Managers - EnemyManager
在已完成的项目中,有三个EnemyManager,spawnPoints大小都设置为1。也就是说此段代码的随机是没用的。
using UnityEngine;
namespace CompleteProject
{
public class EnemyManager : MonoBehaviour
{
public PlayerHealth playerHealth; // Reference to the player's heatlh.
public GameObject enemy; // The enemy prefab to be spawned.
public float spawnTime = 3f; // How long between each spawn.
public Transform[] spawnPoints; // An array of the spawn points this enemy can spawn from.
void Start ()
{
// Call the Spawn function after a delay of the spawnTime and then continue to call after the same amount of time.
InvokeRepeating ("Spawn", spawnTime, spawnTime);
}
void Spawn ()
{
// If the player has no health left...
if(playerHealth.currentHealth &l