Java五子棋小游戏(源码及效果图)

巩固Java基础时写的小Demo,源码如下:

package javagobang;

import java.io.BufferedReader;
import java.io.InputStreamReader;

public class Gobang {
	private static int BOARD_SIZE = 15;
	private String[][] board;
	public void initBoard() {
		board = new String[BOARD_SIZE][BOARD_SIZE];
		for (int i = 0; i < BOARD_SIZE; i++) {
			for (int j = 0; j < BOARD_SIZE; j++) {
				if (i==0 && j==0) {
					board[i][j] = " ┏";
					continue;
				}
				if (i==0 && j==BOARD_SIZE-1) {
					board[i][j] = " ┓";
					continue;
				}
				if (i==BOARD_SIZE-1 && j==0) {
					board[i][j] = " ┗";
					continue;
				}
				if (i==BOARD_SIZE-1 && j==BOARD_SIZE-1) {
					board[i][j] = " ┛";
					continue;
				}
				if (i==0 && j!=0 && j!= BOARD_SIZE-1) {
					board[i][j] = " ┳";
					continue;
				}
				if (i==BOARD_SIZE-1 && j!=0 && j!= BOARD_SIZE-1) {
					board[i][j] = " ┻";
					continue;
				}
				if (j==0 && i!=0 && i!= BOARD_SIZE-1) {
					board[i][j] = " ┣";
					continue;
				}
				if (j==BOARD_SIZE-1 && i!=0 && i!= BOARD_SIZE-1) {
					board[i][j] = " ┫";
					continue;
				}
				board[i][j] = " ╋";
			}
		}
	}
	public static void main(String[] args) throws Exception {
		Gobang fiveson = new Gobang();
		boolean isOver = false;
		fiveson.initBoard();
		fiveson.printBoard();
		System.out.println("输入坐标(eg:1,1)开始!");
		BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
		String inputStr = null;
		int who = 0;
		String son = " ◉";
		while ((inputStr = br.readLine()) != null) {
			if ("".equals(inputStr) || inputStr==null) {
				continue;
			}
			if (isOver==true && "R".equals(inputStr)) {
				isOver = false;
				fiveson.initBoard();
				fiveson.printBoard();
				System.out.println("输入坐标(eg:1,1)开始!");
			}
			String[] posStrArr = inputStr.split(",");
			int xPos = 0;
			int yPos = 0;
			try {
				xPos = Integer.parseInt(posStrArr[0]);
				yPos = Integer.parseInt(posStrArr[1]);
			} catch (Exception e) {
				System.out.println("键入无效 重新落子:");
				continue;
			}
			String poString = fiveson.board[xPos][yPos];
			if (fiveson.checkPosition(xPos, yPos)) {
				System.out.println("坐标已落子 重新落子:");
				continue;
			}
			fiveson.board[xPos][yPos] = son;
			fiveson.printBoard();
			boolean result =  fiveson.think(xPos,yPos);
			if (result) {
				isOver = true;
				System.out.println(son+" 胜! \"R\"重新开始");
				continue;
			}
			who++;
			if (who%2==1) {
				son = " ◯";
			}else {
				son = " ◉";
			}
			System.out.println("交换棋手 输入坐标:");
		}
	}
	private void printBoard() {
		for (int i = 0; i < BOARD_SIZE; i++) {
			for (int j = 0; j < BOARD_SIZE; j++) {
				System.out.print(board[i][j]);
			}
			System.out.print("\n");
		}
	}
	public boolean think (int xIndex, int yIndex) {
		int count = 1;
		for(int x=xIndex-1;x>=0;x--){
            if (isEqual(x, yIndex, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        for(int x=xIndex+1;x<=BOARD_SIZE;x++){
        	if (isEqual(x, yIndex, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
		if (count>=5) {
			return true;
		}else{
			count = 1;
		}
		for(int y=yIndex-1;y>=0;y--){
			if (isEqual(xIndex, y, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        for(int y=yIndex+1;y<=BOARD_SIZE;y++){
        	if (isEqual(xIndex, y, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        if (count>=5) {
			return true;
		}else{
			count = 1;
		}
        for(int x=xIndex+1,y=yIndex-1;y>=0&&x<=BOARD_SIZE;x++,y--){
        	if (isEqual(x, y, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        for(int x=xIndex-1,y=yIndex+1;y<=BOARD_SIZE&&x>=0;x--,y++){
        	if (isEqual(x, y, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        if (count>=5) {
			return true;
		}else{
			count = 1;
		}
        for(int x=xIndex-1,y=yIndex-1;y>=0&&x>=0;x--,y--){ 
        	if (isEqual(x, y, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        for(int x=xIndex+1,y=yIndex+1;y<=BOARD_SIZE&&x<=BOARD_SIZE;x++,y++){
        	if (isEqual(x, y, xIndex, yIndex)) {
            	count++;
            } else {
				break;
			}
        }
        if (count>=5) {
			return true;
		}else{
			count = 1;
		}
		return false;
	}
	public boolean isEqual(int x, int y, int xIndex, int yIndex) {
		if (board[x][y].equals(board[xIndex][yIndex])) {
			return true;
		}else {
			return false;
		}
	}
	public boolean checkPosition(int x, int y) {
		String poString = board[x][y];
		if (poString!=" ╋" && poString!=" ┏" && poString!=" ┓" && poString!=" ┗" && poString!=" ┛" && poString!=" ┳" && poString!=" ┻" && poString!=" ┣" && poString!=" ┫") {
			return true;
		}
		return false;
	}
}

效果截图如下:



简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
评论 9
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值