Future的源码
使用方法:
FutureTask:
Callable和Runable的区别:
这个东西存在的意义就是线程去干 我去拿结果可以
public FutureTask(Callable<V> callable) {
//我们对比理解下
//错误的东西但是好理解FutureTask是Runnable Callable是run 里面是run的实现
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
Callable的执行流程。
看FutureTask的run方法。
public void run() {
if (state != NEW ||
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
//看到这个call方法不是线程去调用的是我们去调用的,
//就是callable去调用的。等价关系看下面的图片,就是一个在线程中的耗操作。
//是在线程中的耗时操作
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
类似于这个耗时操作是没有开线程的:
看代码,call方法是run方法去调用的,所以是线程中的耗时操作。
run方法是线程调用的。
注意FutureTask还有一个构造方法:
public FutureTask(Runnable runnable, V result) {
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
public FutureTask(Callable<V> callable) {
if (callable == null)
throw new NullPointerException();
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
我们可以大胆的猜想一下:
Callable其实是可以由Runnable和result组合在一起的。
看下这个callable方法:
public static <T> Callable<T> callable(Runnable task, T result) {
if (task == null)
throw new NullPointerException();
return new RunnableAdapter<T>(task, result);
}
点进去看下这个RunnableAdapter
static final class RunnableAdapter<T> implements Callable<T> {
final Runnable task;
final T result;
RunnableAdapter(Runnable task, T result) {
this.task = task;
this.result = result;
}
public T call() {
task.run();
return result;
}
}
在这个接口中就实现了call方法,实际上就是执行了run方法。
-------
在看下状态:
private volatile int state;
private static final int NEW = 0;
private static final int COMPLETING = 1;
private static final int NORMAL = 2;
private static final int EXCEPTIONAL = 3;
private static final int CANCELLED = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED = 6;
根据这个应用的代码
FutureTask<Integer> task = new FutureTask<>(call);//这个就相当于runnable
Thread thread = new Thread(task);
thread.start();
仔细研究下run方法,研究下FutureTask的run方法。因为这个是继承Runnable的。
public void run() {
if (state != NEW ||//先进来状态肯定是new
!UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread()))//把当前的线程设置进来。第一个参数就是当前的对象 第二个参数就是本地的偏移量 第三个参数就是我们看到 第四个参数就是修改的值 偏移量和我们预期看到了不一样就不修改 返回false。cas获得当前的线程给此类的属性赋值
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();//看到这个call方法不是线程去调用的是我们去调用的,就是callable去调用的。就是一个在线程中的耗操作。
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);//出了异常设置状态
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
看这个方法:
protected void setException(Throwable t) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = t;
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
}
为NEW状态变为COMPLETING状态。
代码:
这里我们理解下一个cas操作:compareAndSwapObject
package com.roocon.thread.tb9;
import sun.misc.Unsafe;
import java.lang.reflect.Field;
/**
* Created by yangyu on 16/11/24.
*/
public class TestUnsafe {
public static void main(String[] args) {
Node node = new Node();//node是无参构造传的是null有参呢?
Node nodeNext = new Node();//node是无参构造传的是null有参呢?
/**
* 通过CAS方法更新node的next属性
* 原子操作
*/
// boolean flag = node.casNext(null,nodeNext);
// System.out.println(flag);
// flag = node.casNext(nodeNext,new Node());
// System.out.println(flag);
//模拟下并发时候的更新
new Thread(new Runnable(){
public void run(){
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
boolean flag = node.casNext(null,nodeNext);
System.out.println(flag);
}
}).start();
new Thread(new Runnable(){
public void run(){
while(true){
boolean flag = node.casNext(nodeNext,new Node());//比较相等就说明没有别的线程去修改就可以愉快的更新 传入的是我们看到的值就是总线的值
System.out.println(flag);
if(flag){
break;
}
}
}
}).start();
}
private static class Node{
volatile Node next;
/**
* 使用Unsafe CAS方法
* @param cmp 目标值与cmp比较,如果相等就更新返回true;如果不相等就不更新返回false;
* @param val 需要更新的值;
* @return
*/
boolean casNext(Node cmp, Node val) {
/**
* compareAndSwapObject(Object var1, long var2, Object var3, Object var4)
* var1 操作的对象
* var2 操作的对象属性 这是是本地的值变为本地的偏移量
* var3 var2与var3比较,相等才更新 这个是我们看到的值就是总线的值
* var4 更新值
*/
return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
}
private static final sun.misc.Unsafe UNSAFE;
private static final long nextOffset;
static {
try {
UNSAFE = getUnsafe();//获得可Unsafe
Class<?> k = Node.class;//获得Node
nextOffset = UNSAFE.objectFieldOffset
(k.getDeclaredField("next"));//获得newt属性 获得偏移量
} catch (Exception e) {
throw new Error(e);
}
}
/**
* 获取Unsafe的方法
* 获取了以后就可以愉快的使用CAS啦
* @return
*/
public static Unsafe getUnsafe() {
try {
Field f = Unsafe.class.getDeclaredField("theUnsafe");//获取theUnsafe属性
f.setAccessible(true);//可以访问私有的属性
return (Unsafe)f.get(null);//返回属性的值
} catch (Exception e) {
return null;
}
}
}
}
再看这个方法,如果正常执行就set
if (ran)
set(result);
protected void set(V v) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = v;//把结果放在outcome里面去
UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
finishCompletion();//这个就相当于图片里面的notifyAll
}
}
等价于这个方法:
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {//目前没有get线程不需要等待的节点的。
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
13.37
set就完事了。这个就是调用run方法放入过程。
-------
接下来调用get方法。
public V get() throws InterruptedException, ExecutionException {
int s = state;
if (s <= COMPLETING)
s = awaitDone(false, 0L);//没完成状态等待
return report(s);
}
不带超时时间的get方法。
public V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
if (unit == null)
throw new NullPointerException();
int s = state;
if (s <= COMPLETING &&
(s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
throw new TimeoutException();
return report(s);
}
带超时时间的get方法。
看下这个方法:
private V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL)
return (V)x;//正常完成
if (s >= CANCELLED)
throw new CancellationException();//异常完成
throw new ExecutionException((Throwable)x);
}
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {//线程终止了
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) // cannot time out yet
Thread.yield();
else if (q == null)
q = new WaitNode();
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);//加入节点
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);//等着了
}
}
第一个线程。
下面是第二个线程:
private int awaitDone(boolean timed, long nanos)//第二个线程进来
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null)
q.thread = null;
return s;
}
else if (s == COMPLETING) //等会再进来 //死循环第二次进来了
Thread.yield();//让出spu资源 处于就绪状态
else if (q == null)
q = new WaitNode();
else if (!queued)
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
}
else
LockSupport.park(this);
}
}
没看懂。
此时链表挂上等待的节点。
set方法叫醒了。
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);//叫醒当前的thread
}
WaitNode next = q.next;//叫醒下一个节点
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
callable = null; // to reduce footprint
}
-------------------------------------------------tb9---------------------------------------------------------