threejs 特效 贴图方式的下雨效果。

threejs  贴图下雨效果。可以自定义数量,位置,颜色。等。

企鹅 🐧   3448829451   

 

使用three.js实现贴图的倒影效果可以通过以下步骤实现: 1. 创建一个场景和相机 ``` const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; ``` 2. 创建一个平面几何体,并设置其位置和旋转,同时为其添加一个材质(使用图片贴图)和一个网格 ``` const geometry = new THREE.PlaneGeometry(2, 2); const texture = new THREE.TextureLoader().load('path/to/texture.jpg'); const material = new THREE.MeshBasicMaterial({map: texture}); const plane = new THREE.Mesh(geometry, material); plane.position.y = -1; plane.rotation.x = -Math.PI / 2; scene.add(plane); ``` 3. 创建一个渲染器,并将其添加到DOM元素中 ``` const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); ``` 4. 创建一个渲染目标,并将其设置为平面几何体的材质的map属性 ``` const renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight); material.map = renderTarget.texture; ``` 5. 创建一个镜像相机,并将其放置在平面几何体的下方 ``` const mirrorCamera = new THREE.CubeCamera(0.1, 10, 256); mirrorCamera.position.set(0, -1, 0); scene.add(mirrorCamera); ``` 6. 将场景中的物体渲染到渲染目标中,并将镜像相机的renderTarget设置为渲染目标 ``` mirrorCamera.update(renderer, scene); ``` 7. 将渲染目标渲染到屏幕上 ``` renderer.render(scene, camera); ``` 完整代码如下: ``` const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.z = 5; const geometry = new THREE.PlaneGeometry(2, 2); const texture = new THREE.TextureLoader().load('path/to/texture.jpg'); const material = new THREE.MeshBasicMaterial({map: texture}); const plane = new THREE.Mesh(geometry, material); plane.position.y = -1; plane.rotation.x = -Math.PI / 2; scene.add(plane); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight); material.map = renderTarget.texture; const mirrorCamera = new THREE.CubeCamera(0.1, 10, 256); mirrorCamera.position.set(0, -1, 0); scene.add(mirrorCamera); mirrorCamera.update(renderer, scene); renderer.render(scene, camera); ```
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