#include<iostream>
#include<queue>
#include<vector>
#include<cstring>
using namespace std;
char maze[11][11];
int book[11][11];
struct point {
int x,y;
int time;
};
vector<point>vec;
queue<point>que;
int go[4][2]={ {1,0},{0,1},{-1,0},{0,-1}};
int main()
{
int num;
scanf("%d",&num);
for(int k=1;k<=num;k++)
{
int a,b;
int flag=0;
scanf("%d %d",&a,&b);
vec.clear();
int count=0,mintime=999999,cnt=0;
point now;
for(int i=0;i<a;i++)
{
scanf("%s",maze[i]);
for(int j=0;j<b;j++)
{
if(maze[i][j]=='#')
{
now.y=i;
now.x=j;
now.time=0;
vec.push_back(now);
count++;
}
}
}
if(count==1)
{
printf("Case %d: 0\n",k);
continue;
}
for(int i=0;i<vec.size();i++)
{
for(int j=i+1;j<vec.size();j++)
{
cnt=0;
memset(book,0,sizeof(book));
que.push(vec[i]);
book[vec[i].y][vec[i].x]=1;
que.push(vec[j]);
book[vec[j].y][vec[j].x]=1;
while(!que.empty())
{
now=que.front();
que.pop();
cnt++;
if(cnt==count)
{
flag=1;
mintime=min(now.time,mintime);
break;
}
now.time++;
for(int i=0;i<4;i++)
{
point p=now;
p.x+=go[i][0];
p.y+=go[i][1];
if(p.x>=0&&p.y>=0&&p.y<a&&p.x<b&&!book[p.y][p.x]&&maze[p.y][p.x]=='#')
{
book[p.y][p.x]=1;
que.push(p);
}
}
}
while(!que.empty())
que.pop();
}
}
while(!que.empty())
que.pop();
if(flag)
printf("Case %d: %d\n",k,mintime);
else
printf("Case %d: -1\n",k);
}
return 0;
}
Fire Game FZU - 2150
最新推荐文章于 2019-05-25 21:03:12 发布