRequest);

    if (transparentGzip
        && "gzip".equalsIgnoreCase(networkResponse.header("Content-Encoding"))
        && HttpHeaders.hasBody(networkResponse)) {
      GzipSource responseBody = new GzipSource(networkResponse.body().source());
      Headers strippedHeaders = networkResponse.headers().newBuilder()
          .removeAll("Content-Encoding")
          .removeAll("Content-Length")
          .build();
      responseBuilder.headers(strippedHeaders);
      String contentType = networkResponse.header("Content-Type");
      responseBuilder.body(new RealResponseBody(contentType, -1L, Okio.buffer(responseBody)));
    }

    return responseBuilder.build();
}

 

这个拦截器处理请求信息、cookie、gzip等,接着往下是 CacheInterceptor

 

public Response intercept(Chain chain) throws IOException {
    Response cacheCandidate = cache != null
        ? cache.get(chain.request())
        : null;

    long now = System.currentTimeMillis();

    CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get();
    Request networkRequest = strategy.networkRequest;
    Response cacheResponse = strategy.cacheResponse;

    if (cache != null) {
      cache.trackResponse(strategy);
    }

    if (cacheCandidate != null && cacheResponse == null) {
      closeQuietly(cacheCandidate.body()); // The cache candidate wasn't applicable. Close it.
    }

    // If we're forbidden from using the network and the cache is insufficient, fail.
    if (networkRequest == null && cacheResponse == null) {
      return new Response.Builder()
          .request(chain.request())
          .protocol(Protocol.HTTP_1_1)
          .code(504)
          .message("Unsatisfiable Request (only-if-cached)")
          .body(Util.EMPTY_RESPONSE)
          .sentRequestAtMillis(-1L)
          .receivedResponseAtMillis(System.currentTimeMillis())
          .build();
    }

    // If we don't need the network, we're done.
    if (networkRequest == null) {
      return cacheResponse.newBuilder()
          .cacheResponse(stripBody(cacheResponse))
          .build();
    }

    Response networkResponse = null;
    try {
      //调用下一个拦截器进行网络请求    
      networkResponse = chain.proceed(networkRequest);
    } finally {
      // If we're crashing on I/O or otherwise, don't leak the cache body.
      if (networkResponse == null && cacheCandidate != null) {
        closeQuietly(cacheCandidate.body());
      }
    }

    // If we have a cache response too, then we're doing a conditional get.
    if (cacheResponse != null) {
      if (networkResponse.code() == HTTP_NOT_MODIFIED) {
        Response response = cacheResponse.newBuilder()
            .headers(combine(cacheResponse.headers(), networkResponse.headers()))
            .sentRequestAtMillis(networkResponse.sentRequestAtMillis())
            .receivedResponseAtMillis(networkResponse.receivedResponseAtMillis())
            .cacheResponse(stripBody(cacheResponse))
            .networkResponse(stripBody(networkResponse))
            .build();
        networkResponse.body().close();

        // Update the cache after combining headers but before stripping the
        // Content-Encoding header (as performed by initContentStream()).
        cache.trackConditionalCacheHit();
        cache.update(cacheResponse, response);
        return response;
      } else {
        closeQuietly(cacheResponse.body());
      }
    }

    Response response = networkResponse.newBuilder()
        .cacheResponse(stripBody(cacheResponse))
        .networkResponse(stripBody(networkResponse))
        .build();

    if (cache != null) {
      if (HttpHeaders.hasBody(response) && CacheStrategy.isCacheable(response, networkRequest)) {
        // Offer this request to the cache.
        CacheRequest cacheRequest = cache.put(response);
        return cacheWritingResponse(cacheRequest, response);
      }

      if (HttpMethod.invalidatesCache(networkRequest.method())) {
        try {
          cache.remove(networkRequest);
        } catch (IOException ignored) {
          // The cache cannot be written.
        }
      }
    }

    return response;
}

 

这个拦截器主要工作是做做缓存处理,如果有有缓存并且缓存可用,那就使用缓存,否则进行调用下一个拦截器 ConnectionInterceptor 进行网络请求,并将响应内容缓存

 

public Response intercept(Chain chain) throws IOException {
    RealInterceptorChain realChain = (RealInterceptorChain) chain;
    Request request = realChain.request();
    StreamAllocation streamAllocation = realChain.streamAllocation();
    
    // We need the network to satisfy this request. Possibly for validating a conditional GET.
    boolean doExtensiveHealthChecks = !request.method().equals("GET");
    HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks);
    RealConnection connection = streamAllocation.connection();
    
    return realChain.proceed(request, streamAllocation, httpCodec, connection);
}

 

这个拦截器主要是打开一个到目标服务器的 connection 并调用下一个拦截器 CallServerInterceptor,这是拦截器链最后一个拦截器,它向服务器发起真正的网络请求。

 

public Response intercept(Chain chain) throws IOException {
    RealInterceptorChain realChain = (RealInterceptorChain) chain;
    HttpCodec httpCodec = realChain.httpStream();
    StreamAllocation streamAllocation = realChain.streamAllocation();
    RealConnection connection = (RealConnection) realChain.connection();
    Request request = realChain.request();

    long sentRequestMillis = System.currentTimeMillis();

    realChain.eventListener().requestHeadersStart(realChain.call());
    httpCodec.writeRequestHeaders(request);
    realChain.eventListener().requestHeadersEnd(realChain.call(), request);

    Response.Builder responseBuilder = null;
    if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) {
      // If there's a "Expect: 100-continue" header on the request, wait for a "HTTP/1.1 100
      // Continue" response before transmitting the request body. If we don't get that, return
      // what we did get (such as a 4xx response) without ever transmitting the request body.
      if ("100-continue".equalsIgnoreCase(request.header("Expect"))) {
        httpCodec.flushRequest();
        realChain.eventListener().responseHeadersStart(realChain.call());
        responseBuilder = httpCodec.readResponseHeaders(true);
      }

      if (responseBuilder == null) {
        // Write the request body if the "Expect: 100-continue" expectation was met.
        realChain.eventListener().requestBodyStart(realChain.call());
        long contentLength = request.body().contentLength();
        CountingSink requestBodyOut =
            new CountingSink(httpCodec.createRequestBody(request, contentLength));
        BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut);

        request.body().writeTo(bufferedRequestBody);
        bufferedRequestBody.close();
        realChain.eventListener()
            .requestBodyEnd(realChain.call(), requestBodyOut.successfulCount);
      } else if (!connection.isMultiplexed()) {
        // If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection
        // from being reused. Otherwise we're still obligated to transmit the request body to
        // leave the connection in a consistent state.
        streamAllocation.noNewStreams();
      }
    }

    httpCodec.finishRequest();

    if (responseBuilder == null) {
      realChain.eventListener().responseHeadersStart(realChain.call());
      responseBuilder = httpCodec.readResponseHeaders(false);
    }

    Response response = responseBuilder
        .request(request)
        .handshake(streamAllocation.connection().handshake())
        .sentRequestAtMillis(sentRequestMillis)
        .receivedResponseAtMillis(System.currentTimeMillis())
        .build();

    int code = response.code();
    if (code == 100) {
      // server sent a 100-continue even though we did not request one.
      // try again to read the actual response
      responseBuilder = httpCodec.readResponseHeaders(false);

      response = responseBuilder
              .request(request)
              .handshake(streamAllocation.connection().handshake())
              .sentRequestAtMillis(sentRequestMillis)
              .receivedResponseAtMillis(System.currentTimeMillis())
              .build();

      code = response.code();
    }

    realChain.eventListener()
            .responseHeadersEnd(realChain.call(), response);

    if (forWebSocket && code == 101) {
      // Connection is upgrading, but we need to ensure interceptors see a non-null response body.
      response = response.newBuilder()
          .body(Util.EMPTY_RESPONSE)
          .build();
    } else {
      response = response.newBuilder()
          .body(httpCodec.openResponseBody(response))
          .build();
    }

    if ("close".equalsIgnoreCase(response.request().header("Connection"))
        || "close".equalsIgnoreCase(response.header("Connection"))) {
      streamAllocation.noNewStreams();
    }

    if ((code == 204 || code == 205) && response.body().contentLength() > 0) {
      throw new ProtocolException(
          "HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength());
    }

    return response;
 }

从上面的请求流程图可以看出,OkHttp的拦截器链可谓是其整个框架的精髓,用户可传入的 interceptor 分为两类:
①一类是全局的 interceptor,该类 interceptor 在整个拦截器链中最早被调用,通过 OkHttpClient.Builder#addInterceptor(Interceptor) 传入;
②另外一类是非网页请求的 interceptor ,这类拦截器只会在非网页请求中被调用,并且是在组装完请求之后,真正发起网络请求前被调用,所有的 interceptor 被保存在 List<Interceptor> interceptors 集合中,按照添加顺序来逐个调用,具体可参考 RealCall#getResponseWithInterceptorChain() 方法。通过 OkHttpClient.Builder#addNetworkInterceptor(Interceptor) 传入;

 

原作者链接

 

 

 

 

 

 

 

 

 

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