#include <stdio.h>
#include "SDL.h"
#include "SDL_test_images.h"
#pragma comment(lib, "SDL2main.lib")
#pragma comment(lib, "SDL2.lib")
#pragma comment(lib, "SDL2test.lib")
#define WIDTH 800
#define HEIGHT 600
int main()
{
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
printf("Can not sdl_init_video, %s\n", SDL_GetError());
return 1;
}
// Create Window Entity
SDL_Window* win = SDL_CreateWindow("MyWindow", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
if (win == NULL)
{
printf("Can not create sdl_createwindow : %s\n", SDL_GetError());
return 2;
}
SDL_Surface* Surf_Return = NULL;
SDL_Surface* Surf_Temp = NULL;
// Game Loop
while (1)
{
SDL_Event event;
if (SDL_PollEvent(&event)) {
}
Surf_Temp = SDL_LoadBMP("sample.bmp");
if (Surf_Temp == NULL)printf("load error\n");
SDL_Surface* surface = SDL_GetWindowSurface(win);
Surf_Return = SDL_BlitSurface(Surf_Temp, NULL, surface, NULL);
SDL_UpdateWindowSurface(win);
}
return 0;
}
SDL - 加载图像
最新推荐文章于 2023-04-16 19:56:45 发布