结构型模式

1. 迭代器

2.观察者

3.模板(Template)


#include<iostream> 
using namespace std;


// 1
class Game {
   public:
	void play() {
		initialize();
		startPlay();
		endPlay();
	}
   private:
	virtual void initialize() = 0;
	virtual void startPlay() = 0;
	virtual void endPlay() = 0;
};


// 2.1
class Cricket: public Game {
	void initialize() {
		cout << "Cricket Game Initialized! Start playing." << endl;
	}
	void startPlay() {
		cout << "Cricket Game Started. Enjoy the game!" << endl;
	}
	void endPlay() {
		cout << "Cricket Game Finished!" << endl;
	}
};


// 2.2
class Football: public Game {
	void initialize() {
		cout << "Football Game Initialized! Start playing." << endl;
	}
	void startPlay() {
		cout << "Football Game Started. Enjoy the game!" << endl;
	}
	void endPlay() {
		cout << "Football Game Finished!" << endl;
	}
};


int main() {
	Game* game = new Cricket();
	game -> play();
	cout << endl;
	game = new Football();
	game -> play();      
}
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