目录
OpenLayers 实现矢量元素编辑功能
效果截图:
在本教程中,我们将向您展示如何在Vue和OpenLayers中实现矢量要素的编辑功能。我们将在一个已有的Vue和OpenLayers项目中添加编辑交互。
1. 导入模块
首先,我们需要导入Modify
模块:
import { Select, Modify } from "ol/interaction";
2. 给地图添加Modify
交互
接下来,在createMap()
方法中,我们将创建一个新的Modify
交互实例,通过vectorLayer.getSource()
将矢量图层的源设置为要素的来源,并将其添加到地图上:
methods: {
createMap() {
// ...
// 将矢量图层添加到地图上
map.addLayer(vectorLayer);
// ...
// 创建和添加Modify交互用于编辑要素
let modifyInteraction = new Modify({
//设置要素来源
source: vectorLayer.getSource()
});
map.addInteraction(modifyInteraction);
}
}
在上述代码中,我们创建了一个新的Modify
交互实例,并设置要素来源,现在只需将鼠标放置在要编辑元素的边缘即可拖拽鼠标实现编辑元素。
3.完整代码
<template>
<div>
<div ref="map" class="map"></div>
<div ref="overlay" class="overlay">
<div class="overlay-content"></div>
</div>
</div>
</template>
<script>
import "ol/ol.css";
import Map from "ol/Map";
import View from "ol/View";
import TileLayer from "ol/layer/Tile";
import OSM from "ol/source/OSM";
import VectorLayer from "ol/layer/Vector";
import VectorSource from "ol/source/Vector";
import Feature from "ol/Feature";
import Point from "ol/geom/Point";
import LineString from "ol/geom/LineString";
import Polygon from "ol/geom/Polygon";
import { fromLonLat } from "ol/proj";
import { Circle, Fill, Stroke, Style } from "ol/style";
import XYZ from "ol/source/XYZ";
import Overlay from "ol/Overlay";
import { Select, Modify } from "ol/interaction";
export default {
name: "OlMap",
mounted() {
// 创建地图
this.createMap();
},
methods: {
createMap() {
// 创建ArcGIS World Street Map图层
const arcGISLayer = new TileLayer({
source: new XYZ({
url: "https://server.arcgisonline.com/ArcGIS/rest/services/World_Street_Map/MapServer/tile/{z}/{y}/{x}"
})
});
// 创建地图容器
const map = new Map({
target: this.$refs.map,
layers: [arcGISLayer],
view: new View({
center: fromLonLat([120, 30]),
zoom: 8
})
});
// 绘制点、线、面要素
const pointFeature = new Feature({
geometry: new Point(fromLonLat([120, 30])),
name: "Point"
});
const lineFeature = new Feature({
geometry: new LineString([fromLonLat([119, 29]), fromLonLat([120, 31])]),
name: "Line"
});
const polygonFeature = new Feature({
geometry: new Polygon([
[
fromLonLat([121, 29]),
fromLonLat([122, 29]),
fromLonLat([122, 30]),
fromLonLat([121, 30]),
fromLonLat([121, 29])
]
]),
name: "Polygon"
});
// 样式设置
const styleFunction = feature => {
const geometryType = feature.getGeometry().getType();
const styles = {
Point: new Style({
image: new Circle({
radius: 10,
fill: new Fill({
color: "rgba(255, 0, 0, 0.6)"
})
})
}),
LineString: new Style({
stroke: new Stroke({
color: "rgba(0, 0, 255, 0.6)",
width: 5
})
}),
Polygon: new Style({
fill: new Fill({
color: "rgba(0, 255, 0, 0.4)"
}),
stroke: new Stroke({
color: "rgba(0, 255, 0, 1)",
width: 3
})
})
};
return styles[geometryType];
};
// 创建矢量图层
const vectorLayer = new VectorLayer({
source: new VectorSource({
features: [pointFeature, lineFeature, polygonFeature]
}),
style: styleFunction
});
// 将矢量图层添加到地图上
map.addLayer(vectorLayer);
// 计算多边形的中心点
const polygonCenter = polygonFeature.getGeometry().getInteriorPoint().getCoordinates();
// 创建Overlay
const overlay = new Overlay({
element: this.$refs.overlay,
position: polygonCenter,
positioning: "bottom-center",
offset: [0, -10]
});
// 将Overlay添加到地图上
map.addOverlay(overlay);
// 设置Overlay内容
this.$refs.overlay.querySelector(".overlay-content").innerHTML = "这是一个多边形";
// 添加选择交互
this.selectInteraction = new Select({
style: new Style({
image: new Circle({
radius: 10,
fill: new Fill({
color: "rgba(255, 0, 0, 1)"
})
}),
fill: new Fill({
color: "rgba(255, 0, 0, 0.4)"
}),
stroke: new Stroke({
color: "rgba(255, 0, 0, 1)",
width: 3
})
})
});
map.addInteraction(this.selectInteraction);
// 创建和添加Modify交互用于编辑要素
let modifyInteraction = new Modify({
source: vectorLayer.getSource()
});
map.addInteraction(modifyInteraction);
}
}
};
</script>
<style scoped>
.map {
width: 100vw;
height: 100vh;
margin: 0;
padding: 0;
}
.overlay {
position: absolute;
background-color: rgba(117, 140, 240, 0.596);
border: 1px solid #15377c;
padding: 10px;
border-radius: 4px;
min-width: 100px;
}
.overlay-content {
font-size: 14px;
}
</style>
总结:
在本教程中,我们学习了如何在Vue和OpenLayers中实现矢量要素的编辑功能。首先,我们导入了Modify模块,并在createMap()方法中创建了一个新的Modify交互实例。通过将矢量图层的源设置为要素的来源,并将Modify交互添加到地图上,我们可以实现对要素的编辑操作。
在代码中,我们还展示了如何使用Modify交互来移动要素。只需将鼠标放置在要编辑元素的边缘,然后拖拽鼠标即可移动要素。
以上是实现矢量要素编辑功能的基本步骤。您可以根据自己的需求进行进一步的定制和扩展。希望本教程对您有所帮助!