三子棋,但是更聪明的电脑

 主代码段.c

#define _CRT_SECURE_NO_WARNINGS
#include"三子棋声明.h"

void game()
{
	char board[ROWS][COLS];
	char ret = 0;
	int check = 1;
	int findfirst = rand() % 2;

	InitBoard(board, ROWS, ROWS);
	PrintBoard(board, ROWS, COLS);
	if (findfirst)
		printf("玩家先手\n");
	else
		printf("电脑先手\n");	
	while (!findfirst)
		{
			ComputerMove(board, ROWS, COLS);
			ret = IsWin(board, ROWS, COLS);
			if (ret != 'C')
				break;
			PlayerMove(board, ROWS, COLS);
			ret = IsWin(board, ROWS, COLS);
			if (ret != 'C')
				break;
		}
	while (findfirst)
		{
			PlayerMove(board, ROWS, COLS);
			ret = IsWin(board, ROWS, COLS);
			if (ret != 'C')
				break;
			ComputerMove(board, ROWS, COLS);
			ret = IsWin(board, ROWS, COLS);
			if (ret != 'C')
				break;
		}
	
	switch (ret)
	{
	case'*':
		printf("玩家赢\n");
		break;
	case'#':
		printf("电脑赢\n");	
		break;
	case'Q':
		printf("平局\n");
		break;
	default:
		printf("test error!\n");
		break;
	}
}




int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请输入:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("三子棋游戏\n");
			break;
		case 0:
			printf("quit\n");
			break;
		default:
			printf("error\n");
			break;
		}
	} while (!input);
	game();
	return 0;
}

 自制函数.c

#define _CRT_SECURE_NO_WARNINGS
#include"三子棋声明.h"

void menu()
{
	printf("***********************************\n");
	printf("*********      1.play     *********\n");
	printf("*********      0.exit     *********\n");
	printf("***********************************\n");
}

void InitBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0, j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col;j++)
		{
			board[i][j] = ' ';
		}
	}
}

void PrintBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0, j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
			else
				printf("\n");
		}
		for (j = 0; j < col; j++)
		{
			if (i < row - 1) 
			{
				printf("---");
				if (j < col - 1)
					printf("|");
				else
					printf("\n");
			}
		}	
	}
}

void PlayerMove(char board[ROWS][COLS], int row, int col)
{
	while (1) 
	{
		int x = 0, y = 0;
		printf("玩家回合->:\n");
		printf("请输入下棋坐标:");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board [x - 1] [y - 1] == ' ')
			{
				board[x - 1] [y - 1] = '*';
				break;
			}
			else
				printf("error\n");
		}
		else
			printf("error\n");
	}
	PrintBoard(board, ROWS, COLS);
}

void ComputerMove(char board[ROWS][COLS], int row, int col)
{
	printf("电脑回合->:\n");
	int ret = 0;
	ret = SmartCom(board, row, col);
	while (ret)
	{		
			int x = rand() % row;
			int y = rand() % col;
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '#';
				break;
			}
	}
	PrintBoard(board, ROWS, COLS);
}

char IsWin(char board[ROWS][COLS],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col - 2; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	for (j = 0; j < col; j++)
	{
		for (i = 0; i < row - 2; i++)
		{
			if (board[i][j] == board[i+1][j] && board[i+1][j] == board[i+2][j] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	for (i = 0; i < row - 2; i++)
	{
		for (j = 0; j < col - 2; j++)
		{
			if (board[i][j] == board[i+1][j + 1] && board[i+1][j + 1] == board[i+2][j + 2] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	for (i = row - 1; i > 1; i--)
	{
		for (j = col - 1; j > 1; j--)
		{
			if (board[i][j] == board[i-1][j-1] && board[i-1][j - 1] == board[i - 2][j - 2] && board[i][j] != ' ')
				return board[i][j];
		}
	}
	if (IsFull(board, row, col))
		return 'Q';
	return 'C';
}

int IsFull(char board[ROWS][COLS], int row, int col)
{
	int i = 0, j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;     
}

int SmartCom(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 1; i < row ; i++)//检测左斜向,左上
	{
		for (j = 1; j < col; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i][j] == '#' && board[i - 1][j - 1] == ' ') 
			{
				board[i - 1][j - 1] = '#';
				return 0;
			}
			else if (board[i][j] == board[i + 1][j + 1] && board[i][j] == '*' && board[i - 1][j - 1] == ' ') 
			{
				board[i - 1][j - 1] = '#';
				return 0;
			}
		}
	}
	for (i = 0; i < row - 1; i++)//检测左斜向,右下
	{
		for (j = 0; j < col - 1; j++)
		{
			if (board[i][j] == board[i + 1][j + 1] && board[i][j] == '#' && board[i + 2][j + 2] == ' ') {
				board[i + 2][j + 2] = '#';
				return 0;
			}
			else if (board[i][j] == board[i + 1][j + 1] && board[i][j] == '*' && board[i + 2][j + 2] == ' ') {
				board[i + 2][j + 2] = '#';
				return 0;
			}
		}
	}
	for (i = 0; i < row - 1; i++)//检测右斜向,左下
	{
		for (j = col - 1; j > 0; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '#' && board[i + 2][j - 2] == ' ') {
				board[i + 2][j - 2] = '#';
				return 0;
			}
			else if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '*' && board[i + 2][j - 2] == ' ') {
				board[i + 2][j - 2] = '#';
				return 0;
			}
		}
	}
	for (i = 1; i < row; i++)//检测右斜向,右上
	{
		for (j = col - 2; j >= 0; j--)
		{
			if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '#' && board[i - 1][j + 1] == ' ') {
				board[i - 1][j + 1] = '#';
				return 0;
			}
			else if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '*' && board[i - 1][j + 1] == ' ') {
				board[i - 1][j + 1] = '#';
				return 0;
			}
		}
	}
	for (i = 1; i < row; i++)//检测竖向,上
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 1][j] && board[i][j] == '#' && board[i - 1][j] == ' ') {
				board[i - 1][j] = '#';
				return 0;
			}
			else if (board[i][j] == board[i + 1][j] && board[i][j] == '*' && board[i - 1][j] == ' ') {
				board[i - 1][j] = '#';
				return 0;
			}
		}
	}
	for (i = 0; i < row - 1; i++)//检测竖向,下
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == board[i + 1][j] && board[i][j] == '#' && board[i + 2][j] == ' ') {
				board[i + 2][j] = '#';
				return 0;
			}
			else if (board[i][j] == board[i + 1][j] && board[i][j] == '*' && board[i + 2][j] == ' ') {
				board[i + 2][j] = '#';
				return 0;
			}
		}
	}
	for (i = 0; i < row; i++)//检测横向,左
	{
		for (j = 1; j < col; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == '#' && board[i][j - 1] == ' ') {
				board[i][j - 1] = '#';
				return 0;
			}
			else if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j - 1] == ' ') {
				board[i][j - 1] = '#';
				return 0;
			}
		}
	}
	for (i = 0; i < row; i++)//检测横向,右
	{
		for (j = 0; j < col-1; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == '#' && board[i][j + 2] == ' ') {
				board[i][j + 2] = '#';
				return 0;
			}
			else if (board[i][j] == board[i][j + 1] && board[i][j] == '*' && board[i][j + 2] == ' ') {
				board[i][j + 2] = '#';
				return 0;
			}
		}
	}
	for (i = 0; i < row; i++)//检测横向,中空
	{
		for (j = 1; j < col-1; j++)
		{
			if (board[i][j] == ' ' && board[i][j+1] == board[i][j-1] && board[i][j - 1] == '#') {
				board[i][j] = '#';
				return 0;
			}
			else if (board[i][j] == ' ' && board[i][j + 1] == board[i][j - 1] && board[i][j - 1] == '*') {
				board[i][j] = '#';
				return 0;
			}
		}
	}
	for (j = 0; j < col; j++)//检测纵向,中空
	{
		for (i = 1; i < row-1; i++)
		{
			if (board[i][j] == ' ' && board[i+1][j] == board[i - 1][j] && board[i - 1][j] == '#') {
				board[i][j] = '#';
				return 0;
			}
			else if (board[i][j] == ' ' && board[i + 1][j] == board[i - 1][j] && board[i - 1][j] == '*') {
				board[i][j] = '#';
				return 0;
			}
		}
	}
	for (i = 1; i < row-1; i++)//检测左斜,中空
	{
		for (j = 1; j < col - 1; j++)
		{
			if (board[i][j] == ' ' && board[i+1][j + 1] == board[i-1][j - 1] && board[i-1][j - 1] == '#') {
				board[i][j] = '#';
				return 0;
			}
			else if (board[i][j] == ' ' && board[i+1][j + 1] == board[i-1][j - 1] && board[i-1][j - 1] == '*') {
				board[i][j] = '#';
				return 0;
			}
		}
	}
	for (i = 1; i < row - 1; i++)//检测右斜,中空
	{
		for (j = col - 2; j > 0; j--)
		{
			if (board[i][j] == ' ' && board[i + 1][j - 1] == board[i - 1][j + 1] && board[i + 1][j - 1] == '#') {
				board[i][j] = '#';
				return 0;
			}
			else if (board[i][j] == ' ' && board[i + 1][j - 1] == board[i - 1][j + 1] && board[i + 1][j - 1] == '*') {
				board[i][j] = '#';
				return 0;
			}
		}
	}
	return 1;
}

三子棋声明.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>


#define ROWS 3
#define COLS 3

void menu();
void InitBoard(char board [ROWS][COLS], int row,int col);
void PrintBoard(char board[ROWS][COLS], int row, int col);
void PlayerMove(char board[ROWS][COLS], int row, int col);
void ComputerMove(char board[ROWS][COLS], int row, int col);
char IsWin(char board[ROWS][COLS], int row, int col);
int IsFull(char board[ROWS][COLS], int row, int col);
int SmartCom(char board[ROWS][COLS], int row, int col);

由于是新手,使用的语句比较初级,但至少实现了一个能作为对手的电脑和任意棋盘大小

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