var animal = new cc.Node("animal");
var self = this;
cc.loader.loadResDir(path, function(err, assets){
if(err){
return;
}
if(assets.length <= 0){
return;
}
dragonDisplay = animal.addComponent(dragonBones.ArmatureDisplay);
for(var i in assets){
if(assets[i] instanceof dragonBones.DragonBonesAsset){
dragonDisplay.dragonAsset = assets[i];
}
if(assets[i] instanceof dragonBones.DragonBonesAtlasAsset){
dragonDisplay.dragonAtlasAsset = assets[i];
}
}
dragonDisplay.armatureName = 'db';//龙骨制作的时候的默认名是armature,一定要改,名字随意,一致就行
var state = dragonDisplay.playAnimation("running",1);
//state.stop();
})