leetcode - 36.Valid Sudoku

Valid Sudoku

Determine if a Sudoku is valid, according to: Sudoku Puzzles - The Rules.

The Sudoku board could be partially filled, where empty cells are filled with the character ‘.’.

sudoku

A partially filled sudoku which is valid.

Note:

A valid Sudoku board (partially filled) is not necessarily solvable. Only the filled cells need to be validated.

Solution1:

  public boolean isValidSudoku(char[][] board) {
    // -
    for (char[] chars : board) {
      Set<Character> set = new HashSet<>();
      for (char c : chars) {
        if (!canAdd(set, c)) {
          return false;
        }
      }
    }

    // |
    int i = 0;
    while (i < 9) {
      Set<Character> set = new HashSet<>();
      for (char[] chars : board) {
        char c = chars[i];
        if (!canAdd(set, c)) {
          return false;
        }
      }
      i++;
    }

    // ---
    // | |
    // ---
    return isValid(board, 0, 1, 2, 0, 1, 2) && isValid(board, 3, 4, 5, 0, 1, 2) && isValid(board, 6, 7, 8, 0, 1, 2) //
        && isValid(board, 0, 1, 2, 3, 4, 5) && isValid(board, 3, 4, 5, 3, 4, 5)
        && isValid(board, 6, 7, 8, 3, 4, 5) //
        && isValid(board, 0, 1, 2, 6, 7, 8) && isValid(board, 3, 4, 5, 6, 7, 8)
        && isValid(board, 6, 7, 8, 6, 7, 8);
  }

  private boolean isValid(char[][] board, int x1, int x2, int x3, int y1, int y2, int y3) {
    Set<Character> set = new HashSet<>();
    return canAdd(set, board[x1][y1]) && canAdd(set, board[x2][y1]) && canAdd(set, board[x3][y1]) //
        && canAdd(set, board[x1][y2]) && canAdd(set, board[x2][y2]) && canAdd(set, board[x3][y2]) //
        && canAdd(set, board[x1][y3]) && canAdd(set, board[x2][y3]) && canAdd(set, board[x3][y3]);
  }

  private boolean canAdd(Set<Character> set, char c) {
    if (c == '.' || set.add(c)) {
      return true;
    }
    return false;
  }

Solution2:

better

  public boolean isValidSudoku1(char[][] board) {
      for(int i = 0; i < 9; i++){
          HashSet<Character> row = new HashSet<>();
          HashSet<Character> column = new HashSet<>();
          HashSet<Character> cube = new HashSet<>();
          for(int j = 0; j < 9; j++){
              if(board[i][j] != '.' && !row.add(board[i][j])){
                 return false;
              }
              if(board[j][i] != '.' && !column.add(board[j][i])){
                 return false;
              }
              int rowIndex = (i / 3) * 3 + j / 3;
              int columnIndex = (i % 3) * 3 + j % 3;
              if(board[rowIndex][columnIndex] != '.' && !cube.add(board[rowIndex][columnIndex])){
                  return false;
              }
          }
      }
      return true;
  }
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