cocos2d::Director::getInstance()->getScheduler()->schedule([this](float dt) {
CCLOG("onlineActivity!!!!!!!!!!!!!!");
}, this, 1.0, false, "onlineActivity");
绑定在gamedata之类的全局单例上
cocos2d::Director::getInstance()->getScheduler()->unschedule("onlineActivity", GameData::getInstance());
停止定时器的参数为 key值 和 对应的target
CCLOG("onlineActivity!!!!!!!!!!!!!!");
}, this, 1.0, false, "onlineActivity");
绑定在gamedata之类的全局单例上
cocos2d::Director::getInstance()->getScheduler()->unschedule("onlineActivity", GameData::getInstance());
停止定时器的参数为 key值 和 对应的target