this.dragonBone.on(dragonBones.EventObject.COMPLETE, (event)=>{
cc.log("complete");
},this)
this.dragonBone.once(dragonBones.EventObject.COMPLETE, (event)=>{
cc.log("complete");
},this)
this.dragonBone.addEventListener(dragonBones.EventObject.START, (event)=>{
cc.log("start");
},this)
this.dragonBone.addEventListener(dragonBones.EventObject.LOOP_COMPLETE, (event)=>{
cc.log("loop complete");
},this)